branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Fixed a divergence related to bullet pattern pooling
Fixed case where a timer is accessed when invalid
New TimerHandle system, trying to guarentee timers are recycled correctly
Fixed some cases where timers would get re-used
dmg floater
pixel chunk stuff
cleaned up pixel chunk
bullet onDestroyPixel callback
explosive pixels dont always stop bullets now
pixelgroups dont stop bullets that have more damage left
pixelchunk explode sfx
trying to rename exe again, icon
change product name
undo fuse debug
Added some navigation shortcuts in main menu
Switched button to browse campaign scores
Fixed case where pressing escape in the main menu won't toggle the corner menu
Merge branch 'master' of SpaceUsurperUnity
Changed which action toggles corner menu in main menu
Merge branch 'master' of SpaceUsurperUnity
some tweaks to levels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Game over UI control tweaks
Fixed typo in onion boss json
Fixed NREs when unable to read json
Fixed json reading errors not being marked as errors
Can navigate back to main menu on game over
Can now restart stage on victory
Fixed being able to select hidden menu items during game over
Stage no longer stays paused on victory
Better JsonReaderException logging
Progress doesn't animate again when switching back to it while still paused
CHIPPY-188: Fixed lasers hanging around after their part dies
CHIPPY-188: Fixed lasers not rotating after last commit
CHIPPY-188: Fixed another possible case where laser lines might not be removed properly
Making extra sure laser rectlines aren't reused
changelog
removed laser visual bug
merge
difficulty ranks
changed some menu cores
tweaked some powerup drops
some laser stage changes
fixed laser boss spawning robo units
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
removed skull sprites
some guard boss changes
some zoo changes
Level select styling tweaks
Fixed some cases where pause / game over fadeing wasn't resetting
Added Planet.ToString()
CHIPPY-163: Fixed planet links being wrong colour when first entering menu
CHIPPY-187: Fixed returning to last selected stage
CHIPPY-183: Game over UI is now in the centre of the screen
Stage_Fading can now support custom fading from multiple sources
CHIPPY-185: Fixed not being able to use the restart button during game over
CHIPPY-184: Added sfx to progress bar
cant collect powerups that are already max level
replaced armor lasso bullets with warp
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
made bubble border thicker
removed some ununused sprites
improved some tentacle stuff
some invasion changes
storm boss changes
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
CHIPPY-182: Stage doesn't auto-restart on death
CHIPPY-182: Fixed pressing enter to restart on death not working
Fixed a couple of exceptions when not connected to steam
CHIPPY-175: Removed old progress notification thing
CHIPPY-175: Removed death progress UI connector
CHIPPY-175: Fixed game over UI position
Fixed stages not resetting
CHIPPY-175: Progress bar appears on death
CHIPPY-175: Working on death progress bar placement / styling
changed intro powerups/patterns
can damage pixels while form spawning but cant destroy them
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
some messing with pixelchunks
some tweaks to trench level
balance changes to Beginner levels
CHIPPY-175: Working on progress bar on pause / victory
CHIPPY-162: Moved victory UI to a prefab
Added public ScoringHandler property to GameStage
CHIPPY-173: Can now return to main menu from victory screen with one button press
Removed old victory UI
Added separate leaderboard corner menu icon
CHIPPY-162: Started working on new gameover / victory UI
CHIPPY-162: Basic new pause menu UI
CHIPPY-181: Added Stage_Scoring.HasCheated
Replays / scores aren't submitted if cheated
CHIPPY-181: Can now press L to instantly show victory screen
CHIPPY-180: Fixed another possible case
Merge branch 'master' of SpaceUsurperUnity
guard shot pattern uses hexagons
tweaked intro patterns
merge
fixed angle issue with intro pattern
CHIPPY-180: Fixed sometimes using different paths for the same status effect key
laser lengthLerpSpeed
new shield effect
improve some powerup icons
sabre powerup, fixed child bullet rotation bug, can set pixel transform color