241,440 Commits over 3,867 Days - 2.60cph!

5 Years Ago
Put export panel back together
5 Years Ago
Updated Cliff shader
5 Years Ago
Changed terrain atlas/array generator to accept packed metal_height_ao_gloss maps instead of separate spec and height maps Generated new terrrain texture layer arrays Updated terrain sampler SF to match atlas changes Updated terrain shader; cleaned up deprecated material properties Deleted another deprecated shader
5 Years Ago
Updating the placement tool ready for the new building models produced by wallbanger.
5 Years Ago
pickaxe animation, playerActions/playerInvectory more flexible
5 Years Ago
5 Years Ago
[D11] [Audio] Ambience optimisations... WIP Checking in as I need to merge in latest from main branch.
5 Years Ago
Added D-pad icons Added background to item button prompt Equipment menu scrolls to selection
5 Years Ago
Don't activate powerup when switching with a bind Items are now sorted by category / name Item binding colour fix Fixed binding items on controller Disabled item binding in replays
5 Years Ago
Disabled mesh compression on all remaining models
5 Years Ago
Subtracted 37426
5 Years Ago
Changed player settings vertex compression mask to include everything
5 Years Ago
Disabled mesh compression and read/write on all excavator-related models
5 Years Ago
MM navbar teardown
5 Years Ago
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5 Years Ago
RustButton toggle mode
5 Years Ago
[D11][UI] Disabled/removed unneeded layout elements in the crafting screen [#2479] fixed crash dragging item
5 Years Ago
reduced building block size
5 Years Ago
Fixed exception when leaderboard is null Selectable menu style tweak Tweaked an editor-only visual bug with stage selection
5 Years Ago
Pickaxe holdtype anims Merge branch 'master' of Citizens update export
5 Years Ago
Toolbar
5 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
5 Years Ago
fixed VS panel position with different screen resolution
5 Years Ago
tweak hover on career league button
5 Years Ago
[D11] [UI] PerformanceUI SetText instead of direct .text setter.
5 Years Ago
Disable wip quick-hover range finding
5 Years Ago
wip
5 Years Ago
Removed Ocean topology from excavator
5 Years Ago
merge from main
5 Years Ago
fixed ME tool panel not closing on exit removed old unused scroll view layout script on all the scrollview
5 Years Ago
healing preview is now pink and doesn't wrongly show it on the healer itself
5 Years Ago
Merge from main
5 Years Ago
TriggerForce baseline
5 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
5 Years Ago
RustWrapper Buttons can auto-resize to text
5 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
5 Years Ago
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5 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
5 Years Ago
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5 Years Ago
Upgraded to 2019.1.10f1
5 Years Ago
Toggle control
5 Years Ago
ColorEx/VectorEx additions
5 Years Ago
Fix for server NGSS_Directional error
5 Years Ago
server fix
5 Years Ago
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
5 Years Ago
Slider fixes
5 Years Ago
progress
5 Years Ago
merge from main
5 Years Ago
Trainyard S2P
5 Years Ago
Excavator now harvests metal ore and not metal fragments