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Send asset-bundles builds to steam
build !redux
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed possible baking error related to includes
fix unit pxc render angle
buy phase
buy timer, game over
spawn items
pickups
Fixed some core visibility issues
Core layers now use instancing
Clean up PixelChunk textures on exit stage
Added GameManager.PerformancePrintPeriod
Fix GameOver not appearing
Fixed Stage_Fading not working correctly while paused
Added "coroutine" bool to CallSubroutine
subroutine issue test case
fix pxc renderposition when setting unit pos
volley & stream powerups, etc
fix debug text warning
Updated AotHint
Simplified grid / letterbox rendering
Grid and letterbox drawing now uses Renderers
gather powerup
converge powerup
redirect and scatter powerups
sweep and other powerups for ballpit
ballpit tweaks
fix error when hitting octopus
replace powerup
walls and background
powerup icons and reverse vfx
replace powerup vfx
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed fading not being per-camera
Gamemode can specify timer visibility
Gamemode can specify progress bar visibility
Added Stage_Scoring.GameOver(message, victorious, submitScore)
enable post processing
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Stage border rendering now uses instancing
Fixed switch runtime error
change price if cant be afforded
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
money pickup
ballpit giver unit
shot pattern
change ball physics
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
reverse powerup
pattern onEachBullet callback
RectLine refactor
Now using one texture for all border sides
Stage_Border now uses renderers
Fixed sortingOrder value range
Cores now use renderers
Got rid of unused diamond materials
Temp fix for baking error
ball pit scores
ball pit respawns
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
ballpit money display
despawnWhenAnyPatternsRemoved pattern property
bullet isUnobtainable
shop bullet checks correct player
Use Camera1 layer for main camera in single player
Show shape depth layer in inspector
Fixed sorting order of renderers
Pxc_Texture now uses renderers
Refactored Stage_Fading to not use FreeformQuads
Got rid of some unused drawing primitives
DepthLevels now defined in json
Fixed switch build error
Easy way to toggle post processing on Switch
Fixed depth sorting for bullets in a volley
Fixed floating text ordering above powerups
fix onion boss loading
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more ballpit stuff
tentacle pattern difficulty balancing
Fixed HUD not showing in co-op
Fixed diamonds not being textured if using an atlas
Added names to shape game objects
Combined Quad and Diamond shaders
Stage_Drawing cleanup
Fixed shapes flickering after stage reset
fix json boss forms
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more storm flashing pixel sequencing
list of patterns to test
pixel flash category
ballpit stage setup
Fixed FancyText embedding in Unity 2019
Fixed splitscreen camera jump threshold
Shape rendering rewrite includes diamonds now
PxcEffectFlashLineSequence
flash lines can be disconnected
flash line sequence flipX/flipY
storm line sequence
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
invasion easymode folders
Fixed replay divergences in Unity 2019 related to Vector2.magnitude
Fixed a couple of typos !redux
Fixed array parameters in CallMethod / CallSubroutine
Fixed possible NRE in replay UI
Removed some logging
PxcEffectFlashLine
PxcEffectChargeLines
Upgrade to Unity 2019.3.14f1
Removed replay diagnostic injection for now
Asset changes after upgrade
Made sure unwanted post-processing effects are disabled
Profiling simplification
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Merge branch 'unity2019.3' into asset-bundles
unit status effect
unit slow status
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more precise unit delay timer
unit intangible, opacity multiplier mods
unit.FlashRandomPixel
new unit.GetRandomPixel and legacy version
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed NRE when updating some quads
core player repel tweaks
player graze size modifier
properly count active pixelgroup prereqs on other units
changed impact effect angle when hitting pixelgroup
easy octopus balancing
mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
Made sure unwanted post-processing effects are disabled
Profiling simplification
Merge tag 'before-upgrade' into asset-bundles
Ensured some post-processing effects are disabled
Fixed warning related to Stage_Song
Added stage json override prefixes support
Example override suffix
some hunter tweaks
Implemented override directories
Override directory finishing touches
Example override directory
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
some hunter tweaks
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
Implemented override directories
Override directory finishing touches
Example override directory
misc easy mode
Merge branch 'master' of SpaceUsurperUnity
SFX updates and some new (currently unused) beep sfx