221,871 Commits over 3,653 Days - 2.53cph!

8 Years Ago
Exposed EntityManager budget to inspector DecisionLogGroup fix
8 Years Ago
Adding method for reflection events
8 Years Ago
Updated Hatchet throw source
8 Years Ago
Profile hooks for Agent debug Only selected agent generates log data by default
8 Years Ago
created city hex blocks max and exported fbx
8 Years Ago
atmos edit and hunting loop added
8 Years Ago
Decision logger group improvements
8 Years Ago
atmos edit
8 Years Ago
atmos edit
8 Years Ago
atmos edit
8 Years Ago
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8 Years Ago
Combat NRE fix
8 Years Ago
Death flag fix Entity selection improved in AI Debugger Decision logger grouping by DSE log id and decision plan equality
8 Years Ago
Units in combat should now look at their target (not really tested yet due to some other issues).
8 Years Ago
Fixed entity leak at world origin that could lead to huge performance drops / server join times (RUST-749, RUST-776, RUST-909)
8 Years Ago
Removed redundant NetworkChannel
8 Years Ago
Renaming.
8 Years Ago
Added horn effect
8 Years Ago
Logs can now be chopped into big sticks
8 Years Ago
Debug tool entity selection drop down replaeced with button + GenericMenu with categories
8 Years Ago
Renamed Client and Server
8 Years Ago
Placed everything inside Facepunch.BNet namespace.
8 Years Ago
Switched material type Optimised decal test
8 Years Ago
Added preview to truck painter
8 Years Ago
fixed beep truck rear multiple materials issue and rebuilt lod0 prefab
8 Years Ago
Made some logs more detailed to provide more info for server owners Added projectile_desync convar (specifies max allowed client desync before projectiles are ignored)
8 Years Ago
Added a gate for potential duplicate invokations of OnChainBreak event due to UML-revealing loop in the API.
8 Years Ago
missed a bit
8 Years Ago
Better editor values
8 Years Ago
Network bug fixes and issues.
8 Years Ago
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8 Years Ago
Added prop blocking.
8 Years Ago
Stat minipulation fixes, scaled properly with tickrate. Real world values in editor Fxied Death effect not found by UnitManager
8 Years Ago
Fixed alt+enter crash
8 Years Ago
Target moving out of appropriate distance for attacking should now trigger combat interruption.
8 Years Ago
Fixed target death event not being unsubscribed properly.
8 Years Ago
Continued work on combat cancelling
8 Years Ago
Set flag before invoke
8 Years Ago
Bow is no longer wearable
8 Years Ago
Fixed DataEditor not creating assets with correct paths Prepping for attachment point blocking
8 Years Ago
Reserve subscriptions for smart object interactions, that decision making and actions can go hand in hand a little better.
8 Years Ago
Combat component should now correctly listen for target death and fire animation cancel event accordingly.
8 Years Ago
Fixed SavasIsland tier 1 loot crate
8 Years Ago
Stat.ChangeCurrentValue cast fix
8 Years Ago
Editor tweaks
8 Years Ago
Stat change % support. Stats and Effects tick at the same rate as all other systems, instead we scale values based on tick rate. All Stat minipulation values are now PER GAME MINUTE.
8 Years Ago
Fixed water going nuts after alt+enter Fixed water foam disappearing/reappearing after alt+enter Increased water smoothness a bit
8 Years Ago
shortened atmos 8
8 Years Ago
Increased physics buffer size
8 Years Ago
Warn when physics buffers get too small