130,553 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                Added building topology
Added some noise to all monument and radtown terrains
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added building topology to terrain painting
Don't spawn trees on building topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added MonumentInfo to all monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed deprecated assets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prefab active state auto-changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toptier door hatch collider and visibility state
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated image storage, less greedy, sqlite db
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some autospawn bundle paths
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't let wind generator be researched/found
Updated phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                FileStorage changes for bawng
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed small_refinery_static prefab ID in the sphere tank scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved small_refinery_static mesh to the deployed layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Palms are only on arid beaches
 
                
                
                
                
                
             
         
        
            
            
            
                
                oil crater implementation
oil/ore is binary for deposits
 
                
                
                
                
                
             
         
        
            
            
            
                
                Temperate beachside trees
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large refinery files ~ model/lods, mats, collisions, gibs aaaand prefab 
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed skins not showing in front page inventory
 
                
                
                
                
                
             
         
        
            
            
            
                
                added appropriate nobuild areas for merge
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Arid biome tweaks to make it easier to spot
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Research table pivot point fix, also updated prefab volumes, which were wrong after the offset was made.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Satellite dish research table update
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Scene2Prefab preserves prefab active state
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed rocket splash damage
reduced rocket splash damage radius from 5 to 3.8
humans give almost no animal fat anymore, but give +1 fat per 3 minutes alive ( max 20 )
fixed fireballs not spreading
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                All bigger animals give leather instead of cloth
Leather is now required for roadsign / metal armor and the hide poncho
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                added static quarry
added static quarry to warehouse prefab
added research bench and refinery to airfield
added oil barrel spawns to airfield
halved pumpjack/quarry mining rate
reduced amount of lowgrade fuel you get from crude oil to 3 from 5
seriously reduced amount of lowgrade fuel you get per crafting session
lowered amount of lowgrade fuel required for furnaces
merge into main
 
                
                
                
                
                
             
         
        
            
            
            
                
                phrases
updated blueprint fragment system descriptions
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                added some minor loot to the sat dish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed string format error in research panel