branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
CHIPPY-278: Another possible fix
CHIPPY-278: Some better handling for no steam connection
CHIPPY-279: Working on better keyboard / controller nav for main menu
Fixed settings menu not showing up first time it's opened
Fixed campaign list misbehaving when hiding
Fixed odd behaviour when trying to close the settings menu with keyboard / controller
Can now spam escape / back to select the quit game button from anywhere in the main menu
Fixed "Sprite atlas mismatch" caused by increase powerup icon being too big
Better error message when a shape uses sprites of very different sizes
Override import settings for new textures in Assets/Resources/
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
octopus implode and revenge bubbles, tweaked restart button fading
octopus and hunter changes, etc
removed onion form 1
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse changes, etc
Fixed possible error while running script baking, discovered textures are now precached
Added Drawable class to help organise depth levels
Moved unit rendering to new Drawable system
Quad rendering refctor to support new sprite atlas system
Fixed UVs assigned by SpriteAtlas
Bullets can now use loose textures directly
Can either use
* "sprite" - path to a single texture
* "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use
When using "sprites", all textures must be the same size.
Example usage of new loose bullet textures
fixed vibration not working
tweaked storm form 0 pixels
storm form 1 pixel tweaks
storm form 2 pixel tweaks
removed mech form 1, fixed cluster patterns
octopus orb +damage curse
damage floater
tweaked player bullet
dmg floaters only when hitting a part
remove mouse/stick locking
changed quickrestart option to a delay slider
removed relative mouse aiming option
vibration strength option
polished freeze powerup
trench surrounding curse
bumper powerup
more powerup tweaks
tweaked auxtext spacing, etc
storm missiles patterns
linked powerups
rotating powerup pattern
bullet use bulletTime instead of stageTime so freezing works properly
select new item whether we already had it or not
invasion boss enters certain states after losing parts
changed how invasion boss autofiring patterns work
spawwn ship bullet
can swap cores
frame toggle mines pattern, invasion stuff
invasion boss pattern sequencing
hunter danger box
rename -recipe stuff to -data
bullet next keyframe func
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed camera json properties
auxtext ui uses textmeshpro font
fixed song 011 error
Goto FSM actions can now use a scriptfunc for the destination state name
CHIPPY-267: Can now browse leaderboard while paused
HUD moves to the side when paused
Pause nav menu fades in-out properly
Fixed some bugs with main menu navigation
Added MultiTargetGraphicButton
CHIPPY-263: Added leaderboard mode selection buttons
CHIPPY-263: Can now toggle between leaderboard modes by navigating left and right
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Better leaderboard selection animation
Fixed leadeboard resizing not being consistent
ways to set look func for non-core pixelgroups
blink walls pattern and plus10 blink powerup
can hide status on pause menu, blink temp invuln after teleporting
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
some invasion boss pattern sequencing
CHIPPY-262: Fixed cancelling out of leaderboard browsing
Button list configs can now specify offset max / mins
CHIPPY-262: Added (non-functional) leaderboard browse button prompt
CHIPPY-262: Started working on leaderboard browsing functionality
CHIPPY-262: Finished LeaderboardProxy (untested)
CHIPPY-262: LeaderboardView now works with LeaderboardProxy
All exisiting LeaderboardViews now use LeaderboardProxy
CHIPPY-262: Working on browsing leaderboard entries
CHIPPY-262: Leaderboard navigation fixes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'new-ui'
CHIPPY-262: Smoother scrolling through leaderboard entries
CHIPPY-262: Can now play replays from a level select leaderboard
trench danger boxes
player pixel avoid strength in config
cannon polish, misc tweaks
invasion beacon, repulsion circle strength based on unit spawn percent
invasion changes
Added null checks to song scripts
CHIPPY-261: Added button prompt to selected stage
GameStage.GetUnit(name) now returns null if unit is not found
Fixed a couple of issues with post-game friends leaderboard
* Fixed sometimes having too many items
* Fixed rank numbers
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse stuff, pixel chunk optimization
fuse laser stuff
trench patterns from edifice
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked airburst
more trench patterns
CHIPPY-260: Refactored ButtonPrompt to inherit from ButtonListBase
CHIPPY-260: ListMenu now also inherits from ButtonListBase
CHIPPY-260: Main menu header is now a (horizontal) list menu
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed hud camera overhang amount for widescreen
default player gun has some recoil when shooting certain directions relative to player body
player icon
config dialog splash image
changed intro boss powerups
status stuff, player laser turret
side powerups pattern
lose spawner floater text
mech form 0 pattern/powerup tweaks
mech form 1 stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
mech form 2 patterns n powerups
more mech stuff
Updated Facepunch.ExpressionStrings
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added assets for half of the new core designs along jsons for each
separate invuln and zoom debug keys
fix missing blinkEffect, hide meta files
splash damage doesnt hurt pixels while form is spawning
Tweaked menu icon tints
Extra main menu tweaks
Merge branch 'master' of SpaceUsurperUnity
powerup pickups are diamond instead of hexagon
item display
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed powerup display shape
animate item display
CHIPPY-204: Simplified menu icon glow logic
CHIPPY-204: Next level in each campaign pulses
CHIPPY-191: Fixed old leaderboard replays getting deleted incorrectly
Fixed possible NRE on bullet despawn
Bullets stop resolving collisions when they despawn
Extra bullet collision safety check
Added GameManager.SubmitScoresInEditor
CHIPPY-191: Fixed old leaderboard replays not getting replaced
CHIPPY-194: Fixed stages precaching unnecessary resources
CHIPPY-200, CHIPPY-201: Custom stages show up in main menu again
CHIPPY-190: Some plugin menu cleanup
CHIPPY-202: Added menu icon data for plugin creation button
CHIPPY-202: Create Plugin button re-implemented
Added support for 24 bit PCM in custom music samples
Removed Csproj fixup script
CHIPPY-203: Updated example plugin template
Fixed case where plugin resources took lower precedence than built-in ones
Updated .gitignore
Fixed default starting planet being the first stage of the last campaign
CHIPPY-189: Campaigns go top to bottom, stages left to right
CHIPPY-189: Fixed how scrolling behaves when stage menu is rotated
Added an editor script to fix unity package references in csproj files
Migration to Unity 2018
Deploy to unity2018 branch
Some myserious other changes after migration
Fixed error when timer is visible
Merge branch 'unity2018'
Update Jenkinsfile, steamworks.app.vdf
merge
fix bullets going through fuse trigger
prevent error updating bullet collision list
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
pixeldata.cantBeTransformed
bullet.collideInAllDirections, turrets collide with pixels now