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4,276 Commits over 2,710 Days - 0.07cph!
more laser stuff
Merge branch 'master' of SpaceUsurperUnity
fix missing pixel particle gradient texture
Some fixes for finding referenced resources
Disable workshop page in demo builds
Finding which resources are referenced during a bake
Moved / removed some textures
Fixed some resource references not being discovered
Merge remote-tracking branch 'origin/master'
invasion revenge bullet thrusters dont check bounds
laser form1 new pixels first pass
Merge branch 'master' of SpaceUsurperUnity
laser new form2 pixels first pass
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
Fixes related to having mixed controller styles
Each player now has their own saved equipment bindings
Fixed controller player able to rebind keyboard player equipment
Merge remote-tracking branch 'origin/master'
fix for hunter spinning during implode
Merge branch 'master' of SpaceUsurperUnity
new laser form0 pixels
iteration on laser form0 pixels
Redesigned equipment UI to support coop
Fixed second player controls being eaten on pause menu
A few coop input fixes
RectStyle now supports importing CSS with 3 or 4 keypoint gradients
Fixed RectStyle editor sometimes not live updating previews
New HUD progress bar style
Working on new game over UI style
Fixed equipment UI not showing selection highlight
Fixed pause menu leaderboard overlapping border
Finished off the new pause menu leaderboard styling
Fixed RectStyle previews being cropped
Fixed StyledRect gradients that aren't at 90 degree intervals
new laser revenge bullets
new storm revenge bullets
new invasion revenge bullets
Fixed list menu badge styling
Fixed pause menu equipment prompts
Merge remote-tracking branch 'origin/master'
fix delay before guardian lasers enable
new orb revenge bullets
new claw revenge bullets
Merge branch 'master' of SpaceUsurperUnity
new frame revenge bullet
Fixed replay sidebar prompt !redux
Fixed player-specific button prompts in co-op
Rename IsDebugMode to AcceptDebugInputs
Enable InControl logging in debug builds
Enable InControl native input
Merge remote-tracking branch 'origin/master'
new onion revenge bullets
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
jumping spider revenge bullets for hunter
Merge branch 'master' of SpaceUsurperUnity
new tentacle revenge bullets
Added Lewis' new home screen icon for Switch
Fixed powerup icon colours being swapped
Fixed possible NRE in GameStage.get_PlayerActions
Powerup selection button prompt icon fixes
Fixed SPACE-USURPER-C7
Fixed SPACE-USURPER-C0
Fixed SPACE-USURPER-C8
Fix for songs referencing one player instance
Re-enabled player references in a bunch of songs
Log exceptions in Jenkinsfile
Fixed text size on button icons
Fixed typo in CampaignListData.EnabledCampaigns
Only apply campaign flags to non-release branches !redux
Updated Jenkinsfile !redux
Fixed build error !flags=redux
Updated Jenkinsfile !flags=redux
Updated Jenkinsfile !flags=redux
Better way to specify which campaigns to build !flags=redux
Merge remote-tracking branch 'origin/master'
fix damageplayer parameter
Merge branch 'master' of SpaceUsurperUnity
fixed json param issue
Only do replay tests in release builds
fix fuse bake error
Merge branch 'master' of SpaceUsurperUnity
Can now bake either redux or original campaigns on the build server
Fixed standalone build error
Added condition to campaign data
Merge remote-tracking branch 'origin/master'
new trench revenge bullet
removed debug
New switch button icons
New PC button icons
Merge remote-tracking branch 'origin/master'
New PS4 button icons
tweaked respawnPod spawn time
bullet.single shoot effect fixed
Merge branch 'master' of SpaceUsurperUnity
octopus revenge bullet
mech revenge bullet
fuse boss revenge bullets
fuse wall revenge bullet & fuse spokes bullet tweaked
Started on button icon redo
StyledRect shader now supports box shadow with rounded corners
player2 death particles
player2 bullet color
Powerup icon UI uses StyledRects
Fixed enabling / disabling RectStyle gradient in inspector
Box shadow properties in RectStyle
Powerup UI tweaks
RectStyle migration
StyledRects now support box shadows
Some box shadow tests
A bunch more UI visual tweaks
Merge remote-tracking branch 'origin/master'
numAlivePlayers property
quicker player death if another player still alive
player death circle colors, timing
all stages use player2 for 2nd player
respawn pod shader and dead player colors
different hit slowmo depending on num players, num shields
made player hit reaction less hard-coded
player2 eyelashes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
player coreRotateSpeed
More UI replacement
ListMenu uses StyledRect
Updated AotHint
Merge remote-tracking branch 'origin/master'
Button prompts use new StyledRect
StyledRects for options menu controls
dead player can push respawn pod around a bit
Merge branch 'master' of SpaceUsurperUnity
player revive at pos/angle of effect bullet
fix deadPlayer bullet; player onRevive & startInvulnerability
Fixed script error in redux octopus turret
Added GameStage.SpawnUnit(DataPath<UnitData> path) overload
So you don't need to list every possible unit in the stage config
Loading hint fades in
Merge remote-tracking branch 'origin/master'
Fixed some Fsms not being reset correctly
Fixed script error in respawnPod