5,204 Commits over 2,710 Days - 0.08cph!
Backported replay performance logging
Log timeline of average frame times during replay tests
Fix possible exception when loading HotloadedData
resized onion emoji
both players can push turret
claw boss movement fixed for 2player
xulgon revenge bullets look for both players
added methods for getting status levels of >1 player
fix intro song for 2player
players collide with eachother
averagePlayerVel, fixed 2player fade collision
Updated Facepunch.ExpressionStrings
Revert "Fixed hunter stage draggingVine attaching to wrong player"
This reverts commit 374611d7ae26a7bca866a6d405847077387dc753.
Changed how targetPlayer is selected if not specified in json
Fixed hunter stage draggingVine attaching to wrong player
Fixed equipment menu scroll prompts sometimes showing incorrectly
Set target player of bullets / patterns spawned by status effect
Added GameManager.StartWithTwoPlayer, sorted inspector fields
Updated player 2 loading screen icon
PixelGroups can now track separate players from their Unit
expose player.selectedStatusPath
player2 wider, fixed execution player2
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod player being destroyed by boss explosion
respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
Keep performance chart axis the same !redux
Experimenting with minimising ParticleSystem.Emit() calls
Optimised removing recently disconnected pixels from list
Updated Facepunch.ExpressionStrings
fuse laser impact effect scales with dps
fuse laser ringBullet proper colors
Merge branch 'master' of SpaceUsurperUnity
fuse laser looping sfx
laser diamond circle2 polish
Merge branch 'master' of SpaceUsurperUnity
Fixed replay breaking change in ConnectionCache
Show both players on the loading screen in coop
Performance improvement for SeparateDisconnectedPixels
AudioListener position fix for coop
Always show item HUD for both players in coop
onion fan uses bigger ringBullet for core
expanding bullet shows target when it nears max size
trench expanding warning sfx
all levels unlocked !redux
fix redux mech json error
all levels unlocked !redux
Log outlier frame times
Fixed HotloadedData cache faults caused by platform overrides
invasion tossed tweaks
frame noGunsLeft attack changes
more anomaly behaviour changes
claw tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
storm noGunsLeft attacks
Fixed replay breaking change
Updated Facepunch.ExpressionStrings
ForEachPlayer performance improvement in single player
Refactored some bullet properties to avoid allocations
Speech bubbles now update with raw delta time
Attempt to re-use particle systems for Pxc.CreateDebris()
added some barrage to levels
onion pattern polish, etc
onion diamondShot4 art polish & sfx
fix onion state changes
onion wrappers pattern
onion wait times depend on num parts destroyed
Merge branch 'master' of SpaceUsurperUnity
mech form0 curse timing
new airburst aimer
Replay timing plot script tweaks
Remove outliers from frame time data
Static method to delegate conversion caching in Bullet
Wait until nav menu animation is done before loading ScrollTables
Added a script to generate a graph of replay test frame times per stage
Merge remote-tracking branch 'origin/master'
Log more timing statistics during replay tests
orb rotatingLaser charge/shoot sfx
orb warp curse sfx & polish
Merge branch 'master' of SpaceUsurperUnity
onion fence pattern
onion halves pattern
onion cRing pattern
New leaderboard mode toggle prompt style
Selected stage card glow
Quit prompt tweak
Fixed possible bake error
Fixed leaderboards refreshing twice on score submit
tweaked barrage icon again
barrage shoot sfx
barrage bg aimer
barrage/sfx tweaks
orb laser looping sfx
more barrage polish
new barrage aimer
barrage icon/description
fix barrage aimer flipX
Tweaked visibility of powerup level text on pause screen
Merge remote-tracking branch 'origin/master'
Fixed condition for global bundle asset load fallback
Fixed song AudioClips not being precached for the main menu
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
webbed icon
new dash icon
web sfx
bullet onDespawn callback
centipede death effect
death effect centipede2
trap centipede death effect
added more dash powerup to tentacle
tentacle rotating petrify attack
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
new convert aimer
bunch of new shoot sfx
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
Fixed errors about missing sound files
Fixed aiming on joycons
Fixed changing menu tabs with joycons
tweaked convert vibration
barrage powerup work
Merge remote-tracking branch 'origin/master' into asset-bundles
Editor fallback for loading asset bundle manifests
Fixed string files not being loaded in the editor
tweaked convert vibration
barrage powerup work
Fixed errors about missing sound files
Fixed aiming on joycons
Fixed changing menu tabs with joycons
new convert aimer
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
tentacle rotating petrify attack
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
Fixed exception during replay tests
Fixed some remaining Resources.Load usages
Don't call Stage.Draw() in batch mode
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase