branchrust_reboot/maincancel

35,213 Commits over 4,293 Days - 0.34cph!

8 Years Ago
compile fix
8 Years Ago
Blast door sounds
8 Years Ago
Fix to Airfield puzzle flow Reverted generators player pos transforms across levels unless using a different transform location
8 Years Ago
Force culture to invariant culture so console string parsing isn't fucked in some countries
8 Years Ago
Fixed Hapis broken industrial buildings
8 Years Ago
Preserve custom map file name when saving to disk Fixed world cache cleanup for procedural maps
8 Years Ago
Compile fix
8 Years Ago
Fix to Powerplant puzzle flow
8 Years Ago
Map files contain world size so custom maps can be any size
8 Years Ago
removed legacy barricades in mines at MT
8 Years Ago
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8 Years Ago
World initialization logging tweaks
8 Years Ago
Final check over generators
8 Years Ago
Fix to Powerplant puzzle flow
8 Years Ago
Fixed an exploit where you could loot a through a window on Powerplant
8 Years Ago
Fixed NRE on static maps (Hapis, Savas, Craggy)
8 Years Ago
Workaround for current reflection probe limitaton on d3d11 (sky only refl)
8 Years Ago
Scene2Prefab water wells
8 Years Ago
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8 Years Ago
Fixed IndexOutOfRangeException on Hapis Island
8 Years Ago
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8 Years Ago
Loot balance outside puzzles
8 Years Ago
Network++
8 Years Ago
Fixed grass being invisible with certain shadow mode settings
8 Years Ago
Hapis spawn group fix
8 Years Ago
Some visual polish
8 Years Ago
Touched shaders affected by refl
8 Years Ago
GenerateCode skin approval
8 Years Ago
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8 Years Ago
Fixed deferred mesh decals occasionally not working; using non-instanced fallback
8 Years Ago
card readers keep door open until puzzle resets
8 Years Ago
Removed RendererBatch scripts from pipe sets
8 Years Ago
Scene2Prefab
8 Years Ago
Hapis test
8 Years Ago
Fixed tangents on pipe_a_valve (graphics glitches) Added barrel spawner to CraggyIsland
8 Years Ago
more fixes
8 Years Ago
Another attempt at fixing Hapis loot spawn
8 Years Ago
Shifted recyclers out on Powerplant and Sewer Branch
8 Years Ago
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
8 Years Ago
Reverted some spawn changes on Hapis
8 Years Ago
Fixed roof jump exploit at WTP
8 Years Ago
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8 Years Ago
Removed reflection probe from player preview
8 Years Ago
Network++
8 Years Ago
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8 Years Ago
Fixed picking hemp order menu
8 Years Ago
Fix for medkits not removing bleed effect on consume
8 Years Ago
Fix for self destructing vending matchines in doorways
8 Years Ago
Fix for corn and pumpkin default interaction
8 Years Ago
fixed compound vending machines having two tool machines