branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

6 Years Ago
Got rid of some AssertFixed's
6 Years Ago
Stripped out old divergence testing stuff Moving towards new annotation of fixed/dynamic stuff Added Fody From [jbruening/UnityFody] Working on diagnostic injection Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present More IL weaving Fixed bug with ModuleWeaver.GetStackDelta Code injection seems to be working! Diagnostic now only warns once per field per update Reorganising to help with diagnostics Diagnostics now respect IConditionallyDynamic implementing types Fixed weaved symbols Field access diagnostics seems to be working well! Some reorganisation First victim of the Magic Code Evaluator Fixed dynamic bullets not doing dynamic updates Some more fixed / dynamic separation Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
laser trap orb trap storm trap
6 Years Ago
tentacle centipede trap Merge branch 'master' of SpaceUsurperUnity frame bouncer trap
6 Years Ago
small tweak to onion background
6 Years Ago
backgrounds for first campaign evolve visually as you progress through each form Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
changed hunter boss form 2 movement claw spike trap more claw spinner pattern variants hunter spider trap
6 Years Ago
trench vine trap part numTimesHit fuse bomb trap onion trapTurn Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
SpatialBlend is now 1 by default, made sure SfxData uses default values when populating from json
6 Years Ago
Added "stereoBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
Added logging of replay ID on download Fixed break input value not being reset Merge branch 'divergence-fixes' Added "spatialBlend" float field (0 to 1, default 0) to SfxData
6 Years Ago
mech laser trap, letterbox colors
6 Years Ago
Fixed build error
6 Years Ago
CHIPPY-319: Downloading a replay now gets properly cancelled if you navigate away from the "downloading" prompt CHIPPY-319: Better leaderboard view state handling CHIPPY-319: Fixed navigation arrows displaying while downloading leaderboard entries etc
6 Years Ago
CHIPPY-320: Fixed progress bar animating when any setting changes
6 Years Ago
fixed issue with waves state being interrupted on octopus
6 Years Ago
can see stage state by holding H
6 Years Ago
background evolve work for intro, mech, ocotpus, trench Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
CHIPPY-316: Added example usage of random strings CHIPPY-316: Implemented random string selection
6 Years Ago
Now using default avatar in ghosts when no other avatar found
6 Years Ago
sfx tweaks
6 Years Ago
changed medal times
6 Years Ago
increment version
6 Years Ago
More powerup display tweaks
6 Years Ago
Tweaked powerup side items
6 Years Ago
Tweaks to powerup display / progress bar Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
mouse wheel indicators
6 Years Ago
Testing out vertical progress bar + centred powerup display
6 Years Ago
Progress bar is visible in game over screen again, tweaked animation
6 Years Ago
Alternate solution for dynamic player invulnerability percent Merge branch 'master' of SpaceUsurperUnity Fixed progress bar notches being above ghosts CHIPPY-317: Added UI for toggling all individual HUD elements CHIPPY-317: Added persistence for HUD element hiding options CHIPPY-317: UI elements now show / hide, respecting the new options CHIPPY-317: Option to toggle ghosts is only visible if the progress bar is displayed Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
pixelchunk explode, trap, egg sfx bullet.isStrictlyVisual
6 Years Ago
more debug settings can hide cursor debug powerup controls more storm patterns
6 Years Ago
Added a way to immediately test replays recorded in the editor Fixed divergence caused by player InvulnPercent being set in a dynamic timer Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
misc polish improved storm return and other patterns storm spinner variety
6 Years Ago
some sfx changes, etc
6 Years Ago
Big ol SFX pass
6 Years Ago
Much better ghost data compression Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
added some more json math functions
6 Years Ago
campaign 2 levels spawning invasion ships, storm changes, etc
6 Years Ago
claw eggs turret tweaks Merge branch 'master' of SpaceUsurperUnity frame eggs laser eggs storm eggs trench traps
6 Years Ago
Updated scene
6 Years Ago
Ghosts are now sorted properly
6 Years Ago
Added PB ghost Added ghosts for next person in global leaderboard / fastest friend
6 Years Ago
Now recording timestamps every ~5% of progress in leaderboard entries Started work on progress bar ghosts, next medal ghost is working
6 Years Ago
changed egg movement egg spawning in campaign 1 changed convert Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Only bullets using parallax are dynamic now
6 Years Ago
Fixed oversight when campaign scores have no medal info
6 Years Ago
patternTime increases for Manual patterns
6 Years Ago
Don't show time targets in replays CHIPPY-315: Added medal info to submitted campaign leaderboard entries CHIPPY-315: Added medal counts to campaign leaderboard entry UI
6 Years Ago
Added PB time target CHIPPY-311: Fixed being able to try to "watch" campaign leaderboard entries Fixed leaderboards sometimes showing for a fraction of a second immediately at game over