branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
Got rid of GetLerpedValue allocations
7 Years Ago
Fixed SfxData hotloading
7 Years Ago
Fixed some bullet property getters being overwritten
7 Years Ago
octopus submarine can set and change stage background color stage onUpdate func octopus mine pattern floating mine bullet dropping mine bullet bubble bullets rising bubble pattern bubble sfx octopus patterns, etc
7 Years Ago
Can now define arrays in ScriptFuncs
7 Years Ago
bullet borderWarningColor stop clamping border glow unit core look stuff in json, unit core follows player by default powerups disperse in direction of damage tentacles form 2 changes
7 Years Ago
Can set ParameterCollection values to a Func<T> Replaced Bullet properties set every frame with getter funcs
7 Years Ago
Added utility methods to skip comments while reading json Support for FSMs with duplicate state names
7 Years Ago
Fixed error in non-editor builds Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
increment part counter tentacle unit form 1 tentacle form 2 json setup tentacle part charging tweaks more charge pattern params tweaked tentacle spiral pattern improved bullet border warning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Started working on user-created stage support Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
tentacle form 0 pixelgroup transformations in json pxc transformation in json cleaned up tentacle unit fsm
7 Years Ago
tweaked maze outer unit chargePattern maxDist maze boss spokes player camera moves toward velocity direction more maze attacks
7 Years Ago
fix pixel isAnchor bug, fix planet core render angle
7 Years Ago
maze unit form 0 got rid of invuln pixel colors tweaked invuln hit color border warning json moved from unit form to part improved pixelgroup jittering when pxc rotates
7 Years Ago
avoid bullets powerup poweurup display name doesnt automatically include level repel when grazed powerup active repel powerup powerup double pattern
7 Years Ago
Added Yield FSM action that waits for the next fixed update Fixed powerup tri bullets not being set up correctly Fixed possible problem when changing FSM state from an executed action set
7 Years Ago
Alternate fix for Fsm index out of range Action sets can now be immediately executed on an fsm (until a Wait action is reached) Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
sequenced laser unit lasers powerup addGun can flip bullet sprites and powerup icons despawn player guns can replace default gun, guns can ignore pixel collision player gun opacity in json Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Updated Facepunch.Unity Added easy way to test staging API Comment deletion now persistent Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
bulletNum needs to be an Init param of bullet so starting funcs work properly laser robo unit bullet cantBeDestroyed property player damage force in json, timescale when leveling up powerup powerup changes, ffd powerup, timescale changes, powerup fsm actions hack laser robo unit movement powerup effect bullets wont be destroyed diamond skull bullet grows and glows as you get near it player bullet push force func to json
7 Years Ago
Added ways to distinguish friend's comments
7 Years Ago
Working on better diagnostics for script func compilation errors Added partPos to Unit's FuncParams as a lazy fix Limit of 10 comments per replay per user
7 Years Ago
ChargePattern uses a direction func instead of angle laser gun shoot colors fixed pixelgroups have their own parameter collection
7 Years Ago
laser unit form 0 laser unit form 1 laser unit form 2
7 Years Ago
Fixed using enter to submit comment after adding an emoji
7 Years Ago
Fixed conflicts between comment submission and pause menu
7 Years Ago
Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled" This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d. Merge branch 'master' of SpaceUsurperUnity New way to cancel FsmAction sets
7 Years Ago
simplified playerGun params improved playergun color lerping improved player gun adding, gunNum property changed bullet loop to prevent modify error testing a pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cancel powerup ongoing Actions when deactivated
7 Years Ago
Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled
7 Years Ago
Added options menu page to unblock comment authors
7 Years Ago
Blocked comment author persistence
7 Years Ago
Non-persistent comment author blocking Fixed hidden comments' markers being visible Fixed debug comments not being cleared on restart
7 Years Ago
Better error for unknown json-defined property types Merge branch 'master' of SpaceUsurperUnity Added player comment blocking drag/drop button
7 Years Ago
fix player shoot powerup removed powerup pickups powerup icon color powerup stuff timer cancelled callbacks to fix odd bug when restarting rapidly and spawning bullets powerup disperse some player invuln stuff to json, better invuln effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Added CommentsHidden option Comment hiding option now works Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
snakebullet onHitPlayer callback tweaked some powerup stuff remote control test player debugPowerups Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity can override powerup value of patterns/bullets
7 Years Ago
Passing FsmActions to CallMethod test Fixed passing arrays as parameters to CallMethod
7 Years Ago
List parameter in CallMethod test Fixed list parameters in CallMethod
7 Years Ago
fixed octopus turret spawning fixed snake bullet can link volley bullets (all despawn together)
7 Years Ago
fade out player after death playerDeathPercent, adjust player size while dying fade out player gun on death improved death zoom a bit bullet hit player sfx in json check bullet outer radius can set graze push strength for each type of bullet bullet push force doesnt stack anymore debug text func for stuff
7 Years Ago
laser impact pattern entity debug vectors player radius in json core layer color blinking cleaned up bullet hitbox debug moved player graze slowdown to json player death callbacks, effect patterns
7 Years Ago
blink protected pixelgroup a bit when hit renamed Unit.Shoot to Unit.ChargePattern, changed default start angle to 180 unit dormant removed stage_ropes dormant inner and outer range some more laser params
7 Years Ago
Fixed some causes of weird core colours while charging Fixed another cause of weird core charging colours Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
can lerp rope spring values with json funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed adding requirements between different units
7 Years Ago
formatted some more files
7 Years Ago
removed some files, added some aliases can set repelBullets color part prereq rope params in json unitdata cleanup rope spring easing in json
7 Years Ago
can set pxc shader texture in json fixed shield effect pos lerping player trail json params removed player locator unit set movement func test
7 Years Ago
part fade color fixed can change background fading color merge can change cut pixels bg color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity minor cleanup