194,179 Commits over 4,079 Days - 1.98cph!
Leage panel unicode setup
Moved a door in the new gang building. Two doors had overlapping interaction areas which would sometimes cause the wrong one to interact.
Fixed rust/std particle accum layer normal space
Added triplanar sampling shader api
Touched all rust/std shaders, because unity
Cherry picked blend4 shader changes and rust/std cleanup, because yolo
Fixed more shadow bias shenanigans
added temp icons for female hair prefabs
tweaked material values and colours on hair materials, wip female variant of hairstyle 1
Fixed movement path highlights being visible in attack range mode
Added debug.log convar to toggle log output
merging vm cleanup work and new arm mesh
fixed bug with salvaged icepick disappearing FINALLY
tweak unit panel transparency
tweak explosion decals
▇▍▉▌█▇▋▉▆▇▅ ▋▍▅▆▊, ▍▄▋▇▆, █▍▊▆▉, ██▋▌▆
update kill feed anim
tweak explosion decal
Kill feed entries stay visible for 30 up from 20 seconds before fading
Fixing compilation errors is fun when your editor isn't working
pushed league medal fix to steam cus it's crashing anyone in the top 10 now I'm gold 3
Terrain vertex normals keyword on material only; just making sure
Merge from weekend_branch_3
Launcher can no longer shoot through units
Flipper health 6->5, damage 3->4
play online button set to not interactable by default again
Server log now outputs winner's name when closing a game instance.
Capture point draw returns no winner, so game continues to DM isntead of a random winner.
Support attack tiles are now green
Fix for player profile screen NRE when not connected
ui work and tweak text for names
Remove ability to take over gang houses. Can still take over personal units.
Removed gang Founder references since they're created at startup now with no founder.
Fixed some fields not persisting in MachineProcessActionDesire
Set gang leader as owner on gang buildings