branchSpaceUsurperUnity/mastercancel

4,266 Commits over 2,527 Days - 0.07cph!

4 Years Ago
new laser revenge bullets new storm revenge bullets new invasion revenge bullets
4 Years Ago
Fixed list menu badge styling Fixed pause menu equipment prompts Merge remote-tracking branch 'origin/master'
4 Years Ago
fix delay before guardian lasers enable new orb revenge bullets new claw revenge bullets Merge branch 'master' of SpaceUsurperUnity new frame revenge bullet
4 Years Ago
Fixed replay sidebar prompt !redux
4 Years Ago
Fixed player-specific button prompts in co-op Rename IsDebugMode to AcceptDebugInputs Enable InControl logging in debug builds Enable InControl native input Merge remote-tracking branch 'origin/master'
4 Years Ago
new onion revenge bullets Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity jumping spider revenge bullets for hunter Merge branch 'master' of SpaceUsurperUnity new tentacle revenge bullets
4 Years Ago
Added Lewis' new home screen icon for Switch Fixed powerup icon colours being swapped Fixed possible NRE in GameStage.get_PlayerActions Powerup selection button prompt icon fixes
4 Years Ago
Fixed SPACE-USURPER-C7 Fixed SPACE-USURPER-C0 Fixed SPACE-USURPER-C8
4 Years Ago
Fix for songs referencing one player instance Re-enabled player references in a bunch of songs
4 Years Ago
Log exceptions in Jenkinsfile Fixed text size on button icons Fixed typo in CampaignListData.EnabledCampaigns
4 Years Ago
Fixed flags regex !redux
4 Years Ago
Only apply campaign flags to non-release branches !redux
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Fixed build error !flags=redux
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Updated Jenkinsfile !flags=redux
4 Years Ago
Updated Jenkinsfile !flags=redux
4 Years Ago
Better way to specify which campaigns to build !flags=redux Merge remote-tracking branch 'origin/master'
4 Years Ago
4 Years Ago
fix damageplayer parameter Merge branch 'master' of SpaceUsurperUnity fixed json param issue
4 Years Ago
Only do replay tests in release builds
4 Years Ago
fix fuse bake error Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Can now bake either redux or original campaigns on the build server
4 Years Ago
Fixed standalone build error
4 Years Ago
Added condition to campaign data Merge remote-tracking branch 'origin/master'
4 Years Ago
new trench revenge bullet removed debug
4 Years Ago
New switch button icons New PC button icons Merge remote-tracking branch 'origin/master' New PS4 button icons
4 Years Ago
tweaked respawnPod spawn time bullet.single shoot effect fixed Merge branch 'master' of SpaceUsurperUnity octopus revenge bullet mech revenge bullet fuse boss revenge bullets fuse wall revenge bullet & fuse spokes bullet tweaked
4 Years Ago
Started on button icon redo StyledRect shader now supports box shadow with rounded corners
4 Years Ago
player2 death particles player2 bullet color
4 Years Ago
Powerup icon UI uses StyledRects Fixed enabling / disabling RectStyle gradient in inspector Box shadow properties in RectStyle Powerup UI tweaks RectStyle migration StyledRects now support box shadows Some box shadow tests A bunch more UI visual tweaks Merge remote-tracking branch 'origin/master'
4 Years Ago
numAlivePlayers property quicker player death if another player still alive player death circle colors, timing
4 Years Ago
all stages use player2 for 2nd player respawn pod shader and dead player colors different hit slowmo depending on num players, num shields made player hit reaction less hard-coded
4 Years Ago
player2 eyelashes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity player coreRotateSpeed
4 Years Ago
More UI replacement ListMenu uses StyledRect
4 Years Ago
Updated AotHint Merge remote-tracking branch 'origin/master' Button prompts use new StyledRect StyledRects for options menu controls
4 Years Ago
dead player can push respawn pod around a bit Merge branch 'master' of SpaceUsurperUnity player revive at pos/angle of effect bullet fix deadPlayer bullet; player onRevive & startInvulnerability
4 Years Ago
Fixed script error in redux octopus turret Added GameStage.SpawnUnit(DataPath<UnitData> path) overload So you don't need to list every possible unit in the stage config
4 Years Ago
Loading hint fades in Merge remote-tracking branch 'origin/master' Fixed some Fsms not being reset correctly Fixed script error in respawnPod
4 Years Ago
tutorial guy doesnt give tips on redux intro invasion campaign background/grid fx Merge branch 'master' of SpaceUsurperUnity fix player core wandering after respawn respawnPod dead player control fixed pod not spawning player
4 Years Ago
Loading hints now use FancyText Fixed NRE when offline
4 Years Ago
background fx on form change for intro, octopus, mech Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity background transition fx for rest of crusade added some loading tips
4 Years Ago
Added example loading screen tips Added loading tip data types Fixed pasting CSS for RectStyles Finished off loading screen hints
4 Years Ago
Cleaned up Destroy() calls on stage components Actual fix for weird text bug Merge branch 'text-fix'
4 Years Ago
4 Years Ago
Fixed text style / position breaking after stage reset Merge remote-tracking branch 'origin/master'
4 Years Ago
reverted move tutorial for non-redux stage
4 Years Ago
storm curse is form1 attack now storm gunner and speech sfx changes storm arc sfx and shoot effect storm noGunsLeft0 attacks Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Updated listings generator Updated .gitignore Fixed hints not disappearing correctly