244,583 Commits over 3,898 Days - 2.61cph!
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Reconstructed the non-networked test scene.
Reconstructed the non-networked test scene.
Fixed BoltInit script not getting attached
Fixed BoltInit script not getting attached
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Added missing scripts, ignoring bolt_src instead of bolt because that also ignores everything under Assets/bolt
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod.
Meshes will now be generated per half edge. So this will be way fucking better mush.
Merge branch 'networking' of arcade
Merge branch 'networking' of arcade
finished the player + pistol animations; commiting the crouchwalk for the player + torch anims
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Connections now send a JoinRequest event for the server to create their Player entity with their requested name.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Added Player enter and leave events. Needs work so the server can send a player entity id instead of name.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Recoded multiplayer for latest version of Bolt. Making use of unique bolt ID's.
Using unity-chan box model as placeholder.
Actual iceberg metas this time.
Iceberg metas and normal map fixes. Toned down the water material reflection opacity, to banish the blinding holy water.
Asset files for the remaining icebergs.
Fixed terrain shaders (white terrain at close range)
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Merge branch 'master' of arcade into js-scripting
Conflicts:
GameAPI.BudgetBoy/Mathf.cs
Added source view model anims
Disabled PVT until it works again
Disabled WaterFogVolume until it stops overlaying everything
Increased client connection timeout
Deleted skinshader, furshader (not working in u5)
Fixed compression for .demo files, still errors for images.
Fixed compression for .demo files, still errors for images.
Fixed Mazing's demo (and added some extra ones).
Fixed Mazing's demo (and added some extra ones).
Attempt to fix gmad and gmpublish not being included into the depot for OS X and Linux
Fixed possible NRE on scene unload
Fixed demo files being spammed when starting recording.
Fixed demo files being spammed when starting recording.
Include 64bit steam dlls with debug server build
Lessen network grid size (perf test)
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.
Added VS project file for Mazing and removed some default parameter values so the game can be packaged on Windows.