241,231 Commits over 3,867 Days - 2.60cph!

8 Years Ago
airfield work backup Power substation models/LODs/COLs/Prefabs and textures
8 Years Ago
- Added CollisionMask to room gates/forcefields
8 Years Ago
8 Years Ago
- WIP collision system improvements to make it less shit and stupid - new CollisionMask component - BaseMovement and BaseProjectile can now check CollisionMask component if present - Barrier ability collision now uses CollisionMask
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
latest
8 Years Ago
Fixed InvalidOperationException in OnProjectileAttack (RUST-1157)
8 Years Ago
Skip underwater overlay if water excluded from camera culling mask
8 Years Ago
wip
8 Years Ago
Projectile velocity is no longer randomized Projectile velocity is no longer causing RNG damage Projectile damage falls off linearly with distance (after an initial max damage distance) Projectiles can specify effective projectile range + corresponding damage multipliers Damage multipliers are determined exclusively by weapon damage properties (removed projectile max skeleton mult) Weapons and weapon mods can adjust projectile damage, distance and velocity separately Network++
8 Years Ago
Optimized climate LUT blend with single 5-way blend instead of 5 blends Saved a copy blit and mitigated binding induced latency (weird variations) by ping-ponging result Saved a 256K in render texture memory yay
8 Years Ago
More
bot
8 Years Ago
Automated Linux DS Build #389
8 Years Ago
Restructure & cleanup. Manifest.
8 Years Ago
FOR FUCK SAKE gloss texture to fit new shader render FOR FUCK SAKE rebuilt room, fixed tile placement !A level environment light data !A room
8 Years Ago
Spawns
8 Years Ago
field spawns
8 Years Ago
added sleeping pose to the player animations
8 Years Ago
Renames
8 Years Ago
Music! (still disabled via music.enabled convar by default for now)
8 Years Ago
pre-restructure
8 Years Ago
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8 Years Ago
tweaked the spear 3rd person pre-throw animations. added new 3rd person pre-throw animations for the rock
8 Years Ago
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8 Years Ago
▅▅▊▊▍▉▍ - █▄▇ ▆▌▋▌▄▇▋, ▊▄▄▇▍▇▅ ▋▉▋▇ ▆▅▌▅▄▄▋▌ ▍▄ ▉▉▌▇▋▍▌▍▆▉▊ ▌█▍, ▆▆▉▆▋.█▍█▌▉ ▆▌█▄▋▋▅▆▇▊▄█ * ▆▄▅▇▆▌▇ ▅▊▇▋▍ ▌▋▉ ▉▄▉▅ ▅▋ ▇▅▌ █▌▅▉█▇▉ ▌▍▌▄▉/▄█▆▄▄▋ ▌▌ ▅▉ ▆▍▅▉ ▆▌█▌ * ▋▌▌▆▌█▊ ▌▊▇▌▍▍▄ ▊▄█▉ ▆▄▅ ▄█▆ ▋▍▊▅ ▇▌ ▅▋▇ ▄▄▅▊▋ ▉▋█▆▄▉ * ▍▅▉ ▅▆▅▅▊▉/▇▋▋█▊ "▉▍▌▉▉▋▅" ▅▊▍ ▍▉█▋ ▄█▊▍▍▌ ▆▊▇█ ▌▆▋█
8 Years Ago
powerlines added
8 Years Ago
Decoupled water reflections from water quality; now controlled separately in graphics options Added much faster medium quality water reflections now default value Shader level no longer affects water quality; full control now in water quality and reflections
8 Years Ago
FOR FUCK SAKE update cloud material/ rebuilt room
8 Years Ago
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8 Years Ago
FOR FUCK SAKE room prefab, gate collision !A asteroid scene
8 Years Ago
updated vm pickaxe source with correct orientation
8 Years Ago
vm pickaxe now the right way round RUST-560
8 Years Ago
Unit commands modals disabled button state and animation tinkering
8 Years Ago
Added medikit.
8 Years Ago
high end weapons are found a bit less often in radtowns trash piles refresh their contents (including xp on opening) twice as fast
8 Years Ago
Updated player belt logic to support selecting stuff on belt.
8 Years Ago
stopped human exhausted walk being so slow and made exhausted idle play/loop also added stabiliseTorso bool to be used with upper body animation
8 Years Ago
Animation.ResetAnimatorParameters is less stupid, bool and trigger params are cached in their own arrays
8 Years Ago
- Pipe glass windows can now be shot to be destroyed - Rebuilt factory rotorz + tileset scenes
8 Years Ago
Increased arrow headshot multiplier to 1.5 to maintain one-shots when not wearing any head protection
8 Years Ago
crafting cost reduced for mid/high end melee weapons
8 Years Ago
Removed obsolete protection property info from game manifest
8 Years Ago
Tool cupboards can no longer be placed on foundation stairs
8 Years Ago
Removed a legacy socket mod from tool cupboard (forced a huge distance between walls and cupboards)
8 Years Ago
Improved UnitBehaviourWidget cancel behaviour logic, fixed potential index out of range exception in BehaviourChain.OnBehaviourCompleted
8 Years Ago
Expose all behaviour to the player via the UnitBehaviourWidget (no more exposure flag checks, for now)
8 Years Ago
wip