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4,276 Commits over 2,710 Days - 0.07cph!

6 Years Ago
CHIPPY-278: Another possible fix
6 Years Ago
CHIPPY-278: Some better handling for no steam connection
6 Years Ago
CHIPPY-274
6 Years Ago
CHIPPY-279: Working on better keyboard / controller nav for main menu Fixed settings menu not showing up first time it's opened Fixed campaign list misbehaving when hiding Fixed odd behaviour when trying to close the settings menu with keyboard / controller Can now spam escape / back to select the quit game button from anywhere in the main menu
6 Years Ago
Fixed "Sprite atlas mismatch" caused by increase powerup icon being too big Better error message when a shape uses sprites of very different sizes
6 Years Ago
Override import settings for new textures in Assets/Resources/ Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
octopus implode and revenge bubbles, tweaked restart button fading octopus and hunter changes, etc removed onion form 1 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse changes, etc
6 Years Ago
Fixed possible error while running script baking, discovered textures are now precached
6 Years Ago
Added Drawable class to help organise depth levels Moved unit rendering to new Drawable system Quad rendering refctor to support new sprite atlas system Fixed UVs assigned by SpriteAtlas Bullets can now use loose textures directly Can either use * "sprite" - path to a single texture * "sprites" - array of texture paths, used with "spriteIndex" to select which sprite to use When using "sprites", all textures must be the same size. Example usage of new loose bullet textures
6 Years Ago
fixed vibration not working
6 Years Ago
tweaked storm form 0 pixels storm form 1 pixel tweaks storm form 2 pixel tweaks removed mech form 1, fixed cluster patterns octopus orb +damage curse damage floater tweaked player bullet dmg floaters only when hitting a part remove mouse/stick locking changed quickrestart option to a delay slider removed relative mouse aiming option vibration strength option
6 Years Ago
polished freeze powerup trench surrounding curse bumper powerup more powerup tweaks tweaked auxtext spacing, etc
6 Years Ago
storm missiles patterns linked powerups rotating powerup pattern bullet use bulletTime instead of stageTime so freezing works properly select new item whether we already had it or not invasion boss enters certain states after losing parts changed how invasion boss autofiring patterns work
6 Years Ago
spawwn ship bullet can swap cores frame toggle mines pattern, invasion stuff invasion boss pattern sequencing hunter danger box rename -recipe stuff to -data bullet next keyframe func Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed camera json properties auxtext ui uses textmeshpro font fixed song 011 error
6 Years Ago
Goto FSM actions can now use a scriptfunc for the destination state name
6 Years Ago
CHIPPY-267: Can now browse leaderboard while paused HUD moves to the side when paused Pause nav menu fades in-out properly
6 Years Ago
Fixed some bugs with main menu navigation
6 Years Ago
Added MultiTargetGraphicButton CHIPPY-263: Added leaderboard mode selection buttons
6 Years Ago
CHIPPY-263: Can now toggle between leaderboard modes by navigating left and right Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Better leaderboard selection animation Fixed leadeboard resizing not being consistent
6 Years Ago
ways to set look func for non-core pixelgroups blink walls pattern and plus10 blink powerup can hide status on pause menu, blink temp invuln after teleporting merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity some invasion boss pattern sequencing
6 Years Ago
CHIPPY-262: Fixed cancelling out of leaderboard browsing
6 Years Ago
Button list configs can now specify offset max / mins CHIPPY-262: Added (non-functional) leaderboard browse button prompt CHIPPY-262: Started working on leaderboard browsing functionality CHIPPY-262: Finished LeaderboardProxy (untested) CHIPPY-262: LeaderboardView now works with LeaderboardProxy All exisiting LeaderboardViews now use LeaderboardProxy CHIPPY-262: Working on browsing leaderboard entries CHIPPY-262: Leaderboard navigation fixes Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'new-ui' CHIPPY-262: Smoother scrolling through leaderboard entries CHIPPY-262: Can now play replays from a level select leaderboard
6 Years Ago
trench danger boxes player pixel avoid strength in config cannon polish, misc tweaks invasion beacon, repulsion circle strength based on unit spawn percent invasion changes
6 Years Ago
Added null checks to song scripts CHIPPY-261: Added button prompt to selected stage
6 Years Ago
GameStage.GetUnit(name) now returns null if unit is not found Fixed a couple of issues with post-game friends leaderboard * Fixed sometimes having too many items * Fixed rank numbers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fuse stuff, pixel chunk optimization fuse laser stuff trench patterns from edifice Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked airburst more trench patterns
6 Years Ago
CHIPPY-260: Refactored ButtonPrompt to inherit from ButtonListBase CHIPPY-260: ListMenu now also inherits from ButtonListBase CHIPPY-260: Main menu header is now a (horizontal) list menu Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fixed hud camera overhang amount for widescreen default player gun has some recoil when shooting certain directions relative to player body player icon config dialog splash image changed intro boss powerups status stuff, player laser turret side powerups pattern lose spawner floater text mech form 0 pattern/powerup tweaks mech form 1 stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity mech form 2 patterns n powerups more mech stuff
6 Years Ago
Updated Facepunch.ExpressionStrings Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Added assets for half of the new core designs along jsons for each
6 Years Ago
corelayer test stage
6 Years Ago
separate invuln and zoom debug keys
6 Years Ago
fix missing blinkEffect, hide meta files
6 Years Ago
splash damage doesnt hurt pixels while form is spawning
6 Years Ago
Tweaked menu icon tints Extra main menu tweaks Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
powerup pickups are diamond instead of hexagon
6 Years Ago
item display Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity changed powerup display shape animate item display
6 Years Ago
CHIPPY-204: Simplified menu icon glow logic CHIPPY-204: Next level in each campaign pulses
6 Years Ago
CHIPPY-191: Fixed old leaderboard replays getting deleted incorrectly Fixed possible NRE on bullet despawn Bullets stop resolving collisions when they despawn Extra bullet collision safety check Added GameManager.SubmitScoresInEditor CHIPPY-191: Fixed old leaderboard replays not getting replaced
6 Years Ago
Fixed a build error
6 Years Ago
CHIPPY-194: Fixed stages precaching unnecessary resources
6 Years Ago
CHIPPY-200, CHIPPY-201: Custom stages show up in main menu again CHIPPY-190: Some plugin menu cleanup
6 Years Ago
CHIPPY-202: Added menu icon data for plugin creation button CHIPPY-202: Create Plugin button re-implemented
6 Years Ago
Added support for 24 bit PCM in custom music samples Removed Csproj fixup script
6 Years Ago
CHIPPY-203: Updated example plugin template Fixed case where plugin resources took lower precedence than built-in ones Updated .gitignore
6 Years Ago
Fixed default starting planet being the first stage of the last campaign
6 Years Ago
CHIPPY-189: Campaigns go top to bottom, stages left to right CHIPPY-189: Fixed how scrolling behaves when stage menu is rotated
6 Years Ago
Added an editor script to fix unity package references in csproj files
6 Years Ago
Migration to Unity 2018 Deploy to unity2018 branch Some myserious other changes after migration Fixed error when timer is visible Merge branch 'unity2018' Update Jenkinsfile, steamworks.app.vdf
6 Years Ago
merge fix bullets going through fuse trigger prevent error updating bullet collision list Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity pixeldata.cantBeTransformed bullet.collideInAllDirections, turrets collide with pixels now