929 Commits over 821 Days - 0.05cph!
Testing to see if CopyTexture is faster
Added path test to check paths that double back
Server list now comes from manifest
Fixed server connect issue
trimmed up beep truck rear,
added finished window shader
need to fix material issue on beep truck
Fixed missing scene reference
Removed duped code
Removed unused scenes
Updated to 5.6.1
Updated SF 1.37
Updated truck markers and switched back to mission identfiers / list
Added flag ground marker
Added missing material
Fixed build settings, maybe
Added quit to single player
Switched flag UI to show each flag team
Added win / lose text
Flags only change when mission in progress
Added flag change effects
Single player scene and startup
created trim_diorama scene and populated with buildings
Single player spawns one mission
creating trim building components diorama
Added mast icon
Fixed round timer
Fixed mast material
Added material swaps to flag marker
set base of radio mast to concrete material instead of metal
re-exported radio mast to use 3 materials and applied to prefab
Fixed singleplayer mission join
created radio_mast effects and made radio mast prefab in buildings folder
flag progress bar shows score
added ramp and radio mast
made all menu icon masks have alpha
made checkpoint and central point have alpha
added ui elements for race bar
Flags can now switch teams
Updated AI flag selection
fixed truck trim shader
added burger shop front
added rooftop water rank
tweaked reflection intensity in scene to 1
Updated AI for new car rig
Started flag mission AI
working on trimming the truck
added shop front building components
created clothes shop sign and added to scene, working on burger sign corner monument
Added rooftop generation
Wall section prefabs
Spawn AI trucks for flag mission
rescaled and shifted test building to show gaps