250,002 Commits over 3,959 Days - 2.63cph!
Merge from chassis_destroy -> vehicles
Removed some unused recycle phrases
Remove some code duplication in the hub
Blood effect shader & particle conversion WIP
Fixed & improved the frosty breath effect.
Various VFX translucency improvements.
Manifest
Update protobuf CodeGenerator (struct fixes, improved dispose error message)
Half3 and VectorData protobufs are now structs
Fix receiving trees not pooling on the client
Fix server not returning map notes to the pool when a new one is placed
Fix client not disposing team data when receiving an updated copy
Hopefully fixed MapNote pooling bug for real!
Fixed changes to included json files not causing includers to refresh
Added BulletData.changeTargetPlayerOnDeath boolean
[D11] Using the external ip address of the server for the map URLs.
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Fixed pink animal footstep vfx
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
[D11] Bumps voice range up to 60 meters as this is the distance QA think is appropriate
Sandbox persistence Context menu property also trims whitespace of the convar value
Sandbox persistence now trims whitespace on input so you don't end up with files that the game refuses to write to/read from
NPC weapon selection is now sorted alphabetically
spas12 viewmodel - fixed issue with shell floating into weapon during reload
Added ENT:OnChangeActivity for base_ai entities
NPC.MarkEnemyAsEluded and NPC.ClearEnemyMemory now have an optional argument - enemy
Added NPC.HasEnemyEluded, NPC.HasEnemyMemory, NPC.GetEnemyLastKnownPos, NPC.GetEnemyLastSeenPos, NPC.GetEnemyLastTimeSeen, NPC.GetEnemyFirstTimeSeen - All of these have an optional argument - enemy, which defaults to GetEnemy()
Added NPC.SetIdealYawAndUpdate( yaw, yawSpeed = -1 )
[D11] Null check to fix the issue with main menu not loading.
Backported replay performance logging
[d11] [2732] {PS4}{XB1} [GFX] Objects in players hand stay blurry for a few seconds when looking downwards
Pre-loading of belt items ( mesh + texture )
Log timeline of average frame times during replay tests
Fix possible exception when loading HotloadedData
[D11] [UI] Added loading icon to Whats New UI when waiting for info to load.
[D11[UI][#4236] Fixed server list highlight
[D11] Reset the access token on login to prevent Rustworks not accounting for Xbox users changing accounts.
[D11] [UI] Whats New UI Implementation (temp bool to disable it until finalised).
landing conditional prefabs update
new landing pieces (models/gibs/colliders)
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Merge from ObjectMotionVectorFix_improvements
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
[D11] Alters player mouthspeaker volume falloffs to fix hard panning
[D11] Fixes for the local game server (missed file):
Removing the hack: now local server returns full URL of the map, including the correct network address and port.
[D11] Pass metrics root url to rustworks init