33,311 Commits over 4,109 Days - 0.34cph!
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
Fixed occlusion culling on roof parts
Fixed burlap sack world models spazzing out
Fixed slight grass displacement choppiness when moving
Fixed dropped items not displacing grass when rotating (changed displacement mask to projection)
Optimized grass displacement by separating moving and static meshes
Fixed wood world model collider rotation being off compared to visuals
Can hold down LMB to continously hit with hammer
Forgot a prefab in changeset
21249
ores have a smash effect when changing stages
Tweaked grenade physics material (no sliding, only tumbling)
Tweaked grenade weight and throw velocity
Fixed grenade explosion rotation
Reduced grenade bounciness
Tweaked server side weapon cooldown verification
Updated Facepunch.Steamworks
Added Jetpack
When a storage container is destroyed, drop an item pouch instead of all items individually
Can no longer put items into loot containers
Network++
Fixed item pouch loot panel sometimes not having enough slots to show all contained items
Fixed item pouch being culled too early
Fixed item pouch sometimes falling through objects
Player corpses drop backpacks with their items in them when despawning / destroyed (better performance with long despawn duration)
Added corpsedespawn convar (time after which corpses despawn and turn into backpacks, defaults to 5 minutes like before)
Ore stage change sound
Misc sound polish
Mix tweaks
Reverted grenade mass and throw velocity changes
Fixed burned meat and seeds spawning in food boxes due to the automatic loot tables
Fixed M249 having no rarity set (despawn time)
Fixed metal, sulfur, components, scrap, turrets and keys having no rarity set (despawn time)
Increased despawn time of rocket launcher, CCTV, targeting computer, explosives and gunpowder
Spoiled meat and spoiled apples despawn faster
Burned chicken meat despawns faster
Junkpile base model using terrain blend shader - should allow steeper placement (up to 20 degree)
Adjusted item pouch color to look different from the hidden stash
hqm bonus is now 2, relax
schema
Temperate biome has more stone nodes, less metal + sulfur nodes (arid + arctic biomes remain unchanged)
Merge from texture packing
Changed C4 back to 10/10 seconds timer
Added -rcon.ssl (certificate path, wss)
Added -rcon.sslpwd (certificate password, wss)
Removed FakePhysics (empty script)
Updated collider of static campfire
Removed a bullshit 0.33 reflection multiplier from MainCamera (set on sky dome)
Subtracting
21367 (should've gone to save146)