33,595 Commits over 4,140 Days - 0.34cph!
blend out of the wakeup animation as soon as the player starts to move
Fixed bug report help not showing on new branch name
Fixed viewmodel scene button errors
Got rid of server hierarchy group (messes up some DontDestroyOnLoad stuff)
Fixed test cave messing up CraggyIsland
Removed voice notifications on HUD
Voice networking tweaks
Added local player voice indicator
Fixed rare issue where GameTrace would incorrectly ignore a hit on a static concave mesh
Stone, wood worldmodel fixes
SpeedTree parameter updates for 5.3
Fix for NRE when not on a branch
setup the worldmodel for the semi_auto rifle
fixed orientation problems with the wakeup animation
PrefabPrepare - check for nulls
Updated crash reporter URL
Holmzy's Law: When admins give items, announce it to the whole server in chat
Moved secret debug keys to console commands (lookingat, noclip. debugcamera, drawcolliders)
Fixed missing textures on key lock
Fixed rock particles from colliding with player collider
updated loot tables
updated icon for semi auto rifle
protocol++
fixed semi auto rifle ironsight offset
Water2 parity changes from before; improved distant fog
Fixed skin ambient lighting
Fixed invisible collectables (placeholder models)
Fixed using blueprints as ammo
Large water catcher is researchable
Don't receive voice chat when dead
Removed some un-needed errors
Print command line during bootstrap
Command line -connect test
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
Tweaked/fixed water border rings
Water specular and smoothness control (doesn't affect SSR)
Updated water and river materials
Fixed seams in foam noise texture
More foam options; parity
Fixed error spam on connect
Dummy LODBatch script (to fix warnings without messing with Vince's changes)