5,204 Commits over 2,710 Days - 0.08cph!
Fixed NRE when FSM action gets cancelled during FSM update
Added Facepunch.Build.Switch()
Updated Jenkinsfile
!switch
misc balance
powerup child pattern uses parents angle
fuse balance and spinner
more fuse balance
trench balance, onion grid improvement
onion balance !redux
storm balance changes
Merge branch 'master' of SpaceUsurperUnity
can access a patterns start time
more storm balance
invasion balance
Fixed looping sounds stopping when focus lost
Got rid of camera ortho size fudging
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
cant activate status effect while dying
laser balance changes !redux
playtest changes
tentacle powerup tweaks
tractor affects units
laser tri ring visual tweaks
laser stuff, new prison pixels
new prison2 pixels
build !redux
misc playtest tweaks
remove robo unit
removed unused bullet collision flags
laser tractor beam pulls crosshair surrounding patterns less
tweaked laser homingGrenade visuals
build !redux
Rewrite of splitscreen post process blending
Merge remote-tracking branch 'origin/master'
Default ColorFilter should be white
player death particles no longer damage pixels
respawn pod spawn position changes over time !redux
Make sure selected item is navigated to on focus in ScrollTable
Parallax now supported in splitscreen
Merge remote-tracking branch 'origin/master'
tweaked laser scope attack for co-op
laser powerup/scope changes
dont show tips in tutorial
claw pattern timing change, etc
claw attack tweak
eject rewards
rename shieldZone to purge
petrify effect sfx
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
enraged fuse enemy retarget when target dead
First pass at having each player have their own post processing
Redux post process method call fixup
Only re-init cameras if switching between single and splitscreen
Fixed Switch editor error
Fixed camera position sometimes suddenly snapping when one player dies
remove debug
lock levels
Merge branch 'master' of SpaceUsurperUnity
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▊▌▉▌▊ ▋▇▌▌▉▋-▊▄█▄██▆▋ ▍▍▊▄▋▄ '▆█▅▇▍▍/▅▉▌▊▆█'
eject powerup, etc
Merge branch 'master' of SpaceUsurperUnity
bullet nearestPlayer starts as null now, so it performs a max level check as intended
Fixed being able to push speech bubbles far away from their targets
Merge remote-tracking branch 'origin/master'
More effort to keep players on-screen in co-op
Splitscreen options default value tweaks
Fixed yet another button prompt speech bubble anim bug
!redux
tutorial forced death
tutorial tweaks
tutorial speech tweak
Fixed camera positioning bug in co-op if player1 uses mouse input
Fixed camera position instability
Unified solution for split angle and distance
Fixed another cause of bad speech bubble button prompt anims
more co-op tutorial stuff !redux
Merge branch 'master' of SpaceUsurperUnity
Fixed button prompt anims in speech bubbles during co-op
Co-op splitscreen player distance now takes aspect ratio into account
Tweaked default values for splitscreen camera
Re-enabled camera clamping
Use CameraPos instead of TargetPos for splitscreen calculations
Camera clamping accounts for very tight split angles better
Maybe better solution for splitscreen camera clamping
tweaked co-op player damage
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix json error
build !redux
Got rid of PlayServicesResolver
Players repel speech bubbles again
Attempt to spawn speech bubbles on the side of their target player
!redux
Show border warnings for threats outside of screen corners
Corner border warnings are now clamped by screen split line
barrage goes there n back
fuse respawn pod has proper bounds
tauntSpeech checks correct player in co-op
check min status level instead of target player, sometimes
powerup dropping
dropped status max stack size
status bullets check for nearest player every frame
octopus speech
Merge branch 'master' of SpaceUsurperUnity
more octopus speech, etc
Merge branch 'master' of SpaceUsurperUnity
revert octopus speech changes
shouldnt clear speech bubbles as all might not be despawned
some tutorial stuff !redux
Added splitscreen camera distance buffer
Grey out equipment info for dead players
Added max turn rate for splitscreen split
Rewrite of splitscreen camera positioning
removespeechbubble(player)
Use PlayerActions instead of IPlayerInput in DefaultEmbeddingSource
Fixed possible NRE in DefaultEmbeddingSource
Fixed black box when StyledRects with shadows have 0 width
Fix button prompt animations in SpeechBubbles targeting a player
Separate sections on video settings page
Added Control.CanSelect
Added min / max merge dist options for splitscreen
Added SpeechBubble.SetTargetPlayer(player)
!redux
units dont retarget while charging attack
enemy hp not scaled for coop
base player damage reduced in coop