194,180 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Set gang leader as owner on gang buildings
8 Years Ago
Gangs can exist with no leader now, some minor edits to support that
8 Years Ago
Server/client fix for debug gang creation
8 Years Ago
Adding spawning in the new type of gang buildings
8 Years Ago
Gang buildings on testmap_smaller
8 Years Ago
Auto-create a debug gang and join it if there aren't any gangs, so test maps etc can still be used
8 Years Ago
Grey out gang selection buttons when the gangs don't exist, instead of erroring out
8 Years Ago
Building and Item placement now check that a valid path exists between the currently selected unit and the targeted build/placement position, this prevents players being able to build things in out of reach areas
8 Years Ago
Disable What's New
8 Years Ago
Renamed MissionInstance to AvailableMission to improve clarity
8 Years Ago
added mm.list command to show players queued in matchmaking
8 Years Ago
Cherry picked shader changes from blend4-fixes
8 Years Ago
added timestamp to loggers
8 Years Ago
Hapis Island site B tunnels now has a chance to spawn elite crate loot
8 Years Ago
Wind shader api changes Added wind to core/foliage
8 Years Ago
merged from main
8 Years Ago
playerdatabase.stats now lists steam ids
8 Years Ago
playerdatabase.stats now numbers entries and also displays how many people have played an online game.
8 Years Ago
Unit panels now visible at 0.9 alpha. Fixed scene order so emotes and emote options appear on top of the current unit panel
8 Years Ago
Reworked how league table preview is ordered/handled in the menu. Fixed table ordere issues for all the menu screens.
8 Years Ago
More scene
8 Years Ago
merge to release
8 Years Ago
Little scene work
8 Years Ago
Fix for board and tile toppers (capture poinst etc) disappearing when your AI game is interrupted during the board intro. Fixed long names fucking up on scoreboard UI
8 Years Ago
Entity log tweak
8 Years Ago
Disabled DSE caching in config
8 Years Ago
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8 Years Ago
Restoring more modules
8 Years Ago
Iceberg progress backup
8 Years Ago
added tire effects when car drives over different surfaces
8 Years Ago
vending machine tooltip shows if item for sale is blueprint or not
8 Years Ago
Fixed rust/std blend4 secondary uvs + touched relevant shaders Cleaned and simplified up standardlayer usage
8 Years Ago
Fixed some quirks/acne in shadow feet workaround
8 Years Ago
blackboard is now passed down from modules
8 Years Ago
Remove "inherit score from module" on goal nodes
8 Years Ago
Skin save
8 Years Ago
DSE skips considerations when scoring a module. Module score (bonus - penalty) is applied to both the Goal and Goal Plan.
8 Years Ago
AI modules no longer show consideration groups in their DSE, onValidate ensures that they are not allowed Various AI designer improvements
8 Years Ago
Scene backup
8 Years Ago
Marked a bunch of unit conditions as cachable
8 Years Ago
Fixed AI designer goal pasting issue
8 Years Ago
Show me my feet fix
8 Years Ago
Added "Use Vertex Normals" option to terrain shader for debugging/authoring Removed unused keyword code from terrain meta
8 Years Ago
Gangs don't get dissolved any more, joining is force, you can't leave any more.
8 Years Ago
System info includes process memory usage
8 Years Ago
Various scene
8 Years Ago
Added "Batching" and "Decor" scenes to reduce game object hierarchy clutter
8 Years Ago
Improved WaterLevel API (cleaner, faster and more powerful) Only show drinking interaction messages when water has a certain depth (stricter for salt water)