repoSpaceUsurperUnitycancel

5,183 Commits over 2,527 Days - 0.09cph!

4 Years Ago
Temp fix for baking error
4 Years Ago
Fixed replay divergence
4 Years Ago
ball pit scores ball pit respawns Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles ballpit money display despawnWhenAnyPatternsRemoved pattern property bullet isUnobtainable shop bullet checks correct player
4 Years Ago
Use Camera1 layer for main camera in single player Show shape depth layer in inspector Fixed sorting order of renderers Pxc_Texture now uses renderers Refactored Stage_Fading to not use FreeformQuads Got rid of some unused drawing primitives
4 Years Ago
DepthLevels now defined in json
4 Years Ago
Fixed switch build error Easy way to toggle post processing on Switch Fixed depth sorting for bullets in a volley Fixed floating text ordering above powerups
4 Years Ago
fix onion boss loading Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more ballpit stuff tentacle pattern difficulty balancing
4 Years Ago
Fixed HUD not showing in co-op
4 Years Ago
Fixed diamonds not being textured if using an atlas Added names to shape game objects
4 Years Ago
Combined Quad and Diamond shaders Stage_Drawing cleanup Fixed shapes flickering after stage reset
4 Years Ago
fix json boss forms Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more storm flashing pixel sequencing list of patterns to test pixel flash category ballpit stage setup
4 Years Ago
Fixed FancyText embedding in Unity 2019 Fixed splitscreen camera jump threshold Shape rendering rewrite includes diamonds now
4 Years Ago
PxcEffectFlashLineSequence flash lines can be disconnected flash line sequence flipX/flipY storm line sequence Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles invasion easymode folders
4 Years Ago
Fixed Linux builds
4 Years Ago
Fixed replay divergences in Unity 2019 related to Vector2.magnitude
4 Years Ago
Fixed a couple of typos !redux
4 Years Ago
Fixed array parameters in CallMethod / CallSubroutine
4 Years Ago
Fixed possible NRE in replay UI Removed some logging
4 Years Ago
PxcEffectFlashLine PxcEffectChargeLines
4 Years Ago
Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade Made sure unwanted post-processing effects are disabled Profiling simplification Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3 Merge branch 'unity2019.3' into asset-bundles
4 Years Ago
unit status effect unit slow status Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more precise unit delay timer unit intangible, opacity multiplier mods unit.FlashRandomPixel new unit.GetRandomPixel and legacy version Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
4 Years Ago
Fixed RectLine rendering
4 Years Ago
Fixed NRE when updating some quads
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing mech easy balance, powerup text to string file mech laser ring timings easy shield destroys nearby bullets clamp turret to bounds better, player cant push turret while faded mech diff scaling fuse, trench diff balance onion font, balance, etc onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance Made sure unwanted post-processing effects are disabled Profiling simplification Merge tag 'before-upgrade' into asset-bundles Ensured some post-processing effects are disabled Fixed warning related to Stage_Song Added stage json override prefixes support Example override suffix some hunter tweaks Implemented override directories Override directory finishing touches Example override directory Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
4 Years Ago
Fixed ambiguity between DataPaths relative to a file or a directory Testing relative paths
4 Years Ago
some hunter tweaks Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles merge merge meta files
4 Years Ago
Implemented override directories Override directory finishing touches Example override directory
4 Years Ago
misc easy mode Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
SFX updates and some new (currently unused) beep sfx
4 Years Ago
Quad rendering rewrite Quad shader tweaks Extra profiling for Switch Enable CPU boost when loading on switch Clean up asset bundle manifests before generating Disable anti aliasing on Switch by default Merge tag 'before-upgrade' into asset-bundles Ensured some post-processing effects are disabled Fixed warning related to Stage_Song Added stage json override prefixes support Example override suffix
4 Years Ago
onion halves balancing hard/easy, halves.2 pattern changed locked level icon fix pixelgroup dependence divergence onion diff balance
4 Years Ago
mech easy balance, powerup text to string file mech laser ring timings easy shield destroys nearby bullets clamp turret to bounds better, player cant push turret while faded mech diff scaling fuse, trench diff balance onion font, balance, etc
4 Years Ago
Enable CPU boost when loading on switch Clean up asset bundle manifests before generating Disable anti aliasing on Switch by default Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade
4 Years Ago
core player repel tweaks player graze size modifier properly count active pixelgroup prereqs on other units changed impact effect angle when hitting pixelgroup easy octopus balancing
4 Years Ago
Quad rendering rewrite Quad shader tweaks Extra profiling for Switch
4 Years Ago
Fixed music not loading
4 Years Ago
hunter diff finished hunter difficulty scaling hunter bar.parallel attack new warning sprite new tutorial arrow sprite new crosshair sprite new target sprite new freeze sprite and icon new fade sprite
4 Years Ago
fixed some typos
4 Years Ago
trench difficulty scaling onion pattern diff scaling
4 Years Ago
trench expanding diff trench pattern diffs Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles fix baking error
4 Years Ago
Now using KokkuGames/PostProcessing/tree/kokku_opt for post processing
4 Years Ago
Slight background optimisation Started on player trail rewrite New trail base colour Color / alpha gradient for new trail Got rid of old trail Fixed trail resetting Player trail fully fades out again Switched to LineRenderer from TrailRenderer for new player trail Started re-implementing rope visuals New rope color / alpha gradient Removed old Rope rendering code Clean up ropes when changing stage Fixed rope bloom Profiling fixes for Switch Rope bloom can now be stronger Removed testing value from rope bloom increased rope active glow Fixed "Other" category timing when profiling Don't bake easy campaign when baking redux Merge branch 'player-trail' into asset-bundles
4 Years Ago
increased rope active glow
4 Years Ago
Removed testing value from rope bloom
4 Years Ago
Rope bloom can now be stronger
4 Years Ago
Profiling fixes for Switch
4 Years Ago
Fixed rope bloom
4 Years Ago
Started re-implementing rope visuals New rope color / alpha gradient Removed old Rope rendering code Clean up ropes when changing stage
4 Years Ago
Player trail fully fades out again Switched to LineRenderer from TrailRenderer for new player trail
4 Years Ago
set up easy mode players octopus/mech turret diff scaling fuse stage diff scaling some trench pattern scaling