198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
AI work
8 Years Ago
Various dungeon stuff.
8 Years Ago
Part 2 of LODs
8 Years Ago
Tribe tracker now requests a new portrait if a unit's view gets set
8 Years Ago
Humans changing age now recreate a new, age-appropriate view rather than just scaling up the child model
8 Years Ago
Third person melee weapon swing sounds
8 Years Ago
Working on bot player AI
8 Years Ago
Fixed NPC spawn ratios to work correctly with the new types, and new "should spawn" tickbox
8 Years Ago
tweaked animations and special fx for lr300 / m249 / m92
8 Years Ago
More changes
8 Years Ago
Added a new activity for when a baby grows up Added a new activity for generic age changes eg. "PERSONNAME is now an Elder" Added new {AGE} keyword (returns "child/adult/elder")
8 Years Ago
Sane dungeon LOD's part 1
8 Years Ago
Cleanup
8 Years Ago
Added spawn_stranger console command
8 Years Ago
Better notification for the player's units being attacked by hostiles.
8 Years Ago
Fixed conversation topics being sorted inversely
8 Years Ago
Exclude player zombie from NPC manager spawn options
8 Years Ago
Bot players can be added successfully, but have no AI yet
8 Years Ago
Units can now specify random available clothing for their children Fixed damage overlays named incorrectly on child views Added "make_adult" command to turn a child into an adult
8 Years Ago
Conversations component holds list of conversation targets (other units) instead of looping through group members and all other perceived humans
8 Years Ago
Stranger's desire to join player tribe doesn't drain momentum
8 Years Ago
More on ai behaviour.
8 Years Ago
Finished prison blockout
8 Years Ago
Removed TribeMemberAttacked activity
8 Years Ago
Fix
8 Years Ago
Strangers spawn with random gear
8 Years Ago
Let's not notify every time a unit enters combat.
8 Years Ago
Various fixes
8 Years Ago
Fixed bad desire selector warning
8 Years Ago
Higher tribe cohesion will now increase the chance that a stranger will approach and ask to join the tribe
8 Years Ago
Ai behaviour work.
8 Years Ago
backup
8 Years Ago
KillSummary persistence. Some null checking of KillSummary elements.
8 Years Ago
wip kit ui stuff
8 Years Ago
Multi-threaded DM tests
8 Years Ago
backup
8 Years Ago
UI/UI highlight added to KitDefinitionSO
8 Years Ago
More work on AI Behaviour
8 Years Ago
Activity system refactoring: removed all string comparisons, added cached enum conversion for asset defs
8 Years Ago
Shelves correctly destroyed if construction below no longer exists
8 Years Ago
Douglas fir / custom vertex normal / vertex AO
8 Years Ago
FF button text flashes when active
8 Years Ago
moved fast forward button code to own script
8 Years Ago
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
8 Years Ago
added fast foward button. fast forward defaults to false.
8 Years Ago
audio mixer pitch changes with timescale
8 Years Ago
More on ai behaviour.
8 Years Ago
reduced volume of turn start effect
8 Years Ago
fuck me
8 Years Ago
subtracted