branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

5 Years Ago
misc player/status collide callbacks, Convert rework fix AddBullet while iterating error more convert flagged cantBeIgnored bullets
5 Years Ago
rename brake to focus, addition tutorial state pattern parentBullet property bullet-pixel damage fix, bullet.useLegacyDamage property tweaked repel effect octopus mine appearance tweak
5 Years Ago
more dash polish, changed some item descriptions dash backblast effect adjust dash sound as charges run out error sfx when trying to dash while invuln
5 Years Ago
player-pixel collision while invulnerable callback, some dash rework more dash reworking player useLegacyPhysics, resolved collision callback order issue dash sprite polish boost shadow effect
5 Years Ago
reduce amount of slice on storm storm laser and studbullet tweaks storm meteor can only repel, not damage tweaked storm return, less suction on storm form 1
5 Years Ago
fix janky damage bullets on trench parallel pattern octopus bubble overlap fix laser prison warnings unit behaviourdelay, storm slalom timing changed finished storm behaviour commit
5 Years Ago
Fixed leaderboard caching for switch Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
new fuse trap pattern
5 Years Ago
some trench rebalancing turret clamped to bounds, tweaked some medal times fuse changes
5 Years Ago
Fixed updating campaign score metadata on switch Merge branch 'master' of SpaceUsurperUnity Working on leaderboard caching for switch
5 Years Ago
hunter tweaks tentacle orb vfx & sfx reworked fix multiple tentacle orbs unit.twist uses largest amount instead of combining
5 Years Ago
storm laser endcap invasion laser endcaps frame laser endcap Merge branch 'master' of SpaceUsurperUnity claw, orb, etc tweaks orb rotating laser warnings
5 Years Ago
Disable saving debug replays on switch Fixed saving options on switch
5 Years Ago
Got avatars working on switch
5 Years Ago
mech laser endcaps Merge branch 'master' of SpaceUsurperUnity mech laser pattern endcap mech trap laser tweaks fuse laser endcaps onion laser endcaps
5 Years Ago
Fixed campaign scores not loading correctly on switch Fixed leaderboard attachments on switch
5 Years Ago
tweaked octopus mine sprite fix orb sprite paths, removed some old sprites orb form 1 stud to gun orb laser endcaps orb laser2 endcap orb rotating laser endcap orb turret laser endcaps orb turret implosion, laser endcap, powerup, etc
5 Years Ago
claw minefield polish Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tweaked player gun recoil and slowmo effect sfx type can be flagged as unique to limit to one at a time
5 Years Ago
Stage leaderboard metadata, started on replay downloading Replays work!!!
5 Years Ago
Options saving on switch Re-enable replays menu on switch Made replay archiving thread safe Replay uploading on switch Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
more claw movement changes claw movement form 1 startEndCollision property for AffectTouchingBullets bullet clampToBounds
5 Years Ago
frame boss tweaks swap orb and claw stages claw movement rework
5 Years Ago
Fix standalone builds
5 Years Ago
Finally got requesting usernames from nintendo working Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
maxSpeedLimit for laser asteroids Merge branch 'master' of SpaceUsurperUnity prospector laser endcap, laser changes inactive but dangerous laser no longer hits player
5 Years Ago
Added managed wrapper for nn::friends Merge branch 'master' of SpaceUsurperUnity Friends wrapper almost done Attempting to implement nickname / avatar fetching on switch Upload nickname as common data Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
xulgon gun order behaviour fixed xulgon speech fix fix xulgon laserline length added powerup for invasion ship1 side gun pixel chunk global velocity property
5 Years Ago
reduced implosion core look speed fixed intro damage powerup appearance storm fixes etc
5 Years Ago
Fixed standalone build errors
5 Years Ago
Get local player username on switch Fixed exception when storing a replay Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
floating mine shoot pattern mech boss rotate direction based on playerpos fuse enemies dont wait random times tweaked fuse spokes bullet amount more fuse enemy tweaks
5 Years Ago
Icon for switch Some nicer fs error reporting on switch Merge branch 'master' of SpaceUsurperUnity Fixed file creation on switch
5 Years Ago
all units shake when cores hit
5 Years Ago
Fixed powerup icon depth sorting Merge branch 'master' of SpaceUsurperUnity Fixed navigating past locked campaigns
5 Years Ago
fix octopus redux paths, etc octopus unclenches correctly if you wait tweaked bubbles octopus diamond shot new shoot effects fixed redux paths
5 Years Ago
Update README.md
5 Years Ago
Disable legacy resource path resolution Fixed some dodgy resource include path resolving Got rid of a debug log Only bake campaign stages on Jenkins
5 Years Ago
Some extra info to diagnose an FSM exception Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
added back redux
5 Years Ago
removed redux for build error
5 Years Ago
disable redux in standalone
5 Years Ago
created redux levels
5 Years Ago
auto subscribe to quartet and crossfire
5 Years Ago
Blog post wip
5 Years Ago
Switch GetFiles() implementation
5 Years Ago
Fixed case where last selected stage wouldn't update Updated Facepunch.ExpressionStrings Fixed workshop song loading in the menu
5 Years Ago
moved keyboard lerp speeds to player config Merge branch 'master' of SpaceUsurperUnity tweak sfx max distance Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Revert "Some more potential divergence fixes" This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88.
5 Years Ago
Reset custom unit funcs on setup, fixing divergence Fixed unit position divergence log Some more potential divergence fixes
5 Years Ago
Fixed standalone build error Changed button prompt highlight styling Settings controls highlight styling A little more highligh styling