128,627 Commits over 4,140 Days - 1.29cph!
Spawn groups scale up their respawn rate with increasing player counts
Added spawn.player_base convar (base player count from which on we will scale up the loot respawn rate)
Added spawn.player_scale convar (how much to scale up the loot respawn rate with increasing player counts)
Added spawn.scalars console command (displays the current spawn scaling parameters)
minor eq tweaks to a few sounds
reapply no melee hitmarker change to radtown loot barrels
Server schema download error
Fixed shit sometimes missing in the crafting list
Fixed error when server downloading item defs
Workshop view - latest, trending, popular categories
Fixed RenderTexture not being destroyed when generating workshop icon
Added skyreflection and ambientvolumes debug convars
metal_panels_e texture set (used for ship hulls)
Added SteamServer.PublicIp (modders)
fixed missing radiation at airfield
Fixed PatrolHelicopterAI serialization
Fixed player weapon hold type never being set
Catch log file creation exceptions
Fixed applying skins on server
If can't init Steam on the server - just quit instead of throwing thousands of errors.
Changed camera collider for triggers to own layer, just to be sure
Fixed IndexOutOfRangeException when publishing and Steam is down
Feature creeped a last minute radtown highrise.
Fixed RUST-1439 - Barricades at Sat dish have no collision / not destructible
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Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
Moved UpdateWaterVisibility to LateUpdate
More debugging convar stuff
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
Fixed tanktop, collared shirt descriptions
Converted some of xtab's skins to the new system
Updated RustBuilder
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Disabled graphics jobs again; causing crashes and breaking deferred lighting...
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