225,365 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Sorting out instances for walls/rubble piles in powerplant Fences and Walls models, LODs, Collisions Ready to place prefabs, folders refactor
8 Years Ago
- ItemDatabase fix
8 Years Ago
- Item definitions now have an unlock level - Added simple ItemDatabase that can return random weapons/items of upto specified unlock level - Weapon drops now use the ItemDatabase to get an unlocked weapon
8 Years Ago
FOR FUCK SAKE rebuilt player prefab FOR FUCK SAKE update weapon switch anim for the new rig FOR FUCK SAKE player anim controller with the weapon switch anim
8 Years Ago
powerplant_backup
8 Years Ago
Updated LionEL controller - copied Igor shot stats and implemented new smash
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8 Years Ago
Automated Linux DS Build #192
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8 Years Ago
Automated Windows Build #192
8 Years Ago
FOR FUCK SAKE rebuilt playership prefab FOR FUCK SAKE cockpit animation controller with hit state !A cockpit hit anim
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8 Years Ago
Automated OSX Build #192
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8 Years Ago
Automated Linux Build #192
8 Years Ago
Clients prioritise mounting of the game that the current map belongs to
8 Years Ago
Sway is much better, now rotates around a set pivot.
8 Years Ago
Edited atmos music 22
8 Years Ago
-camera target doesn't go underground when zooming in at low fps anymore. -fixed condition template
8 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick
8 Years Ago
New feedback buttons, new menu mockup, new font to try out.
8 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
8 Years Ago
committed fbxs..
8 Years Ago
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
8 Years Ago
Added remaining characters to select
8 Years Ago
Updated cowboy HUD anim controller with correct face anims
8 Years Ago
created shadow mesh for ww working on new meshes for dojo
8 Years Ago
FOR FUCK SAKE playership prefab, animation controler / setup the player with the animation and set it up so it doesn't look damaged FOR FUCK SAKE playership anim FOR FUCK SAKE playership texture/material !A cockpit animation controller+anim !A playership anim
8 Years Ago
Added atmospheric music 22
8 Years Ago
ADS much better. Sway pivot...
8 Years Ago
Fixed misc NREs
8 Years Ago
More standard shader compilation polish
8 Years Ago
plaster_a generic textures
8 Years Ago
Ignore "Coroutine continue failure" errors
8 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
8 Years Ago
- Mortar launcher now ensures mortat target positions are within the level area.
8 Years Ago
Removed shader warmup (linux crash bug)
8 Years Ago
Fixed low res terrain rocks
8 Years Ago
- Spawned spikeys also have the new movement behaviour
8 Years Ago
- Removed RoomF from factory tileset as it's knackering everything up
8 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
8 Years Ago
8 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
8 Years Ago
optimized bear model LODs
8 Years Ago
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies - All invidivudal enemies have had chance to spawn weapons set to 0 - Lowered crates chance of weapon spawning
8 Years Ago
Fixed floor grill thinking it was a door updated phrases
8 Years Ago
Elvis - Smash main update, added smash body & stretch source
8 Years Ago
Elvis - Smash main update, added smash body & stretch
8 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
8 Years Ago
-double click zoom
8 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
8 Years Ago
- Increased number of loot crates per room - Loot crates have less chance of dropping ammo
8 Years Ago
Fixed typo
8 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework