repoSpaceUsurperUnitycancel

5,183 Commits over 2,527 Days - 0.09cph!

4 Years Ago
Slight background optimisation Started on player trail rewrite New trail base colour Color / alpha gradient for new trail Got rid of old trail Fixed trail resetting
4 Years Ago
Deleted Resources/Textures, re-assigned guid for Bundled/Textures
4 Years Ago
octopus pattern difficulty scaling Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles mech pattern difficulty
4 Years Ago
Started working on a nicer way of adding background effects Example octopus background New background system working Fixed an inconsistency with DataPath.Get(relativeTo, path) Using new background system for legacy octopus Merge branch 'asset-bundles' into background-optimisation Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)" This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c. Made background paths in octopus absolute Fixed dt not being correct in dynamic updates Added spawnPositionVariance to backgrounds, fixed default colors Redux octopus now uses new background system Some more tools to help profile on Switch Added StageComponent / StageComponentBehaviour Some performance logging for switch Scene changes Got rid of BackgroundCamera More profiling for Switch Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart Profiling individual render method calls
4 Years Ago
Print performance into to the screen on switch Updated postprocessing package Fixed profiling on switch non-dev builds Fixed backgrounds not being cleared on restart
4 Years Ago
Scene changes Got rid of BackgroundCamera More profiling for Switch
4 Years Ago
Some more tools to help profile on Switch Added StageComponent / StageComponentBehaviour Some performance logging for switch
4 Years Ago
Fixed dt not being correct in dynamic updates Added spawnPositionVariance to backgrounds, fixed default colors Redux octopus now uses new background system
4 Years Ago
Revert "Fixed an inconsistency with DataPath.Get(relativeTo, path)" This reverts commit b7a7ba16272d48251c0685c97e6320623c36ce4c. Made background paths in octopus absolute
4 Years Ago
Fixed build error Merge branch 'asset-bundles' into background-optimisation
4 Years Ago
4 Years Ago
Fixed build error
4 Years Ago
Started working on a nicer way of adding background effects Example octopus background New background system working Fixed an inconsistency with DataPath.Get(relativeTo, path) Using new background system for legacy octopus
4 Years Ago
a few new laser sfx loops
4 Years Ago
Abort replay testing on exception in init / update Merge cleanup
4 Years Ago
Now using updateFloatVar in redux Find: `"onUpdate".+\n.+"SetFloatVar".+"var":\s*"([^"]+)"\s*,?\s*\},?\s*\},?\s*\]` Replace: `"updateFloatVar": "$1"` Debug replay test not exiting on Jenkins Another possible cause of pixel tint accumulation
4 Years Ago
set up easy stages fixed other easy stages
4 Years Ago
removed some resources folders intro stage pattern difficulty
4 Years Ago
pattern total time estimate stage patternDebugText property pathEnd helper function egg implode missed sfx tweak use pixel chunk explode sfx Attempting to support #include in FsmData Example of overriding an FSM state removed debug UnitFormData pixels array is now appended when overriding misc easy mode Merge branch 'master' into asset-bundles merge
4 Years Ago
Replaced onUpdates with updateFloatVars in non-redux campaigns
4 Years Ago
Don't animate transition to single camera on death if already merged Fix for one possible cause of pixel tint accumulating Removed GetLerpedValue overloads taking ref params Added BulletData.updateFloatVar Using updateFloatVar for octopus bgClouds
4 Years Ago
UnitFormData pixels array is now appended when overriding
4 Years Ago
UnitFormData pixels array is now appended when overriding
4 Years Ago
Attempting to support #include in FsmData Example of overriding an FSM state removed debug
4 Years Ago
easy crusade, stage onStart callback bullet velocity multiplier pattern bullet lifetime multiplier difficulty stage property more pattern params to modify their bullets difficulty utils intro slowspokes difficulty build again build fix? Merge branch 'master' into asset-bundles Got rid of playerAware.json Attempting to support #include in FsmData Example of overriding an FSM state
4 Years Ago
pattern total time estimate stage patternDebugText property pathEnd helper function egg implode missed sfx tweak use pixel chunk explode sfx
4 Years Ago
build fix?
4 Years Ago
build again
4 Years Ago
easy crusade, stage onStart callback bullet velocity multiplier pattern bullet lifetime multiplier difficulty stage property more pattern params to modify their bullets difficulty utils intro slowspokes difficulty
4 Years Ago
Always use default video settings on Switch Can now toggle bloom in Switch builds for testing Set UI anti-alias quality to low SMAA on Switch
4 Years Ago
pattern onCharge callback laser sfx pixel explosion sfx, respawn pod sfx, trap/egg disappear sfx invasion sfx Merge branch 'master' of SpaceUsurperUnity more invasion sfx Merge remote-tracking branch 'origin/master' into asset-bundles
4 Years Ago
pattern onCharge callback laser sfx invasion sfx Merge branch 'master' of SpaceUsurperUnity more invasion sfx
4 Years Ago
pixel explosion sfx, respawn pod sfx, trap/egg disappear sfx
4 Years Ago
Fixed SL / SR missing icons on switch Fixed some more bad button prompts for JoyCons in the tutorial
4 Years Ago
Added a way to toggle performance UI on switch !switch Fixed bake error !switch frame pattern sfx Merge branch 'master' of SpaceUsurperUnity more frame sfx laser sfx tweaks Only show prompt to add player if a binding is found Fixed camera jump threshold Merge remote-tracking branch 'origin/master' into asset-bundles
4 Years Ago
Fixed performance UI not showing on Switch Fixed bake error !switch Workshop menu tweaks Some improvements to co-op camera when player positions are swapped
4 Years Ago
frame pattern sfx Merge branch 'master' of SpaceUsurperUnity more frame sfx laser sfx tweaks
4 Years Ago
Fixed bake error !switch
4 Years Ago
Added a way to toggle performance UI on switch !switch
4 Years Ago
Added a way to toggle performance UI on switch
4 Years Ago
Fixed some exceptions when force loading only from asset bundles
4 Years Ago
Updated Jenkinsfile
4 Years Ago
chunk explosion vibrates at correct position SFX updates Merge branch 'master' of SpaceUsurperUnity Storm speech sfx wav file Merge branch 'master' of SpaceUsurperUnity sfx tweaks fuse sfx tweaks unit.OnChunkExplode, removing some unused sfx removed more unused sfx more unused sfx removed reduced quad/diamond spritesheets in size removed some large unused textures removed more textures Merge remote-tracking branch 'origin/master' Added --disable-native-input command line option !redux Merge branch 'master' of SpaceUsurperUnity replaced missing texture, removed other stuff removed unused music files removed more stuff, mech curse sfx tweak fuse sfx tweaks onion replacing some overused sfx Preparing for merge Preparing for merge Merge remote-tracking branch 'local1/temp1' into asset-bundles Fixed some exceptions after merge
4 Years Ago
removed unused music files removed more stuff, mech curse sfx tweak fuse sfx tweaks onion replacing some overused sfx
4 Years Ago
replaced missing texture, removed other stuff
4 Years Ago
more unused sfx removed reduced quad/diamond spritesheets in size removed some large unused textures removed more textures Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed controller vibration on death Merge remote-tracking branch 'origin/master' Added --disable-native-input command line option !redux
4 Years Ago
fuse sfx tweaks unit.OnChunkExplode, removing some unused sfx removed more unused sfx
4 Years Ago
chunk explosion vibrates at correct position Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity sfx tweaks
4 Years Ago
Storm speech sfx wav file