33,342 Commits over 4,109 Days - 0.34cph!
autoturrets randomly stagger their target time (l ess server lag )
ceiling lights can be deployed on angled surfaces (so they hang down)
food crates spawn 3x as much food
can no longer put codelock on mailbox (not required)
added waterjug - like bucket but has lid to be carried in inventory
waterjug spawns in food boxes and crates
Dangerous NPC footsteps audible from a bit farther away
Quick placeholder waterjug sounds
Can only place tool cupboard on constructions
Arrows don't play dumb wood breaking sound
Player voice channel isn't nested under world sounds
Light compression on player voice channel
Don't attempt to batch stuff when their material is null
Added Tools/Find/Missing Materials
Skip particle renderers when finding missing materials (they're weird)
...and ParticleSystemRenderer as well
...also BillboardRenderer
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Force workshop skin assets to textures.content
autoturret think fix (again)
mailbox deployment tightened up
fixed bug where riot helmet was using bucket helmet protections by accident, Wow.
heavy plate helmet slightly higher protection than facemask
Fixed some missing materials on old workshop skins
Fixed pink SMG magazine in first person
Fixed a tiny pink shell in the SMG viewmodel
Don't strip tool cupboard triggers from the client (so demolish / rotate UI options match server side checks)
dropbox version 2: model/material/textures/lods/gibs
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
Moved decay processing to a central building manager (no more semi-randomized invokes with dubious performance implications)
Decay now applies to all twig building blocks (higher tiers still foundation only, but can potentially decay if outside in the future)
Pulled the plug on the rest of our string-style invokes with the exception of ServerMgr, CommunityEntity and DecalRecycle
Latest Facepunch plugin
Fixed nre when checking banned server ips
Added CheckBounds to GamePhysics
Removed benchmark system
Replaced benchmark system
Fixed exception when playing old demos
Actually delete the old benchmarks folder
Compile fix
Warning fixes
Fixed multiple newtonsofts
flame turrets can be placed closer to walls
NRE fix for animals eating dropped items