929 Commits over 821 Days - 0.05cph!
Enabled keyword in shader
deleted old materials
readded to beep truck
Updated scene
merged
Camera rotate scripts
added exploded exports for bakes
removed substance painter folder locally
added correct materials for ian, fixed UV1 on materials
tweaked lighting and main and rear materials so lighting looks better
Can now switch textures in paint mode
Added more stickers
Can remove and reapply
re-uved lod0 on uv channel 2 to match lod 1, fixed uv errors and flipped elements, re-exported both
fixed out of bounds texture access
added beep truck lod0 prefab, adding training scene
added rough garage scene to paint_scene, tweaked lighting, tweaked materials, added some new decals
made new decals read/write enabled
Added shaderforge to beep project
Created new paintable truck shader
Created temporary paintable texture
added truck animation to scene
fixed beep truck rear multiple materials issue and rebuilt lod0 prefab
Added preview to truck painter
Switched material type
Optimised decal test
created city hex blocks max and exported fbx
Test hex road layout and scene
tidied up road system,
welded and snapped verts to minimise gaps
added sidewalk and made road correct height
added basic materials
Added LOD1 playable prefab
added collision meshes to hex pieces
exported reworked city hex blocks , and exported fbx of a test city scene
Updated RCC to v3
New driveable lod 1 truck
reworking hex block to have better tesselation and matching up road surfaces
remade all hex pieces with new hex system and matched up all roads correctly and renamed
Updated to 5.3.4p6
Fixed some console related issues
re-exported hex city pieces
added buildings to city max
added buildings to city hex blocks, unified and exported to unity
Updated scenes
Removed old truck prefab
Updated truck with right materials
remade hex pieces with new road width
Added reporter
Added rotate function for hex grid
Switch to paint mode
created new resolution roads and hex system and exportede
added new city blocks to new scene and combined to make test city
Updated city scene
Changed mission queue layout
Updated inputs
made buildings lower, tidied up hex blocks and added to scene. added fog and lighting
Updated paint mode scene lighting
Added networking items to city scene