branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Got rid of some AssertFixed's
Stripped out old divergence testing stuff
Moving towards new annotation of fixed/dynamic stuff
Added Fody
From [jbruening/UnityFody]
Working on diagnostic injection
Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present
More IL weaving
Fixed bug with ModuleWeaver.GetStackDelta
Code injection seems to be working!
Diagnostic now only warns once per field per update
Reorganising to help with diagnostics
Diagnostics now respect IConditionallyDynamic implementing types
Fixed weaved symbols
Field access diagnostics seems to be working well!
Some reorganisation
First victim of the Magic Code Evaluator
Fixed dynamic bullets not doing dynamic updates
Some more fixed / dynamic separation
Merge branch 'master' of SpaceUsurperUnity
laser trap
orb trap
storm trap
tentacle centipede trap
Merge branch 'master' of SpaceUsurperUnity
frame bouncer trap
small tweak to onion background
backgrounds for first campaign evolve visually as you progress through each form
Merge branch 'master' of SpaceUsurperUnity
changed hunter boss form 2 movement
claw spike trap
more claw spinner pattern variants
hunter spider trap
trench vine trap
part numTimesHit
fuse bomb trap
onion trapTurn
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
SpatialBlend is now 1 by default, made sure SfxData uses default values when populating from json
Added "stereoBlend" float field (0 to 1, default 0) to SfxData
Added logging of replay ID on download
Fixed break input value not being reset
Merge branch 'divergence-fixes'
Added "spatialBlend" float field (0 to 1, default 0) to SfxData
mech laser trap, letterbox colors
CHIPPY-319: Downloading a replay now gets properly cancelled if you navigate away from the "downloading" prompt
CHIPPY-319: Better leaderboard view state handling
CHIPPY-319: Fixed navigation arrows displaying while downloading leaderboard entries etc
CHIPPY-320: Fixed progress bar animating when any setting changes
fixed issue with waves state being interrupted on octopus
can see stage state by holding H
background evolve work for intro, mech, ocotpus, trench
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-316: Added example usage of random strings
CHIPPY-316: Implemented random string selection
Now using default avatar in ghosts when no other avatar found
More powerup display tweaks
Tweaked powerup side items
Tweaks to powerup display / progress bar
Merge branch 'master' of SpaceUsurperUnity
Testing out vertical progress bar + centred powerup display
Progress bar is visible in game over screen again, tweaked animation
Alternate solution for dynamic player invulnerability percent
Merge branch 'master' of SpaceUsurperUnity
Fixed progress bar notches being above ghosts
CHIPPY-317: Added UI for toggling all individual HUD elements
CHIPPY-317: Added persistence for HUD element hiding options
CHIPPY-317: UI elements now show / hide, respecting the new options
CHIPPY-317: Option to toggle ghosts is only visible if the progress bar is displayed
Merge branch 'master' of SpaceUsurperUnity
pixelchunk explode, trap, egg sfx
bullet.isStrictlyVisual
more debug settings
can hide cursor
debug powerup controls
more storm patterns
Added a way to immediately test replays recorded in the editor
Fixed divergence caused by player InvulnPercent being set in a dynamic timer
Merge branch 'master' of SpaceUsurperUnity
misc polish
improved storm return and other patterns
storm spinner variety
Much better ghost data compression
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
added some more json math functions
campaign 2 levels spawning invasion ships, storm changes, etc
claw eggs
turret tweaks
Merge branch 'master' of SpaceUsurperUnity
frame eggs
laser eggs
storm eggs
trench traps
Ghosts are now sorted properly
Added PB ghost
Added ghosts for next person in global leaderboard / fastest friend
Now recording timestamps every ~5% of progress in leaderboard entries
Started work on progress bar ghosts, next medal ghost is working
changed egg movement
egg spawning in campaign 1
changed convert
Merge branch 'master' of SpaceUsurperUnity
Only bullets using parallax are dynamic now
Fixed oversight when campaign scores have no medal info
patternTime increases for Manual patterns
Don't show time targets in replays
CHIPPY-315: Added medal info to submitted campaign leaderboard entries
CHIPPY-315: Added medal counts to campaign leaderboard entry UI
Added PB time target
CHIPPY-311: Fixed being able to try to "watch" campaign leaderboard entries
Fixed leaderboards sometimes showing for a fraction of a second immediately at game over