branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
Fixed another weird menu navigation case
7 Years Ago
player muzzle flash offset muzzle flash color fixed unnecessary bullet imports and allocations bullet/patterns forgotten when stage restarted bullet pattern caches effect
7 Years Ago
player gun fires patterns instead of individual bullets
7 Years Ago
Started work on options menu tooltips
7 Years Ago
Fixed needing to restart the stage to update timer visibility Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
changelog
7 Years Ago
creepy sound effect when fuse enemies get enraged solved a timer bug
7 Years Ago
fuse boss freed attacks fuse enemy spinner fuse enemy stops patterns when ending enrage changed glass pixel damaged color and wobbly bullet rng on Nautilus fuse balancing, fix for controller input not being recognized when first starting Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed options icon snapping Fixed some other options icon jerkiness
7 Years Ago
Fixed re-pausing after submitting a comment
7 Years Ago
Fixed planet navigation bug when rapidly switching
7 Years Ago
Comment count invalidation Read comments persistence
7 Years Ago
Working on comment counts in leaderboards Comment count fixes
7 Years Ago
Fixed cores not resizing while paused Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
tweaked fuse enemy spokes pattern/bullets fixed fuse simple bullet glow enrage bullet shot for each enemy Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Added EasedValue<T>, EasedFloat, EasedRotation, EasedVector2 Moved ReplayDiagnostics._isInFixedUpdate to GameManager Example usage of EasedValue<T>
7 Years Ago
pixelgroup overlay color fix remember last input type when starting stage fuse transform bullet moves to enemy pos fuse enemy base class transformed unit moves toward player fixed unit facing issues fuse unit lerps color when enraged
7 Years Ago
Fixed rebinding arrow keys causing options menu navigation
7 Years Ago
Cores animate more when focussed Options menu is no longer auto-focussed when navigated to Added close prompt in options menu
7 Years Ago
Planet UI border highlights when focussed Now using glow scale for planet UI highlight on focus Other planets / links darken when selecting a planet Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
fuse boss sets position directly instead of using velocity fuse bullet subfolders Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed fuse wall debug hp
7 Years Ago
Fix for possible case where a level is completed but the next levels aren't unlocked
7 Years Ago
hide lock mouse binding when not enabled
7 Years Ago
Can now specify visibility conditions for rebindable controls
7 Years Ago
tweaked fuse enemy aoe attack fuse glass break sfx changelog
7 Years Ago
fixed laser spawning too many particles when slowmo fuse wall repulsion circles fuse enemy line bullet impact effect
7 Years Ago
fuse wall studs fuse glass, boss moves a bit fuse glass shader tweaked fuse glass explosion fixed lasers not hitting pixels on the edge of a pxc fuse boss bobs more as it loses pixels
7 Years Ago
finished hooking up fuse boss studs fuse wall studs can optionally not change invuln pixel colors fuse wall lasers and trigger fuse wire effects
7 Years Ago
fuse enemy bullet pulse Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Framerate and anti-aliasing options now use new json storage
7 Years Ago
Added OptionsData, now storing options with json
7 Years Ago
can lock mouse aiming
7 Years Ago
fuse enemy/wall layout working on fuse boss studs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Made navigating away from the options menu less sensitive
7 Years Ago
Fixed masked graphic glow colour
7 Years Ago
Added UI/Glow shader Now using UI/Glow shader on PlanetUI
7 Years Ago
Stage leaderboards are now always bright
7 Years Ago
Fixed case where invalid leaderboard entries would be shown Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed cheat
7 Years Ago
fuse enemy new pixels fuse enemy 2 pixels fixed fuse enemy movespeeds removed cheat from steam dev build Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
FSM divergence testing Fixed JailBoss divergence Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
can lock thumbsticks to 8 directions only lock analog stick option effect bullet when locking analog stick
7 Years Ago
tweaked intro slowmo on damage
7 Years Ago
remember editor mute button state streamlined tutorial
7 Years Ago
fixed dontRotate incremented progression fixed div by zero error when non-moving player collides with pixel minor nautilus tweaks simplified div by zero check
7 Years Ago
core layer offset, fuse large core fuse small core Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity use core offset core layer can be set to not rotate with core
7 Years Ago
Added json Vector2Converter
7 Years Ago
fixed debris reflection size bug again, changed some nautilus f1 pixels fuse gun core, corelayers have glow property
7 Years Ago
Extra safety checks in Pool.Store(obj) Fix for reflected debris sometimes becoming HUGE
7 Years Ago
changelog, changed some pixels in nautilus f0, disc pixel fadeout based on num pixels Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity