192,983 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Re-exposed min/max counts for loot
7 Years Ago
Loot tables to NPCs
7 Years Ago
Fixed procmap river uv stretching
7 Years Ago
More rain fixes.
7 Years Ago
Scene. Fixed a bunch of objects and trees that weren't getting wet from weather.
7 Years Ago
merge from main
7 Years Ago
CH47 patrol ai ch47 gunner scientist m249 AI stats
7 Years Ago
Corpses now accept LootSpawn types instead of LootTable Hooked up Mummy LootSpawn
7 Years Ago
Separate testing script for testing game mode
7 Years Ago
Fixed LOD2 mesh assignment in bush willow variations Fixed occlusion culling stats debug display Disabled culling for objects using mesh batching
7 Years Ago
Added crown icon to KotH building on the map
7 Years Ago
Fix NRE when on motor when clients connect by adjusting init order
7 Years Ago
hair style 5 lod0 and dye tests for it
7 Years Ago
Network++
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
ch47 ai fix for AI not respecting mount type weapon restrictions
7 Years Ago
Fixed vertex colour on dead beech trees
7 Years Ago
Beech tree wind material settings
7 Years Ago
Merge from main
7 Years Ago
Oak trees wind material settings
7 Years Ago
Brich trees material wind settings
7 Years Ago
Douglas firs / tweaked vertex colour / tweaked wind material settings
7 Years Ago
merge from main
7 Years Ago
Do weatherSystem init in Start so TOD_Sky.Instance isnt null
7 Years Ago
weather system lazy init in Update
7 Years Ago
Junkpiles no longer spawn on southern road overhang (Hapis)
7 Years Ago
Made mounted enemy range consideration more flexible.
7 Years Ago
WIP
7 Years Ago
merge from main
7 Years Ago
code cleanup
7 Years Ago
Fixed IsMounted unsetting bug.
7 Years Ago
merge from main
7 Years Ago
smoother altitude changes baseplayer nre fix
7 Years Ago
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7 Years Ago
DM lootbox protection changes
7 Years Ago
Pines / fixed vertex colour issues / tweaked material wind settings
7 Years Ago
serverside bone manipulation works on players
7 Years Ago
Merge from save159
7 Years Ago
Bundle splits
7 Years Ago
Removed red maple bare tree assets (unused)
7 Years Ago
Bundles
7 Years Ago
One more file
7 Years Ago
Manifest
7 Years Ago
Hapis cleanup
7 Years Ago
Network++ Save++
7 Years Ago
ScriptedEntityType will now work equally on all entity types
7 Years Ago
Added navmesh.GetGroundHeight( pos ) = float height, Vector normal Added engine.TickCount() GitSync: * Fixed Paint tool's reload not removing the duplicator entity modifiers * IsValid micro optimisation
7 Years Ago
Applied a number of rock prefab modifications to the rocks_dressing scene so Scene2Prefab doesn't revert them
7 Years Ago
Hapis loot tweaks