929 Commits over 821 Days - 0.05cph!
created much of interior of truck, including roof, side pannels, upper and floor, seat, dashboard, dials.
Added distance markers to race UI
fixed holes in low poly mesh, starting to unwrap
unwrapping beep truck, unwrapped back doors, lights, side panel etc
Mission can be completed in combined mode
Players can join new missions after previous mission has completed
unwrapped almost all of exterior and underside of beep truck
Mission feed is removed whilst waiting for players or in mission
unwrapped all of beep truck
Mission status now shows mission start countdown and number of players
attached, normalised and ipackthat-d elements
Increased road layout size
created exploded variants of low and high beep truck, correctly labelled all elements, grouped together, exported for baking
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
tweaking normals and maps, constructing truck in marmoset
Available mission points dictate whether mission can start
rebaked out many elements, and centred them all. added duplicate and mirrored elements to create full beep truck (without wheels)
Building new truck and experimenting with handling
combined beep truck to 11 objects, created rims and tyres high and low and baked, exported to unity scene
Updated road scene
New race UI elements
baked out and added rivets, rescaled truck, re exported
exported new beep truck lod 0 to unity project, assigned correct materials, deleted unused materials.
Changed wheel dimension, forces
working on lod 0 and lod 1 beep truck
removed erroneous materials. tweaked metallic value on beep truck materials
lodding enginechassis and wheel rims on lod1
Replaced mission identifier
Updated mission UI
New race UI
Refactored joining mission
Added server configs
Destroy mission panel when mission begins
Fixed mission marker on client
Added basic temp frontend
lodded exterior and undercarriage of beep truck, front, engine, most of interior
Further work on the test map / truck setup
created and exported beep_truck_lod1
added beeptruck_lod1 to beep truck scene
unwrapped main and rear on uv2
re-exported beep_truck_lod1 with 2nd uv channel on main and rear elements. Added cube_test_texturing to truck scene