33,602 Commits over 4,140 Days - 0.34cph!
Enabled server side collider batching by default
new footstep impact effects for animals - snow/sand.
Fixed rivers not using new shader on standalone build
Fixed saving water materials in editor every time quality was changed
General water local reflection tweaks aimed at gap reduction
Metal ore decal/impact FX
Rock decal/impact FX
Fixed incorect foundation.steps.collision orientation (twig)
Wood accurate collision models
Stone tier accurate collisions models
Meta files
Sheet metal tier accurate collisions models
Fixed more damage trigger effect references
Fixed client not updating building block grade / protection properties post network update
Fixed client not updating building block grade / protection properties on initialize
Fixed external stone gate skin LOD references
Fixed external wood gate damage effect reference
Armored metal tier accurate collisions models
Possible weird fix for stag_footstep meta
Purged some more invalid effect GUIDs
Pass on building blocks prefabs, collision override setup
Stairs collisions tweaks
Keylock uses the keylock model
Chicken meat worldmodel uses the right meshes/mats
ConstructionCollision touch
Updated triangle foundation sockets for the new colliders
Updated wall stability supports for the new colliders
Only update collider parameters in ConstructionCollision if changes have been detected
Fixed LightEx interfering with light fade in / fade out
Legacy LightEx version (backwards compatibility of existing prefabs)
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
tundra impact decal/effect
new beancan grenade explosion effect
tweaked beancan grenade fuse effect
Build server compile using unity 5.2.1p3
Twig and sheet metal col extra detail
When placing a block, update the surrounding blocks
Minor stability tweaks and fixes
Fixed potential NREs in RPC_Server
Fixed campfire line of sight check
Removed emissive material from keylock
Added exclude filter to warmup
Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)