branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
tutorial guy doesnt give tips on redux intro
invasion campaign background/grid fx
Merge branch 'master' of SpaceUsurperUnity
fix player core wandering after respawn
respawnPod dead player control
fixed pod not spawning player
Loading hints now use FancyText
Fixed NRE when offline
background fx on form change for intro, octopus, mech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
background transition fx for rest of crusade
added some loading tips
Added example loading screen tips
Added loading tip data types
Fixed pasting CSS for RectStyles
Finished off loading screen hints
Cleaned up Destroy() calls on stage components
Actual fix for weird text bug
Merge branch 'text-fix'
Fixed text style / position breaking after stage reset
Merge remote-tracking branch 'origin/master'
reverted move tutorial for non-redux stage
storm curse is form1 attack now
storm gunner and speech sfx changes
storm arc sfx and shoot effect
storm noGunsLeft0 attacks
Merge branch 'master' of SpaceUsurperUnity
Updated listings generator
Updated .gitignore
Fixed hints not disappearing correctly
new popcorn start sfx
increased claw core hp
Merge branch 'master' of SpaceUsurperUnity
invasion curse gives blink
Merge branch 'master' of SpaceUsurperUnity
new sfx for invasion/orb laserLines
polished sweep effects a bit
Added script to generate listings docx file
New strategy for unloading resources
Merge remote-tracking branch 'origin/master'
trench difficulty tweaks
onion grid2 changes
onion trap no longer lasts forever
airburst sfx etc
claw attack timing tweaks, removed invasion drone powerup
Added focus / brake hint
Added way to capture a heap dump during HotloadedData.ClearCache
Added GameMode onFormDestroy callback
Added Player.Revive(position?) whitelisted method
Player / PlayerInput using cleanup
Example of reviving when a form is destroyed
mech curseLaser shoot sfx
mech curseWarp tweak and sfx
fuse glass chunk explode sfx
fuse enrage bullet polish
fuse sfx tweaks
Fixed ConnectionCache static rooted leak
Updated .gitignore
Some more leak fixes
Clear action list cached methods on stage change
Merge remote-tracking branch 'origin/master'
changed orb rotating laser trigger
polished orb meteorShower
shieldZone sfx polish
drone briefly ignores player collision
mech laser curse tweaks
tweaked claw bigTossed attack
Merge branch 'master' of SpaceUsurperUnity
orb rotating laser sfx changes
Merge branch 'master' of SpaceUsurperUnity
More logging to investigate leaks
Updated Facepunch.ExpressionStrings
Clear pools in cached subroutines on stage change
Some initial attempts to find a memory leak
Added HeapExplorer
Fixed codegen errors in more recent compiler versions
A couple more causes of memory leaks
some storm pattern stuff
made some storm form0 pixels invuln
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
intro balance for 2 player
enemy hp scaled based on player count
Player count for stages now set on instantiation
Fixed numPlayers not being available during init
Merge branch 'master' of SpaceUsurperUnity
Clear hints on stage change
Removed old QuickPrompt
Clear static fields in cache stores
mech stage multiplayer fixes
fuse stage multiplayer fixes
trench multiplayer fixes, etc
fixed other stages for multiplayer
redux/intro co-op changes
redux/octopus multiplayer fixes
use stage.PlayerHandler for some Vibrate calls
wrapped AddPhysicsForce calls
Fixed possible NRE in PxcEffectTransformRing
Fixed saving read replays
Added test replays of all Invasion stages
Fixed divergence related to SpawnPattern calls
tweaked laser scope pattern
whitelist StatusEffect.Player
added Stage.GetClosestPlayer
Merge branch 'master' of SpaceUsurperUnity
wrapped IsTouchingPlayer and HitPlayer
Fuse and Hunter test replays
Can now generate and save aux diagnostics from a production replay
Temporarily removed diverging replay from test
Automated replay testing cleanup
Update Jenkinsfile
Update Jenkinsfile
Update Jenkinsfile
Fixed build error
Updated Jenkinsfile
Attempting to run some replay tests on Jenkins
mech trap laser looping sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
clamp frame orbs to bounds
Intro test replay
Fixed possible bullet error when running non-baked
Couple more test replays
Fixed json script line numbers
Fixed divergence caused by d8d99408fac62aab409c210a5cf80bc46eca68ba
Example of making the co-op player a different colour
Separate items HUD UI for coop player
stage stores a list of players
both players show up
unit core looks at closest player
active device
players assigned different PlayerActions
dont listen for mouse input with >1 player for now
Merge branch 'master' into multiplayer
bullets can collide with any player
RepelPlayer can repel all or certain players
lasers handle multiple players
Update .gitignore
Merge branch 'master' into multiplayer
Update timeattack.json
Started dealing with fallout from removing singular "Player" property
Fixed all non-json references to a single player
Started work on fixing json single player references
Added Stage.ForEachPlayer() whitelisted method
Added Stage.AveragePlayerPos
Fixed playerAware func params include
Octopus stage multiplayer compatibility
Kraken runs with two players!
