branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Fixed another weird menu navigation case
player muzzle flash offset
muzzle flash color
fixed unnecessary bullet imports and allocations
bullet/patterns forgotten when stage restarted
bullet pattern caches effect
player gun fires patterns instead of individual bullets
Started work on options menu tooltips
Fixed needing to restart the stage to update timer visibility
Merge branch 'master' of SpaceUsurperUnity
creepy sound effect when fuse enemies get enraged
solved a timer bug
fuse boss freed attacks
fuse enemy spinner
fuse enemy stops patterns when ending enrage
changed glass pixel damaged color and wobbly bullet rng on Nautilus
fuse balancing, fix for controller input not being recognized when first starting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed options icon snapping
Fixed some other options icon jerkiness
Fixed re-pausing after submitting a comment
Fixed planet navigation bug when rapidly switching
Comment count invalidation
Read comments persistence
Working on comment counts in leaderboards
Comment count fixes
Fixed cores not resizing while paused
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked fuse enemy spokes pattern/bullets
fixed fuse simple bullet glow
enrage bullet shot for each enemy
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added EasedValue<T>, EasedFloat, EasedRotation, EasedVector2
Moved ReplayDiagnostics._isInFixedUpdate to GameManager
Example usage of EasedValue<T>
pixelgroup overlay color fix
remember last input type when starting stage
fuse transform bullet moves to enemy pos
fuse enemy base class
transformed unit moves toward player
fixed unit facing issues
fuse unit lerps color when enraged
Fixed rebinding arrow keys causing options menu navigation
Cores animate more when focussed
Options menu is no longer auto-focussed when navigated to
Added close prompt in options menu
Planet UI border highlights when focussed
Now using glow scale for planet UI highlight on focus
Other planets / links darken when selecting a planet
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fuse boss sets position directly instead of using velocity
fuse bullet subfolders
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed fuse wall debug hp
Fix for possible case where a level is completed but the next levels aren't unlocked
hide lock mouse binding when not enabled
Can now specify visibility conditions for rebindable controls
tweaked fuse enemy aoe attack
fuse glass break sfx
changelog
fixed laser spawning too many particles when slowmo
fuse wall repulsion circles
fuse enemy line bullet impact effect
fuse wall studs
fuse glass, boss moves a bit
fuse glass shader tweaked
fuse glass explosion
fixed lasers not hitting pixels on the edge of a pxc
fuse boss bobs more as it loses pixels
finished hooking up fuse boss studs
fuse wall studs
can optionally not change invuln pixel colors
fuse wall lasers and trigger
fuse wire effects
fuse enemy bullet pulse
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Framerate and anti-aliasing options now use new json storage
Added OptionsData, now storing options with json
fuse enemy/wall layout
working on fuse boss studs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Made navigating away from the options menu less sensitive
Fixed masked graphic glow colour
Added UI/Glow shader
Now using UI/Glow shader on PlanetUI
Stage leaderboards are now always bright
Fixed case where invalid leaderboard entries would be shown
Merge branch 'master' of SpaceUsurperUnity
fuse enemy new pixels
fuse enemy 2 pixels
fixed fuse enemy movespeeds
removed cheat from steam dev build
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
FSM divergence testing
Fixed JailBoss divergence
Merge branch 'master' of SpaceUsurperUnity
can lock thumbsticks to 8 directions only
lock analog stick option
effect bullet when locking analog stick
tweaked intro slowmo on damage
remember editor mute button state
streamlined tutorial
fixed dontRotate
incremented progression
fixed div by zero error when non-moving player collides with pixel
minor nautilus tweaks
simplified div by zero check
core layer offset, fuse large core
fuse small core
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
use core offset
core layer can be set to not rotate with core
Added json Vector2Converter
fixed debris reflection size bug again, changed some nautilus f1 pixels
fuse gun core, corelayers have glow property
Extra safety checks in Pool.Store(obj)
Fix for reflected debris sometimes becoming HUGE
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity