224,188 Commits over 3,684 Days - 2.54cph!

8 Years Ago
Moved all third party stuff into Standard Assets in hope of speeding up compile times a bit Deleted SEGI and Water2
8 Years Ago
Merge from main
8 Years Ago
Fixed Note NRE
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Net_Close crashes
8 Years Ago
XP saving uses protobuffers, no garbage XP databases will be converted on first run
8 Years Ago
TargetIsInRangeConditionSettings modes Combat AI data pass
8 Years Ago
CookCorpse only accepts skinned corpses, doesn't force state Corpse decay improvements/consistency Added SetCorpseState Acton, added to Skin Corpse Interaction IsPerceivedByTargetConditionSettings Modes
8 Years Ago
Fixed sneaking to target breaking all the time
8 Years Ago
Removing unnecessary stuff from FollowTargetSettings
8 Years Ago
GoalPlanVariant passes blackboard through to GoalPlan SimTick for break condition evaluation
8 Years Ago
Disable Unit.Navigation NMA autobreaking
8 Years Ago
Added custom version of playdead's temporal anti-aliasing
8 Years Ago
Missed some data saves
8 Years Ago
Apparently I changed stuff in the AI Designer
8 Years Ago
Switched to world space player names
8 Years Ago
Updated Sqlite Sqlite thread safe Sqlite insert speed unit tests Increased default server.queriesPerSecond Fixed raknet debug output in server console
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Windows Build
8 Years Ago
GC--
8 Years Ago
Fixed item ownership distributing far more than 100% of total XP
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
8 Years Ago
8 Years Ago
Raknet printf null
8 Years Ago
Updated SQLite
8 Years Ago
Disabled research tables
8 Years Ago
updated player rig with fixed offset
8 Years Ago
Fixed deer not being properly attached to campfire Fixed building container being disabled when it shouldnt
8 Years Ago
Player tutorials are no longer sequential, UI displays all subtasks Fixed deer alert animation conflicting with isCarried state
8 Years Ago
Added temperature override to debug tools
8 Years Ago
SQlite Speedups
8 Years Ago
Pipe incoming GPV through GPV/BC/Behaviour/ActionChain and finally Action Break impl. SetDestination base break impl checks for matching action of same type in the incoming GPV and avoids stopping the navMeshAgent when a match is found Added a Navigation callback safety gate
8 Years Ago
Resizing improvements
8 Years Ago
Disable collecting XP stats (server perf test)
8 Years Ago
Rain collision disabled (lag)
8 Years Ago
Resizable nodes in AI designer
8 Years Ago
Full screen non exclusive - hoping to fix cursor weird fuckup shit fuck off unity
8 Years Ago
Min/max node sizes in AI Designers uses v2
8 Years Ago
Node drawing twaeks
8 Years Ago
Added player command related AI nodes (again)
8 Years Ago
Default min height of node in AI Designer set to 250.
8 Years Ago
Tweaks to AIDesigner+Drawing and resizing nodes.
8 Years Ago
Added rust/std ability to override standard lighting Fixed revz rain visible through objects (RUST-905)
8 Years Ago
More
8 Years Ago
Resizing stuff
8 Years Ago
Tweaks