241,436 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Drop connection if client isn't following protocol
5 Years Ago
Bail from RPC if the networkable doesn't have replication enabled
5 Years Ago
When calling server rpc directly, set rpc client to local
5 Years Ago
Scene backup. Fixed GPU instancing being off on all excavator mats.
5 Years Ago
Add control rotation back, needed until we remove unreal player controller shite Call server rpc directly if has authority, Call client rpc directly if has no authority, Ignore multicast rpc if has no authority.
5 Years Ago
Progress
5 Years Ago
Player.ControlledByLocalClient handled by us instead of unreal Remove control rotation and location stuff from player Give players a replicated player state property. Send client info last so that client can create a local client object from local player state. Add very basic client side movement replication to test player
5 Years Ago
fix for instantiation of fabricator menu
5 Years Ago
Dof Settings
5 Years Ago
fabricator menu work, canisters now have upgrades associated with them
5 Years Ago
More toolbar
5 Years Ago
New backup lights & lighting prefab wip.
5 Years Ago
[D11] temp fix for spewing error, water system will be upgraded
5 Years Ago
[D11] [UI] Fixed player being forced to stand everytime they open in-game screens when crouching.
5 Years Ago
Added "Update Game Manifest (Fast)" which doesn't do PreparePrefab and all that slow stuff (useful when all you did was add a new prefab)
5 Years Ago
Added platform.force and platform.exclusion test entities
5 Years Ago
Player inherited velocity is networked
5 Years Ago
[D11] fix some materials skipped from the upgrade because were still using standard shaders, but had been fixed to Rust/Standard shaders on the main branch.
5 Years Ago
[D11] merge the initial ASE checkins including first few shaders, which fixes some foliage
5 Years Ago
Latest Drop (game)
5 Years Ago
Added PauseOnFocusLost toggle (editor only)
5 Years Ago
[D11] [UI] Fixed dodgy anchoring on Performance prefab.
5 Years Ago
added garage door with lods and anims
5 Years Ago
[D11][UI] DIsabled element in the Inventory screen that is unneeded until opening loot panel
5 Years Ago
[D11] [UI] Fixed input for Quick Chat not working without pressing Back button at same time as touchpad.
5 Years Ago
[D11] shadow fix from 36347
5 Years Ago
TriggerForce takes a velocity to work towards instead of continuously applying a force (seems to be the only way to get sane results)
5 Years Ago
[D11] merge fix
5 Years Ago
Translate logic_choreographed_scene
5 Years Ago
Restore npc_dog footsteps
5 Years Ago
[D11][UI] Removed unnecessary objects
5 Years Ago
[D11] Removed calls to Camera.main, some more tweaks to CanvasScalers and removed a couple more unnecessary ones
5 Years Ago
C_BaseFlex initializes its matrix on creation
5 Years Ago
[D11][UI] Removed and disabled layout elements in NetGraph and branding
5 Years Ago
[d11] Removed compute fix. On closer inspection, it isn't the source of the problem.
5 Years Ago
D-pad icon tweak Selectables are now sorted in the HUD
5 Years Ago
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5 Years Ago
Use player state as player owner so that IsOwnedBy passes
5 Years Ago
Attach model to test player so I can see where people are
5 Years Ago
Latest Drop (src)
5 Years Ago
[D11] nope. revert previous commit.
5 Years Ago
Refactor
5 Years Ago
Removing testing replicated properties from BaseEntity
5 Years Ago
BasePlayer replicates by default
5 Years Ago
Possess player locally using a client RPC in player state
5 Years Ago
Merge to main
5 Years Ago
[d11][memory] Memory fix. Spamming warnings. Looks like hte dispose happens on the next GC which might be problamatic.
5 Years Ago
Destroy player on client leave Add/remove player state from world connection list when player state entity initializes or shutsdown
5 Years Ago
[D11] marge 36347 but first attemp to reconcile the hdrp upgrade code I dropped in manually, lets hope this works or I may be reverting it and trying again
5 Years Ago
Can now bind multiple items to the same key Global item bindings Merge branch 'master' of SpaceUsurperUnity