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4,276 Commits over 2,710 Days - 0.07cph!
fixed bug with out-of-bounds bullet not leaving parent pattern
audio polish when in slowmo etc
merge
Logging stage list for use on /watch page
Logging file quotas
Unit progress logging only for editor builds
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-159: Some logging to investigate
CHIPPY-159: Fixed not setting paramCollection in FsmSetValueAction.Prepare
hexagon bullets
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
CHIPPY-137: Progress / score is now calculated at the moment of death
CHIPPY-137: Added progress weighting properties
CHIPPY-137: Basic form progress weighting working
CHIPPY-137: Added custom progress scriptfunc to unit forms
CHIPPY-137: Better weighting calculation for units required by others
CHIPPY-172: Updated Facepunch.ExpressionStrings
CHIPPY-172: Can now access scripted properties of Units, Stages and the Player through `target.Get<Type>(name)`
CHIPPY-171: Updated Facepunch.ExpressionStrings
CHIPPY-170: Implemented "index" param for SetValue actions
CHIPPY-150: Added test for SetValue with an "index"
CHIPPY-169: Updated Facepunch.ExpressionStrings
CHIPPY-151: Added example of array initialization
Fixed replay testing being on for some reason
CHIPPY-151: Added `length` property to custom property definitions
CHIPPY-151: Can now initialize arrays with an array of values
CHIPPY-161: Added GameManager.AllLevelsUnlocked
CHIPPY-161: Now doesn't show cheat button prompt if all levels are unlocked
CHIPPY-161: Cheat level button press now disabled if all levels are unlocked
CHIPPY-161: Added separate CanSkipLevels bool to GameManager
hide other egg when destroying one
simplified player reverse acceleration factor
unit form core respawn time
merge
zoo stage
SetValue actions with a "target" now need a "type"
Working on fixing broken resource paths
Nicer stage names in inspector
Fixed some missing properties when baking unit part scripts
Fixed some more bad resource paths
Fixed possible warning caused by "onProximity" baking
Fixed CHIPPY-154
Fixed campaign total score leaderboards not loading
Fixed CHIPPY-158
Better example campaign layouts
Moved total scores UI to be per-campaign
Camera position is now more biased towards the selected planet
Campaigns can now use custom menu icons
Lower tolerance for navigating in the main menu
CHIPPY-156: Added a total score leaderboard for each campaign
Fixed leaderboard scrolling interfering with main menu scrolling
Fixed CHIPPY-155
Merge branch 'master' of SpaceUsurperUnity
zoo egg pet spawning
zoo boss pixel targeting
workin gon pet egg respawning
Basic campaign menu mockup
Now only stages for the current campaign are shown
CHIPPY-136: Added example campaign json
Moved new campaigns to one file
CHIPPY-152: Added CampaginData / CampaignListData
CHIPPY-152: Can now load stage menu icon layouts from new campaign files
guard stage unit respawning
working on guard patterns
converted some units part onDestroy funcs to subroutines
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
hunter stage
Now replaces existing replay file for new leaderboard entries on a stage
Now cleans up all unrecognised .spr files
Hopeful fix for not being able to remove some archived replays
Hopefully fixed replay quotas not being enforced for some stages
Reduced per-stage replay archive quota to 20
Added logging of how many replays are stored for each stage
Planet UI now picks the best side based on planet links
Temporarily disabled the partially implemented campaign menu
Fixed CHIPPY-144
Fixed CHIPPY-149
Fixed bad texture path
Working on CHIPPY-143
Tweaked default main menu scroll sensitivity
Fixed CHIPPY-148
Merge branch 'master' of SpaceUsurperUnity
Finished off new leaderboard mode buttons
cube stage movement, drone powerup
cube form 0
cube stage
fixed bullet patterns refactor
commented out Stage_BulletPatterns refactor for now as it causes bullet angle issues
separate bullet cantBeRepelled/cantBeDestroyed properties again
onion stage
Refactored Stage_BulletPatterns.ShootBulletPatterns
Merge branch 'master' of SpaceUsurperUnity
Implemented CHIPPY-142
pixelgroup numTimesDestroyed property
can stop specific active/charging patterns
trench forms 0 and 1
explosive turret powerup
trench stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed inconsistent scaling of pause menu items
Resetting menu icon easing rate when toggling pause menu
Fixed starting position of pause menu when shown
Fixed corner menu in menu stage wobbling if corner-most item is selected
Merge branches 'master' and 'master' of SpaceUsurperUnity
bullet.SetBounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweak to how pixelgroup patterns are stopped
frame stage patterns
Fixed planets positioned relative to the camera wobbling around
Moved corner menu to right side, added bool to swap sides
Merge branch 'master' of SpaceUsurperUnity
Stage now fades out a bit while paused
Fixed current stage planet being greyed out in pause menu if not completed
bullet facing/movement start angle funcs
removed redundant bullet.damagePlayer
player death effect tweaks
better player death particles
bullet keyframes can have no duration
bullet.SetKeyframe whitelisted method
merge
bullet.Redirect, bullet out of bounds callbacks
bouncing bullet
can set custom bullet bounds
bullet.SetPosition
Working on CHIPPY-138
Fixed scripts module not loading
Workaround for scripting error when changing stage type
Menu planets are now relative to the camera, can be ordered with json
Finished basics of CHIPPY-135
Fixed entering the options menu
Working on purging all cases strings are used for data paths
Merge branches 'master' and 'master' of SpaceUsurperUnity
Merge branch 'master' into multijson
Updated Facepunch.ExpressionStrings
Can now convert strings to DataPath<T>s in ScriptFuncs
Updated Facepunch.ExpressionStrings
Fixed pattern FuncParams path type
Fixed relative DataPath<T>s in FsmValue method calls
Updated Facepunch.ExpressionStrings
Added Array and List<> to whitelist
rename mapEase to map
bullet partDamageFactor
invasion patterns
offscreen req parts show border warning when protected part is shot
edifice patterns
fixed border warning for stages smaller than camera bounds
claw form 0 patterns
finished claw patterns