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4,276 Commits over 2,710 Days - 0.07cph!
fixed anchored bullet patterns not stopping when they should
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix tentacle clench anim looping
campaign 2 units twist and nudge
Started work on a speech bubble UI element
Figuring out where to render speech bubble pointers
Merge branch 'master' of SpaceUsurperUnity
New way of generating speech bubble mesh
More speech bubble mesh gen
Finished first pass of speech bubble mesh
Speech bubbles can now point to their target in world-space
Playing around with speech bubble movement
Merge branch 'master' of SpaceUsurperUnity
Speech bubble movement tweaks
new idle anims for Octopus, clench/idle anims for invasion0 and ship1, modified gun frames for ship1
reduced amount of bubbles in octopus attacks
song funcparam fixed
campaign one units twist and nudge, etc
fix animations cutting off random chunks
replacing broken animations for octopus
attract version of convert powerup
octopus clench fixed, idle disabled
new invasion boss pixels
invasion patterns, tweaked how blink is aimed
obstacle powerups aim at the player a bit
tweak player visuals while invulnerable
merge
CHIPPY-208: Re-implemented music choreography methods
Some example usage of song choreography in the intro stage
camera zoom out at start of stage, replaced some broken clench animations for hunter and storm
disabling non-selectable status doesnt reselect item; reducing # invasion bullets
more invasion pattern tweaks
bomb powerup is now erase
octopus non-req guns look different
polished drone
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
claw tweaks, etc
Added tab button icon
Added leaderboard mode display / toggle prompt
Merge branch 'master' of SpaceUsurperUnity
orb laser and curseWarp tweaks
changed orb rotatingLaser a bit
tweaked egg
debris force on invasionstage
polished blink aimer
non-required orb guns look different
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Campaign titles resize to fit
Merge branch 'master' of SpaceUsurperUnity
Leaderboards now all toggle between friends / global together
CHIPPY-286: Can now browse campaign leaderboards
Leaderboard navigation improvements
egg crack effect
unit debris customization tweaks
tweaked egg cracks
new claw form 1 pixels
polished egg
depth hack so pixelgroup sprites dont zfight
egg & mech turret tweaks
Fixed main menu nav bar labels being invisible in some aspects
Better UI placement for narrower aspects
Merge branch 'master' of SpaceUsurperUnity
Added Marquee component to scroll text that's too wide
Leaderboard entries get re-used when scrolling
Leaderboard username marquee tweaks
added spriteData files for orb textures
new textures for orb, not showing in game for some reason though
brightened orb pixels, added studs to form 2
updated prereqs for bosses
more egg, removed zoom debug
removed debug bullet damage
tweaking clenches
fixed prereq ropes
tweaked some more clench anims
pxc anim playNext
pxc anim tweak
implemented clench animations and shake for bosses
claw orbiter patterns have more border glow
frame toggleMines pattern uses bigger mines
fuse enemy bomb pattern removed if enemy is destroyed
egg powerup
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
egg fix
Updated Facepunch.ExpressionStrings with optimisations
Got rid of bullet debug history
Movement controllers can now opt in to having movement controllers on construction
Fixed possible error on quit
Caching costly reflection when setting up parameter collections
CallMethod profiling
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
tweaked gun destroy reaction for intro form 1
minor tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
intro boss form 1 clench when gun destroyed
CHIPPY-280: Made it clearer when navigating through the settings menu with keyboard / controller
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
clench animation
Merge branch 'master' of SpaceUsurperUnity
Fixed case where "close" button would appear in settings menu when in main menu
Bigger margins around CHIPPY logo in main menu
Higher resolution medal graphic
Added more of a gap between medals and their counts in campaign headers
Thicker campaign leaderboard border
Fixed stage headers sometimes leaking
tweaked convert powerup
unit form bgColor
hunter smallWorm pattern
brightened some hunter pixels
reworked turret
curseFollowing warning bullets attached
tweaked hunter worm patterns
json string compare method, fixes checking paths of bullets etc
fix mech bg cloud pop-in
mech, turret tweaks
fuse stage, spawn bullet curse if units are maxed out
fuse wall revenge bullets increase with each part
sound cue when all core prereqs have been destroyed
warning feedback when getting a curse powerup
finished AffectTouchingUnits, sweep pushes small units a bit
bumper works on units
claw boss form 0 moves down as an attack pattern
claw form 1 moves down sometimes
trench improvements, etc
tweaked onion slalom pattern
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
freeze works on units that are small enough
fix getNumTimesShot
removed some duplicated code rect/diamond hitbox checking
removed some more duplicated Stage_Bullets code
repel works on small units
frozen bullets can be repelled, tweaked tutorial powerups
some more freeze-timescale-impulse unit interactions
fuse stage achievement
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made some adjustments to the cores/guns for invasion
slowed down bgClouds for invasion and fixed issue with hunter pestilence affect
Merge branch 'master' of SpaceUsurperUnity
Stopped button rebinding placeholder text truncating
Unit FormData is now a separate root json object, so inheritance can be used
Example usage of inheritance in Unit FormDatas
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Can now specify data paths that locate arbitrarily deep into a json file
Can now specify in-place json objects anywhere a data path is accepted
Legacy support for the old style of unit form configs
Can now do away with DataPath<T> in most cases, and just use T
Made a bunch of nested json-loaded data classes support data paths / inheritance
Cleaned up logic for loading nested json objects
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'include'
Music updates
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity