33,595 Commits over 4,140 Days - 0.34cph!
Fixed some skins showing up pink
Fixed bucket helmet not LOD'ing properly
Coverting a bunch of world model colliders to primitive colliders (should fix items falling through ground)
Dropped item rigidbodies correctly copy drag and angular drag if specified
These look like they can be deleted
optimized the collision model for a bunch of worlmodel items / weapons (they dont use mesh collider anymore)
improved the 3rd person treadwater animations.
added a swimming forward animation
fixed bug with player animation blending.
Fixed Rcon NRE when supplying invalid IP
Fixed errors when running exec
Unified BuildPrefabs and PrefabPreProcess
Fixed warnings
Workout effect lifetime during build rather than at runtime
Item icons don't use animators
Selection bar color
Fixed PrefabPreProcess removing door animators on server
Dropped items/corpses falling through world at low steps
Player model performance optimizations
Nametag performance tweaks
Tighter player model LOD'ing
Profiling & optimisation
Save edited prefabs to disk when building
Destroy the nametag properly
Fixed turret loot panel not using prefab icons
Fixed santas little helper skin not showing
Fixed blueprint sorting bullshit
Uncraftable blueprints have more alpha
On error or exception, show temporarily on screen
Bear has more health
Bear attack stronger
Wolf has more health
Wolf attack faster
Fixed entity send backlog when jumping between spectate targets too quickly
status command is dev/admin only
Fixed player nametag showing up when player is dead
Cheat reporter lets you choose a player to report
improved the special fx on the m249 to show the little belt link pieces being ejected
Fixed "perf 1" not showing
Send the last few lines of console when reporting bugs/errors
Raven version use buildinfo hour float
Subtracting
12751 - NRE in MiningQuarry.Start()
Reapply
12751 - Fix Quarry engine sound not being marked as a looping sound.
rigged up and animated the Semi-Auto Rifle that Tom made