5,183 Commits over 2,527 Days - 0.09cph!
Temp fix for baking error
ball pit scores
ball pit respawns
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
ballpit money display
despawnWhenAnyPatternsRemoved pattern property
bullet isUnobtainable
shop bullet checks correct player
Use Camera1 layer for main camera in single player
Show shape depth layer in inspector
Fixed sorting order of renderers
Pxc_Texture now uses renderers
Refactored Stage_Fading to not use FreeformQuads
Got rid of some unused drawing primitives
DepthLevels now defined in json
Fixed switch build error
Easy way to toggle post processing on Switch
Fixed depth sorting for bullets in a volley
Fixed floating text ordering above powerups
fix onion boss loading
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more ballpit stuff
tentacle pattern difficulty balancing
Fixed HUD not showing in co-op
Fixed diamonds not being textured if using an atlas
Added names to shape game objects
Combined Quad and Diamond shaders
Stage_Drawing cleanup
Fixed shapes flickering after stage reset
fix json boss forms
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more storm flashing pixel sequencing
list of patterns to test
pixel flash category
ballpit stage setup
Fixed FancyText embedding in Unity 2019
Fixed splitscreen camera jump threshold
Shape rendering rewrite includes diamonds now
PxcEffectFlashLineSequence
flash lines can be disconnected
flash line sequence flipX/flipY
storm line sequence
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
invasion easymode folders
Fixed replay divergences in Unity 2019 related to Vector2.magnitude
Fixed a couple of typos !redux
Fixed array parameters in CallMethod / CallSubroutine
Fixed possible NRE in replay UI
Removed some logging
PxcEffectFlashLine
PxcEffectChargeLines
Upgrade to Unity 2019.3.14f1
Removed replay diagnostic injection for now
Asset changes after upgrade
Made sure unwanted post-processing effects are disabled
Profiling simplification
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Merge branch 'unity2019.3' into asset-bundles
unit status effect
unit slow status
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
more precise unit delay timer
unit intangible, opacity multiplier mods
unit.FlashRandomPixel
new unit.GetRandomPixel and legacy version
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
Fixed NRE when updating some quads
core player repel tweaks
player graze size modifier
properly count active pixelgroup prereqs on other units
changed impact effect angle when hitting pixelgroup
easy octopus balancing
mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
Made sure unwanted post-processing effects are disabled
Profiling simplification
Merge tag 'before-upgrade' into asset-bundles
Ensured some post-processing effects are disabled
Fixed warning related to Stage_Song
Added stage json override prefixes support
Example override suffix
some hunter tweaks
Implemented override directories
Override directory finishing touches
Example override directory
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
Graphics / player settings tweaks for Switch
Profiler cleanup
Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3
Fixed ambiguity between DataPaths relative to a file or a directory
Testing relative paths
some hunter tweaks
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
merge
merge meta files
Implemented override directories
Override directory finishing touches
Example override directory
misc easy mode
Merge branch 'master' of SpaceUsurperUnity
SFX updates and some new (currently unused) beep sfx
Quad rendering rewrite
Quad shader tweaks
Extra profiling for Switch
Enable CPU boost when loading on switch
Clean up asset bundle manifests before generating
Disable anti aliasing on Switch by default
Merge tag 'before-upgrade' into asset-bundles
Ensured some post-processing effects are disabled
Fixed warning related to Stage_Song
Added stage json override prefixes support
Example override suffix
onion halves balancing hard/easy, halves.2 pattern
changed locked level icon
fix pixelgroup dependence divergence
onion diff balance
mech easy balance, powerup text to string file
mech laser ring timings
easy shield destroys nearby bullets
clamp turret to bounds better, player cant push turret while faded
mech diff scaling
fuse, trench diff balance
onion font, balance, etc
Enable CPU boost when loading on switch
Clean up asset bundle manifests before generating
Disable anti aliasing on Switch by default
Upgrade to Unity 2019.3.14f1
Removed replay diagnostic injection for now
Asset changes after upgrade
core player repel tweaks
player graze size modifier
properly count active pixelgroup prereqs on other units
changed impact effect angle when hitting pixelgroup
easy octopus balancing
Quad rendering rewrite
Quad shader tweaks
Extra profiling for Switch
hunter diff
finished hunter difficulty scaling
hunter bar.parallel attack
new warning sprite
new tutorial arrow sprite
new crosshair sprite
new target sprite
new freeze sprite and icon
new fade sprite
trench difficulty scaling
onion pattern diff scaling
trench expanding diff
trench pattern diffs
Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
fix baking error
Now using KokkuGames/PostProcessing/tree/kokku_opt for post processing
Slight background optimisation
Started on player trail rewrite
New trail base colour
Color / alpha gradient for new trail
Got rid of old trail
Fixed trail resetting
Player trail fully fades out again
Switched to LineRenderer from TrailRenderer for new player trail
Started re-implementing rope visuals
New rope color / alpha gradient
Removed old Rope rendering code
Clean up ropes when changing stage
Fixed rope bloom
Profiling fixes for Switch
Rope bloom can now be stronger
Removed testing value from rope bloom
increased rope active glow
Fixed "Other" category timing when profiling
Don't bake easy campaign when baking redux
Merge branch 'player-trail' into asset-bundles
increased rope active glow
Removed testing value from rope bloom
Rope bloom can now be stronger
Profiling fixes for Switch
Started re-implementing rope visuals
New rope color / alpha gradient
Removed old Rope rendering code
Clean up ropes when changing stage
Player trail fully fades out again
Switched to LineRenderer from TrailRenderer for new player trail
set up easy mode players
octopus/mech turret diff scaling
fuse stage diff scaling
some trench pattern scaling