branchrust_reboot/maincancel

38,668 Commits over 4,536 Days - 0.36cph!

12 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
12 Years Ago
Updated sedimentary Rock files
12 Years Ago
Added vm stone pickaxe anims & anim events
12 Years Ago
Added stone pickaxe anim controller
12 Years Ago
Added stone pickaxe vm prefab
12 Years Ago
Corpses hang around for 30 minutes, instead of 2 minutes
12 Years Ago
Water footsteps first pass
12 Years Ago
Added stone pickaxe First pass balancing building blocks & melee
12 Years Ago
Added high pass to the skin shader
12 Years Ago
Player texture swaps affects whole body Hair is taken from highpass, removed hair from shader Player skin LUT driven by lighting
12 Years Ago
Tweak
12 Years Ago
Fixed DS missing script errors on startup
12 Years Ago
Smoothed climate blending over time Moved climate from net_env to its own prefab so that it's no longer duplicated (CL/SV) in the editor
12 Years Ago
Changes to vm stone pickaxe prefab & vm rig
12 Years Ago
More profiling
12 Years Ago
Roof blocks are placed like ceilings/floors instead of on top of ceilings/floors
12 Years Ago
Cargo plane is higher, moves faster
12 Years Ago
Player colours work properly in inventory menu again
12 Years Ago
Changed stone pickaxe vm anims to be a one handed weapon like the hatchet (1st pass)
12 Years Ago
Updated stone pickaxe materials
12 Years Ago
Adjust cargo plane volume
12 Years Ago
Added stone pickaxe anim events, updated wm model
12 Years Ago
Updated stone pickaxe wm prefab position, changed to be melee, use correct model & lods
12 Years Ago
Building block placement fixes Can place foundation at variable height Can attach to bottom of foundation steps
12 Years Ago
merging work from building skins branch
12 Years Ago
Added a ton of new decor and some new tree types
12 Years Ago
Updated game manifest
12 Years Ago
Fixed static decor not aligning to normal Made dynamic decor always align to normal by default (can still be overridden per-prefab)
12 Years Ago
Log when admins use inventory.give
12 Years Ago
improved the stag and wolf movement animations
12 Years Ago
Fixed ricochets not showing up for other clients! Added ricochet effect stone pickaxe behaves more like the stone hatchet (but for ore)
12 Years Ago
Can place foundation stairs upwards + downwards more predictably Made roofs more predictable to place
12 Years Ago
Disabled roadside trees (until the roadside topology fix can be merged to main)
12 Years Ago
Perf is better without dynamic batching enabled
12 Years Ago
more AI profiling stuff
12 Years Ago
Testing wall blocks with LOD
12 Years Ago
Fixed low wall sockets
12 Years Ago
More work on conditional corner meshes, deployed to all walls for stone building skin
12 Years Ago
Melee tools have punch feedback when hitting 'wrong' nodes
12 Years Ago
fixed compile error on server (sorry)
12 Years Ago
Viewmodel arms use player skin colour
12 Years Ago
Workaround for "group < 0x7fff" spam on load inside the editor
12 Years Ago
Temporary fix for players spawning at world origin with some seeds
12 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
12 Years Ago
new meshes body meshes
12 Years Ago
improved the 3rd person animations for hatchet (idle / jog / run)
12 Years Ago
More of megs icons
12 Years Ago
Undone tom's invisible player patch
12 Years Ago
Spectate optionally takes a target string - partial username or steamid
12 Years Ago
Added map size/seed to server tags