branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
each units disconnect/implode/part colors are different
cleaned up sfx json file
reorganized sfx files
changed octopus floating mine child pattern
trench boss gives damage for re-destroyed parts in form 0
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can set camera clamping mode when arena is smaller than view area
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed missing text in MultiChoice controls, now resizes better
Button rebinding behaves a bit nicer on controller
CHIPPY-283: Fixed settings menu sometimes not closing properly when paused
Button binding icon tweaks
Fixed setttings pages not having focus returned properly
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed binding icon sometimes not clearing when removing a binding
more pattern changes, intro/invasion/mech
pattern changes to some levels
Added avatar placeholders
CHIPPY-276: Settings menu now remembers which page it was on
CHIPPY-284: Can now use scroll wheel in leaderboards
Fixed leaderboard TopFade transform
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix blur, mech boss moves when shieldgen destroyed, etc
fixed fuse boss freed state
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix border warning glow always being full strength
resized big sprites
storm slalom.2 pattern
spawn double gun for tentacle form 0 core
Fixed possible NRE in FsmArrayEnumerator
Fixed cases where FsmEnumerators wouldn't get returned to their pools
Fixed unnecessary allocation of debug text when debugging isn't enabled
visual effect when player damaged
can only respawn a certain number of pixels
visual effects for fade, slowmo, confused
improved invasion outwardRings, etc
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
can just find unit edge pixels that are next to destroyed pixels
tweaked postprocessing, can set contrast from json
Using typed setters / getters for ParameterCollections
Gradually removing allocations
Updated Google.PlayServicesResolver
Fsm execution refactor to remove allocations
Removed SelectableIcon allocation
Removed another allocation
Got rid of a bunch more per-frame alocations
Fixed FsmEnumerators not getting disposed correctly
Pooling Fsm.ActionSet
Got rid of FsmState allocation
Fixed Fsm execution bug after refactor
Fixed a bug with Fsm subroutine execution introduced after the refactor
Fixed progress calculation after refactor
Fixed possible NRE when FSMs change states
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' into performance
progress on backgrounds for claw, storm, frame, laser
Merge branch 'master' of SpaceUsurperUnity
laser diamondObstacles pattern
bullet collision flags in json
claw sponge pattern
some sfx
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Tweaked controller button icons, added trigger icons
Refactored BorderWarning
CHIPPY-277: Fixed warning border sometimes not showing
storm obstacles pattern
octopus bubble grid pattern
removed legacy atlas support from bullets
clean up player a bit
sweep pushes bullets instead of destroying, bullet.IsAnchored
misc pattern changes
status effect level starts at 1 instead of 0
fixed cannon raycast not hitting closest pixel
tweaked button prompt bump
Button prompt icons now update live when controls are rebound
Control rebinding page now uses button prompt icons
Merge branch 'master' of SpaceUsurperUnity
star bgs now use 256x256 texture, various edits to backgrounds in first campaign
Merge branch 'master' of SpaceUsurperUnity
Moved button prompt icon bounce params to ButtonPromptManager
Button prompt icons animate when pressed
Added ButtonPromptIcon.Opacity
ButtonPromptIcons now update icon only when needed
Split off ButtonPromptIcon from ButtonPromptItem
Added button prompts for changing main menu tab
Added button prompts for changing powerup
Merge branch 'master' of SpaceUsurperUnity
new cannon aimer, replaced slice aimer
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Implemented Stage.AffectUnitsInRadius
Merge branch 'master' of SpaceUsurperUnity
unit repels properly when revealing
invasion pixels
more invasion changes
polished double gun powerup
fix for text not being removed when bullet leaves bounds
reworked turret powerup
polished cannon aimer
polished airburst aimer
polished carve aimer
Added bumper button icons
Fix for annoying error spam in editor
CHIPPY-282: Working on making button prompts dynamic again
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-282: Now loads prompt configs from json
CHIPPY-282: Added support for controller button prompt icons again, switches dynamically
invasion stuff, fixed powerups for some units
fixed some powerup aiming issues
powerup bullet bg depth
reflect limit fix, explosive pixels can be triggered by parent pixelgroup
breakaway pixels
Large images are no longer put into atlases
Quad / diamond rendering refactor so support for old atlases is cleaner
Merge branch 'master' of SpaceUsurperUnity
laser bullets fade without scaling when despawning
intro boss avoid pattern
polished some powerups
fixed carve issue
use diff font for damage floaters
more dmg floater polish
merge
Merge branch 'master' of SpaceUsurperUnity
Fixed unnecessarily large sprite atlases being allocated
CHIPPY-245: Fixed odd input behaviour during lag spikes
powerup select sfx
tutorial button behaviour
Unit.TimeSinceCoreHit
Sprite atlases now use 3D textures
pixel explosion particle angle matches pxc angle
orb bumper-laser pattern
status onSelect/onDeselect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed missing newlines in missing file message
Seems like the problem was String.eachLine?