branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
misc
player/status collide callbacks, Convert rework
fix AddBullet while iterating error
more convert
flagged cantBeIgnored bullets
rename brake to focus, addition tutorial state
pattern parentBullet property
bullet-pixel damage fix, bullet.useLegacyDamage property
tweaked repel effect
octopus mine appearance tweak
more dash polish, changed some item descriptions
dash backblast effect
adjust dash sound as charges run out
error sfx when trying to dash while invuln
player-pixel collision while invulnerable callback, some dash rework
more dash reworking
player useLegacyPhysics, resolved collision callback order issue
dash sprite polish
boost shadow effect
reduce amount of slice on storm
storm laser and studbullet tweaks
storm meteor can only repel, not damage
tweaked storm return, less suction on storm form 1
fix janky damage bullets on trench parallel pattern
octopus bubble overlap fix
laser prison warnings
unit behaviourdelay, storm slalom timing changed
finished storm behaviour commit
Fixed leaderboard caching for switch
Merge branch 'master' of SpaceUsurperUnity
some trench rebalancing
turret clamped to bounds, tweaked some medal times
fuse changes
Fixed updating campaign score metadata on switch
Merge branch 'master' of SpaceUsurperUnity
Working on leaderboard caching for switch
hunter tweaks
tentacle orb vfx & sfx reworked
fix multiple tentacle orbs
unit.twist uses largest amount instead of combining
storm laser endcap
invasion laser endcaps
frame laser endcap
Merge branch 'master' of SpaceUsurperUnity
claw, orb, etc tweaks
orb rotating laser warnings
Disable saving debug replays on switch
Fixed saving options on switch
Got avatars working on switch
mech laser endcaps
Merge branch 'master' of SpaceUsurperUnity
mech laser pattern endcap
mech trap laser tweaks
fuse laser endcaps
onion laser endcaps
Fixed campaign scores not loading correctly on switch
Fixed leaderboard attachments on switch
tweaked octopus mine sprite
fix orb sprite paths, removed some old sprites
orb form 1 stud to gun
orb laser endcaps
orb laser2 endcap
orb rotating laser endcap
orb turret laser endcaps
orb turret implosion, laser endcap, powerup, etc
claw minefield polish
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked player gun recoil and slowmo effect
sfx type can be flagged as unique to limit to one at a time
Stage leaderboard metadata, started on replay downloading
Replays work!!!
Options saving on switch
Re-enable replays menu on switch
Made replay archiving thread safe
Replay uploading on switch
Merge branch 'master' of SpaceUsurperUnity
more claw movement changes
claw movement form 1
startEndCollision property for AffectTouchingBullets
bullet clampToBounds
frame boss tweaks
swap orb and claw stages
claw movement rework
Finally got requesting usernames from nintendo working
Merge branch 'master' of SpaceUsurperUnity
maxSpeedLimit for laser asteroids
Merge branch 'master' of SpaceUsurperUnity
prospector laser endcap, laser changes
inactive but dangerous laser no longer hits player
Added managed wrapper for nn::friends
Merge branch 'master' of SpaceUsurperUnity
Friends wrapper almost done
Attempting to implement nickname / avatar fetching on switch
Upload nickname as common data
Merge branch 'master' of SpaceUsurperUnity
xulgon gun order behaviour fixed
xulgon speech fix
fix xulgon laserline length
added powerup for invasion ship1 side gun
pixel chunk global velocity property
reduced implosion core look speed
fixed intro damage powerup appearance
storm fixes etc
Fixed standalone build errors
Get local player username on switch
Fixed exception when storing a replay
Merge branch 'master' of SpaceUsurperUnity
floating mine shoot pattern
mech boss rotate direction based on playerpos
fuse enemies dont wait random times
tweaked fuse spokes bullet amount
more fuse enemy tweaks
Icon for switch
Some nicer fs error reporting on switch
Merge branch 'master' of SpaceUsurperUnity
Fixed file creation on switch
all units shake when cores hit
Fixed powerup icon depth sorting
Merge branch 'master' of SpaceUsurperUnity
Fixed navigating past locked campaigns
fix octopus redux paths, etc
octopus unclenches correctly if you wait
tweaked bubbles
octopus diamond shot new shoot effects
fixed redux paths
Disable legacy resource path resolution
Fixed some dodgy resource include path resolving
Got rid of a debug log
Only bake campaign stages on Jenkins
Some extra info to diagnose an FSM exception
Merge branch 'master' of SpaceUsurperUnity
removed redux for build error
disable redux in standalone
auto subscribe to quartet and crossfire
Switch GetFiles() implementation
Fixed case where last selected stage wouldn't update
Updated Facepunch.ExpressionStrings
Fixed workshop song loading in the menu
moved keyboard lerp speeds to player config
Merge branch 'master' of SpaceUsurperUnity
tweak sfx max distance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Revert "Some more potential divergence fixes"
This reverts commit b385bd9ec97777b9e22e5101daed190723c9fd88.
Reset custom unit funcs on setup, fixing divergence
Fixed unit position divergence log
Some more potential divergence fixes
Fixed standalone build error
Changed button prompt highlight styling
Settings controls highlight styling
A little more highligh styling