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35,211 Commits over 4,293 Days - 0.34cph!

9 Years Ago
Additional profiling in DownloadAndApplyWorkshopSkin Convar to toggle the item skin cache
9 Years Ago
Updated native libraries
9 Years Ago
More profiling
9 Years Ago
Jenkinsfile with MakeNetworkShare
9 Years Ago
Updated Facepunch.Unity
9 Years Ago
More profiling
9 Years Ago
Subtracted packed batches to repack later with improvements
9 Years Ago
Menus screen tweaks
9 Years Ago
EAC update (fix for "EAC Disconnected")
9 Years Ago
Campfires displace grass
9 Years Ago
Beautified skinnable loading API
9 Years Ago
Loading screen no longer using SceneToPrefab
9 Years Ago
backpack (grounded) / fbx/ prefab/ lods/materials/ textures
9 Years Ago
Map no longer using SceneToPrefab
9 Years Ago
Added Translate.TokenisedPhrase Throw warning when generating phrases if two keys with different values Added game tip explaining how to open inventory if opened less than x times Added showgametip, hidegametip (for modders)
9 Years Ago
Update phrases from static Translate.Phrase's
9 Years Ago
Fixed bed description Fixed bandana description Fixed minnows description Fixed small stocking description Fixed Research Paper description
9 Years Ago
Fixed compute shader error on glcore
9 Years Ago
Enabled culling on glcore
9 Years Ago
compile fix for tips CC: Garry visual storage container baseline (visible items on shelves in radtowns) fixes for colliders and missing LODGroups on some world models
9 Years Ago
compile fix
9 Years Ago
Unpacked test material
9 Years Ago
Added partial packed map reuse Changed packed texture internal folder structure Added a couple more tools for data gathering
9 Years Ago
Fixed construction atlas material
9 Years Ago
Merged from ai_2 branch
9 Years Ago
Updated manifest
9 Years Ago
More robust dynamic cover point volumes.
9 Years Ago
Tighten the dynamic volume a bit, so that it's faster to generate on spawn.
9 Years Ago
Added sysuid console command (prints unique device identifier)
9 Years Ago
Some ai tweaks
9 Years Ago
Finished packer improvements + cleaned up
9 Years Ago
unsued variable fixes
9 Years Ago
Merged from GameTips
9 Years Ago
Ai tweaks, better dynamic cover.
9 Years Ago
Added nav_grid convar + ai tweaks.
9 Years Ago
Fixed a couple of packing bugs
9 Years Ago
Ai tweaks
9 Years Ago
Removed magenta debug print of active and dormant agents.
9 Years Ago
Make compiler happy
9 Years Ago
Fixed adding empty packed map refs
9 Years Ago
Fixed index out of range exception vulnerability when nav_grid is true.
9 Years Ago
Added configurable packed texture save options
9 Years Ago
Fixed packed shader simple quality addpass keywords Now cleaning material keywords to absolutely necessary after packing
9 Years Ago
Re-packed construction atlas
9 Years Ago
Merged packed and unpacked shader code for minimal redundancy
9 Years Ago
Merged blend layer shader code with the rest of rust/std + base layer packing support Added packed version of blend layer shader Nuked custom blend layer shader inspector
9 Years Ago
Added packed version of blend4way shader (base layer only for now) Fixed custom editor on blendlayer packed
9 Years Ago
Initializing AiManager via bootstrap.
9 Years Ago
Fixed an NRE when using dynamic cover point volumes. Ai tweaks.
9 Years Ago
Fixed rust/std shaders getting color applied twice since cs21864