Merge branch 'master' into multiplayer
Testing being able to control with keyboard + one controller
Stages can now specify supported player counts
Legacy support for old single-player stages
Fixed Bullet.IsTouchingPlayer() missing method exception
Update AotHint.cs
Disabled some debug drawing
Fixed keyboard / mouse input in co-op
Fixed timeattack progress
Unpause vignette now supports multiple players
Fixed enemy attacks sometimes targeting dead players
Fixed vignette NRE on game over
Mech stage co-op support
Fuse stage co-op support
Trench stage co-op support
Onion stage co-op support
Hunter stage co-op support
Intro stage co-op support
Tentacle stage co-op support
Claw stage co-op support
Using conditionally whitelisted members for some legacy singleplayer stuff
DefineParameterAttribute now supported on properties
Callbacks like onHitPlayer now know about the correct player
Fixed all usages of Bullet.IsTouchingPlayer() in base campaigns
Bullet.HitPlayer() / Bullet.DamagePlayer() legacy support
Fixed CallMethod not caring about parameters being non-optional
Merge branch 'master' into multiplayer
Merge branch 'master' into multiplayer
Frame stage co-op support
Laser stage co-op support
Storm stage co-op support
Invasion stage co-op support
Basic co-op camera
Fixed camera overhang
Fixed co-op camera scaling
Fixed the wrong player taking damage in co-op
Replays now support co-op!
Got rid of maybe redundant camera code?
Fixed replay testing in editor
Fixed some replay diagnostic warnings
Make sure FacingSpeedMultiplier is reset
Fixed Vibrate method binding
RepelPlayer now takes a Player instance
Fixed typo in CheckStatusLevel causing divergences
Added StyledRect shader
Added StyledRect UI component
Started replacing UI images with StyledRects
Fixed weird camera behaviour at non-FullHD
More UI tweaking
Merge remote-tracking branch 'origin/master' into multiplayer
Merge branch 'master' into multiplayer
Added RectStyle ScriptableAsset
RectStyle previews
Fixed live style editing
Added animated co-op main menu UI
Fixed build error
Coop player can now join / leave
Fixed back button in workshop management menu
Fixed another build error
Fixed regression when watching co-op replays
Gradients can have more than 2 colors
Started work on new loading UI
Fixed a regression with gradients
New loading screen background, text alignment
Slightly smoother song sample sprecaching
Fixed loading screen text alignment
Fixed new exceptions on Switch
Basic support for co-op leaderboards
Merge branch 'multiplayer'
Added a couple test replays
Making sure replay validation works offline
Merge remote-tracking branch 'origin/master'
fix status level check; bullet hitbox leniency status mod
convert hit sfx, etc
+damage combo sfx pitch
playerBodyColor status modifier