239,301 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Moving some editor scripts into more sensible places
9 Years Ago
added cloud city wires max file
9 Years Ago
Added LCD manager
9 Years Ago
Prefab updates
9 Years Ago
tweaked cloud city amplify colour
9 Years Ago
Queued Updates are working properly again. Player getting reconnected to network player if it exists. Temp fix for culling grid error.
9 Years Ago
added lights to cloud city stage, added wires and toolbox/court decorations. tweaked lighting slightly
9 Years Ago
Removed anim transition
bot
9 Years Ago
OSX Build
9 Years Ago
Merge from main
9 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)
9 Years Ago
Added LCD effect for cloud court
9 Years Ago
Rock and cliff tweaks
9 Years Ago
- Fixed a bug in the TOD persistence. - Fixed a bug in weather type persistence.
9 Years Ago
quick commit of this morning's work
bot
9 Years Ago
OSX Build
9 Years Ago
Updating ignore for root folder csproj
9 Years Ago
Added AgentAttributeWizard for creating new attributes
9 Years Ago
Cliff topology tweaks
9 Years Ago
Roadside / riverside tweak
9 Years Ago
Tweaked path side placement
9 Years Ago
Added TOD persistence.
9 Years Ago
Refactored ProceduralComponent system to use two passes (pre pass and final pass) Increased river vertex count Generate river mesh in procedural final pass Apply terrain modifiers, terrain anchors and decor components before instantiating the prefab Removed some hacky code that's no longer required from the decor and monument placement scripts
bot
9 Years Ago
OSX Build
9 Years Ago
Grass placement rule tweak
9 Years Ago
Menu tweaks
9 Years Ago
Shader warmup
bot
9 Years Ago
OSX Build
9 Years Ago
Probably fixed errors from merge.
9 Years Ago
Unit AI is now loaded/activated on load too, making the units actually work after load.
9 Years Ago
Camera now spawns in the correct position over the player tribe after load.
bot
9 Years Ago
OSX Build
9 Years Ago
Load almost there.
9 Years Ago
Latest Amplify Color
9 Years Ago
Updated Igor fbx so blendshapes work
9 Years Ago
Marged, propbably need to fix shit now.
bot
9 Years Ago
OSX Build
9 Years Ago
Added Ionic.Zip dependancies
9 Years Ago
Tweaked sand splat mapping
9 Years Ago
Made forests in the temperate and arctic biomes bigger
9 Years Ago
.
9 Years Ago
Maerging...
9 Years Ago
Half finished player updates and item classes. Need to consolidate everything now.
9 Years Ago
Tweaked micro cliff placement
9 Years Ago
Ported new overhang assets to the procedural map
9 Years Ago
Crashing load code...
9 Years Ago
- Updated TOD - Removed Andre's Water - Ported in old Water shaders from the trailer build
9 Years Ago
Added new targets to shaders
9 Years Ago
Ported the new cliff assets to the procedural map
bot
9 Years Ago
OSX Build