33,600 Commits over 4,140 Days - 0.34cph!
slightly reduced bullet damage
PerformanceReport - uptime, averagefps
fixed spear repeat delay
buffed arrow headshot multiplier
Floor and triangle floor sphere test tweaks
autoturret health increased
autoturret bullet protection increased slightly
Shelves prevent building collider tweak
reduced starting ammo of firearms
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
manifest, phrases, loot tables
Fixed missing physic materials on driftwood
view model bone club updates
fixed research table success calculation
Stab Impact Effects (temp)
helicopter no longer targets sleeping players
explosive rounds check line of sight
fixed heli console commands
fixed survey charge damaging things through walls
patrol heli no longer has 1 hp
wood/stone gates cost balancing
Better outline shader
Fixed pole banner sharing icon with hanging banner
floor.triangle support sockets
Added missing wooden gate icon
Fixed revolver/bolt skins not working as they should
Fix for RUST-88 - Sign health balance
Player movement controller clamps velocities from the physics system to a safe range
Disabled furnace / campfires on SavasIsland_koth (crash test)
Player movement velocity clamping tweak
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
Large wood storage box model and textures re-skin
Lowered barricades slightly to 1.25
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
Enabled line of sight check on landmine
Landmine and timed explosives use entity center point as origin of damage sphere
Fixed black water when all fog is disabled
Fixed logo-related deluxe eye adaptation editor errors
merge from building_atlases
Always clamp FOV to a valid range