5,183 Commits over 2,527 Days - 0.09cph!
Log outlier frame times
Fixed HotloadedData cache faults caused by platform overrides
invasion tossed tweaks
frame noGunsLeft attack changes
more anomaly behaviour changes
claw tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
storm noGunsLeft attacks
Fixed replay breaking change
Updated Facepunch.ExpressionStrings
ForEachPlayer performance improvement in single player
Refactored some bullet properties to avoid allocations
Speech bubbles now update with raw delta time
Attempt to re-use particle systems for Pxc.CreateDebris()
added some barrage to levels
onion pattern polish, etc
onion diamondShot4 art polish & sfx
fix onion state changes
onion wrappers pattern
onion wait times depend on num parts destroyed
Merge branch 'master' of SpaceUsurperUnity
mech form0 curse timing
new airburst aimer
Replay timing plot script tweaks
Remove outliers from frame time data
Static method to delegate conversion caching in Bullet
Wait until nav menu animation is done before loading ScrollTables
Added a script to generate a graph of replay test frame times per stage
Merge remote-tracking branch 'origin/master'
Log more timing statistics during replay tests
orb rotatingLaser charge/shoot sfx
orb warp curse sfx & polish
Merge branch 'master' of SpaceUsurperUnity
onion fence pattern
onion halves pattern
onion cRing pattern
New leaderboard mode toggle prompt style
Selected stage card glow
Quit prompt tweak
Fixed possible bake error
Fixed leaderboards refreshing twice on score submit
tweaked barrage icon again
barrage shoot sfx
barrage bg aimer
barrage/sfx tweaks
orb laser looping sfx
more barrage polish
new barrage aimer
barrage icon/description
fix barrage aimer flipX
Tweaked visibility of powerup level text on pause screen
Merge remote-tracking branch 'origin/master'
Fixed condition for global bundle asset load fallback
Fixed song AudioClips not being precached for the main menu
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
webbed icon
new dash icon
web sfx
bullet onDespawn callback
centipede death effect
death effect centipede2
trap centipede death effect
added more dash powerup to tentacle
tentacle rotating petrify attack
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
new convert aimer
bunch of new shoot sfx
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
Fixed errors about missing sound files
Fixed aiming on joycons
Fixed changing menu tabs with joycons
tweaked convert vibration
barrage powerup work
Merge remote-tracking branch 'origin/master' into asset-bundles
Editor fallback for loading asset bundle manifests
Fixed string files not being loaded in the editor
tweaked convert vibration
barrage powerup work
Fixed errors about missing sound files
Fixed aiming on joycons
Fixed changing menu tabs with joycons
new convert aimer
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
tentacle rotating petrify attack
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
Fixed exception during replay tests
Fixed some remaining Resources.Load usages
Don't call Stage.Draw() in batch mode
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
bullet onDespawn callback
centipede death effect
death effect centipede2
trap centipede death effect
added more dash powerup to tentacle
Custom stage scripts can compile again!
webbed icon
new dash icon
web sfx
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
Working towards supporting custom stages loading with asset bundles
Added a way to create Switch asset bundles in the editor
Fixed leaderboard related NRE on Switch
swap effect
reverted onion emoji filtering
BulletPattern now implements IPropertyContainer
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
hunter dragging vine
better string sprite
dragging status caused by bullet
Merge remote-tracking branch 'origin/master' into asset-bundles
Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
hunter dragging vine
better string sprite
dragging status caused by bullet
Fixed AssetBundle errors in Standalone
Fixed error spam if Pxc_Texture overlay is missing
SfxManager loads after global assetbundle is loaded
ProgressionManager updates after global AssetBundle is loaded
Fixed error spam if CoreLayer texture is missing
Fixed FindAssetEditorFallback
Fixed a few more AssetBundle errors
Fixed regressions with editor asset loading fallback
swap effect
reverted onion emoji filtering
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
Added support for 32-bit float wave files
Fixed some cases where assets weren't loaded in the editor
Cleaning up asset path discovery
Global AssetBundle refactor
Working towards loading assets only from bundles
Stage resources now loaded from AssetBundles, handling unloading
Fixed some AssetBundles being unloaded / reloaded unnecessarily
BulletPattern now implements IPropertyContainer
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
prospector robo unit pixel anims
robo laser missOn pattern
fix anim bug with prospector
Fixed UI ordering
Made onion emoji use point filtering
Don't watch for DataFile changes when not in play mode
Missing meta file
Merge branch 'master'
Meta file changes
Added an AssetBundle merging strategy
Fixed menu stage always wanting to load all audio AssetBundles
Fixed UI ordering
Made onion emoji use point filtering
Don't watch for DataFile changes when not in play mode
robo laser missOn pattern
fix anim bug with prospector