129,367 Commits over 4,140 Days - 1.30cph!
Fixed black graphic distortion in dungeon tunnels (RUST-1147)
Log Print
Retry properly
EAC Hash
More alu reductions in rust/std fragment shader internal code
Simplified rust/std fragment handling of vertex and pixel world normals
Touched all rust/std changes to force apply changes
Same alu reductions to ocean and river shaders
Fixed patrol helicopter guns not using GetEntity to retrieve entity from RaycastHit (required for batched colliders)
no sprinting while reloading the crossbow
neck is no longer consistered for headshots derp
no more empty heli loot crates RUST-1149
Part 1 of manual cherrypick
players standing up when sleeping (until you approach them) should be fixed 100%
fixed bug with player holding a weapon up to throw and switching to another throwable weapon ( and being stuck in the pre-throw pose )
pre unity cinematics plug
Broke a lot of shit for Diogo <3
Speedtree spring cleaning.
Fixed broken logs and stuff.
road shading more seamless
fixed a null pointer bug with the sleepingEvent code
Merged FasterBuilds branch
fixed issues with some melee weapons not striking centre of the screen
Fixed rust/std speedtree shaders not using normal map properly + potentially other shaders
Added arrow damage type (no longer using the same as bullets)
Structures no longer take damage from arrows