33,600 Commits over 4,140 Days - 0.34cph!
merge from building_atlases
autoturrets won't aggro on eachother if shot by errant rounds
AK47 mesh update (now component meshes)
Added LODs to database
Added textures & materials
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Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
updated ak47 material values
Cherry picking Vince's door material fix
merge from building_atlases
fixed most napalm extinguishing right after spawn from helicopter rockets
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Fixed mismatch between volumes under water and refraction
Fixed specular below water; added underwater shader
Added chromatic dispersion to water refraction; ramped up distortion for low freq waves
fixed some issues with the attachments being offset on the m249
ak47 ironsight target tweaks
maxthreads convar defaults to 8
Deepness based refraction scaling; switched to perlin based high-freq refr; refr disabled in medium quality
merge from building_atlases
fixed scope position on the ak47
merge from building_atlases
cannot place pumpjacks or quarries under water anymore
Merge from building_system_2
Subtracting building_system_2
fixed survey charges working underwater
fixed survey charges sometimes not working
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
Merge from building_system_2.1
Subtracting building_system_2.1
Fixed PrefabAttribute sometimes returning true when comparing two instances that aren't equal
Fixed grass removal exploit
Stability refresh of connected building blocks notifies along both male and female links
Wall sideways stability socket tweak
Stability floating point inaccuracy fix
Added stability.verbose convar (default off)
m249 actually unresearchable and uncraftable
Fixed potential NRE in BaseEntity OnValidate
Stability neighbour notify only sends along female links