240,870 Commits over 3,867 Days - 2.60cph!

8 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
8 Years Ago
Dodge animation trigger should now get called.
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8 Years Ago
Automated Linux DS Build #325
8 Years Ago
Fixed dodged attacks not causing the combat state
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8 Years Ago
Automated Windows Build #325
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8 Years Ago
Automated OSX Build #325
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8 Years Ago
Automated Linux Build #325
8 Years Ago
CLuaShared::LoadFile_FromDataTable for GAME path now works without files actually existing in the filesystem Fixed infinite loop in autorefresh caused by circular include() calls
8 Years Ago
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8 Years Ago
damn it..
8 Years Ago
pistol viewmodel fixes ( clipping on the deploy animation, made the idle point straight ahead )
8 Years Ago
added footstep sounds to all the sprint animations
8 Years Ago
re-added censorship
8 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
8 Years Ago
pivot orientation was reset on fishtrap gibs
8 Years Ago
remove debug.log calls
8 Years Ago
Fix rain surface ambience not playing
8 Years Ago
Force Player commanded GPV BehaviourChain to report as valid
8 Years Ago
Fixed go to destination sometimes using the wrong combat ability for range.
8 Years Ago
Current entity decay state saves and loads on server restart Decay uses less memory on the server (meaning we can add it to everything) Building block decay correctly resets when fully repaired
8 Years Ago
creating lod1 beep truck
8 Years Ago
Changed default Standard and Standard spec override shaders to std/rust path Updated main camera component
8 Years Ago
Updated to latest truck
8 Years Ago
Fixed UnitSpawners having the wrong script assigned... AIDesigner and some other editor tweaks
8 Years Ago
Fix potential NRE in ItemSpawner, added error log Added Player AI Module, used as template for player commanded goals Added AlwaysWinConditon
8 Years Ago
Updated the fishtrap size (-25%)
8 Years Ago
check it (in) before I wreck it
8 Years Ago
Updated Condition and Consideration templates Condition + Consideration params refactor AIDesigner+Editor index out of range fix (update serialized property)
8 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
8 Years Ago
smartobject_test topology maps cleared
8 Years Ago
Added combat test scene
8 Years Ago
Added ItemSpawner, cleaned up Zone+Ecology spawner handling
8 Years Ago
FOR FUCK SAKE rotors database and renaming folder
8 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
8 Years Ago
Made Combat select basic attack as default ability.
8 Years Ago
Player created goals recieve a BehaviourChainData package from GameUI's Blackboard (used for radial menu selector queries and conditions) Selectors, Conditions and Consdierations all take a Blackboard ref in their respective query/eval methods. DecisionScoreEvaluator.QuerySelectors can be called by external systems to populate any given Blackboard Added Copy method to BehaviourChainData Added BlackboardKeys cache to EnumArrays
8 Years Ago
exported new beep truck lod 0 to unity project, assigned correct materials, deleted unused materials.
8 Years Ago
Merge from main
8 Years Ago
Merge from main
8 Years Ago
UnitSettingsEditor.AddAttachmentPoint also updates existing APs properly
8 Years Ago
set triggeDodge to off by default
8 Years Ago
Run attachments + wearables setup on unit view update, not just create. Changed hand attachment bone setup to use new item_L/R bones
8 Years Ago
2/2 changed the rootmotion script to be on the anim in the controller, still dosent work with idle though and rotation has to be hard coded in. added DEF_item_L and DEF_item_R to the human male only (needs to be updated for female and child if we like it)
8 Years Ago
1 of 2 changed the rootmotion script to be on the anim in the controller, still dosent work with idle though and rotation has to be hard coded in. added DEF_item_L and DEF_item_R to the human male only (needs to be updated for female and child if we like it)
8 Years Ago
Goal database save
8 Years Ago
baked out and added rivets, rescaled truck, re exported
8 Years Ago
Updated truck
8 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
8 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
8 Years Ago
Added truck