branchSpaceUsurperUnity/mastercancel

4,266 Commits over 2,527 Days - 0.07cph!

6 Years Ago
Fixed planet navigation bug when rapidly switching
6 Years Ago
Comment count invalidation Read comments persistence
6 Years Ago
Working on comment counts in leaderboards Comment count fixes
6 Years Ago
Fixed cores not resizing while paused Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
tweaked fuse enemy spokes pattern/bullets fixed fuse simple bullet glow enrage bullet shot for each enemy Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Added EasedValue<T>, EasedFloat, EasedRotation, EasedVector2 Moved ReplayDiagnostics._isInFixedUpdate to GameManager Example usage of EasedValue<T>
6 Years Ago
pixelgroup overlay color fix remember last input type when starting stage fuse transform bullet moves to enemy pos fuse enemy base class transformed unit moves toward player fixed unit facing issues fuse unit lerps color when enraged
6 Years Ago
Fixed rebinding arrow keys causing options menu navigation
6 Years Ago
Cores animate more when focussed Options menu is no longer auto-focussed when navigated to Added close prompt in options menu
6 Years Ago
Planet UI border highlights when focussed Now using glow scale for planet UI highlight on focus Other planets / links darken when selecting a planet Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
fuse boss sets position directly instead of using velocity fuse bullet subfolders Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed fuse wall debug hp
6 Years Ago
Fix for possible case where a level is completed but the next levels aren't unlocked
6 Years Ago
hide lock mouse binding when not enabled
6 Years Ago
Can now specify visibility conditions for rebindable controls
6 Years Ago
tweaked fuse enemy aoe attack fuse glass break sfx changelog
6 Years Ago
fixed laser spawning too many particles when slowmo fuse wall repulsion circles fuse enemy line bullet impact effect
6 Years Ago
fuse wall studs fuse glass, boss moves a bit fuse glass shader tweaked fuse glass explosion fixed lasers not hitting pixels on the edge of a pxc fuse boss bobs more as it loses pixels
6 Years Ago
finished hooking up fuse boss studs fuse wall studs can optionally not change invuln pixel colors fuse wall lasers and trigger fuse wire effects
6 Years Ago
fuse enemy bullet pulse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Framerate and anti-aliasing options now use new json storage
6 Years Ago
Added OptionsData, now storing options with json
6 Years Ago
can lock mouse aiming
6 Years Ago
fuse enemy/wall layout working on fuse boss studs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Made navigating away from the options menu less sensitive
6 Years Ago
Fixed masked graphic glow colour
6 Years Ago
Added UI/Glow shader Now using UI/Glow shader on PlanetUI
6 Years Ago
Stage leaderboards are now always bright
6 Years Ago
Fixed case where invalid leaderboard entries would be shown Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
fixed cheat
6 Years Ago
fuse enemy new pixels fuse enemy 2 pixels fixed fuse enemy movespeeds removed cheat from steam dev build Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
FSM divergence testing Fixed JailBoss divergence Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
can lock thumbsticks to 8 directions only lock analog stick option effect bullet when locking analog stick
6 Years Ago
tweaked intro slowmo on damage
6 Years Ago
remember editor mute button state streamlined tutorial
6 Years Ago
fixed dontRotate incremented progression fixed div by zero error when non-moving player collides with pixel minor nautilus tweaks simplified div by zero check
6 Years Ago
core layer offset, fuse large core fuse small core Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity use core offset core layer can be set to not rotate with core
6 Years Ago
Added json Vector2Converter
6 Years Ago
fixed debris reflection size bug again, changed some nautilus f1 pixels fuse gun core, corelayers have glow property
6 Years Ago
Extra safety checks in Pool.Store(obj) Fix for reflected debris sometimes becoming HUGE
6 Years Ago
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated Facepunch.ExpressionStrings
6 Years Ago
bullet pattern can have blank bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fire spinners stay around forever f2 core pattern tweaked nautilus powerups and splash tweaked powerups for all stages tweaked stage layout
6 Years Ago
New Facepunch.ExpressionStrings build
6 Years Ago
f2 big diamond pattern f2 small wobbly tweaked nautilus pixel sfx and colors weak pixels use diamond debris some more sfx and pixel tweaks
6 Years Ago
tweaked f1 core bullets added pattern positionOffsetFunc
6 Years Ago
fire spinner attack simplified patternNum param rotate bullet pattern along with pixelgroup anchor nautilus 2nd form patterns
6 Years Ago
nautilus f1 spray from close gun instead of core bullet RenderRadius diamond bullets renderlength etc
6 Years Ago
finished cleaning up old shouldFollowPlayer stuff tweaked slowmo when dispersing powerups pxcDamagePercent carries over to next bullet frame bullets can ignore pxc collision on certain frames bullets raycast from sourcepos on first frame fixed powerup start angle
6 Years Ago
sort of fixed bullet debris, reflection, etc Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity chunk debris doesnt collide with pixels
6 Years Ago
Fix build error