repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

5 Years Ago
Backported replay performance logging
5 Years Ago
Log timeline of average frame times during replay tests Fix possible exception when loading HotloadedData
5 Years Ago
resized onion emoji both players can push turret claw boss movement fixed for 2player xulgon revenge bullets look for both players added methods for getting status levels of >1 player
5 Years Ago
fix intro song for 2player players collide with eachother averagePlayerVel, fixed 2player fade collision
5 Years Ago
Build trigger !redux
5 Years Ago
Build trigger \!redux
5 Years Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
5 Years Ago
Fixed hunter stage draggingVine attaching to wrong player
5 Years Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
5 Years Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
5 Years Ago
expose player.selectedStatusPath player2 wider, fixed execution player2 Merge branch 'master' of SpaceUsurperUnity fix respawnPod player being destroyed by boss explosion respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
5 Years Ago
Keep performance chart axis the same !redux
5 Years Ago
Experimenting with minimising ParticleSystem.Emit() calls
5 Years Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings
5 Years Ago
fuse laser impact effect scales with dps fuse laser ringBullet proper colors Merge branch 'master' of SpaceUsurperUnity fuse laser looping sfx laser diamond circle2 polish Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Fixed replay breaking change in ConnectionCache
5 Years Ago
Show both players on the loading screen in coop Performance improvement for SeparateDisconnectedPixels
5 Years Ago
AudioListener position fix for coop Always show item HUD for both players in coop
5 Years Ago
onion fan uses bigger ringBullet for core expanding bullet shows target when it nears max size trench expanding warning sfx
5 Years Ago
all levels unlocked !redux
5 Years Ago
fix redux mech json error all levels unlocked !redux
5 Years Ago
new build !redux
5 Years Ago
Log outlier frame times Fixed HotloadedData cache faults caused by platform overrides
5 Years Ago
invasion tossed tweaks frame noGunsLeft attack changes
5 Years Ago
more anomaly behaviour changes claw tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity storm noGunsLeft attacks
5 Years Ago
Fixed replay breaking change
5 Years Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
5 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
5 Years Ago
Attempt to re-use particle systems for Pxc.CreateDebris()
5 Years Ago
added some barrage to levels onion pattern polish, etc onion diamondShot4 art polish & sfx fix onion state changes
5 Years Ago
onion wrappers pattern onion wait times depend on num parts destroyed Merge branch 'master' of SpaceUsurperUnity mech form0 curse timing new airburst aimer
5 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
5 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
5 Years Ago
orb rotatingLaser charge/shoot sfx orb warp curse sfx & polish Merge branch 'master' of SpaceUsurperUnity onion fence pattern onion halves pattern onion cRing pattern
5 Years Ago
New leaderboard mode toggle prompt style Selected stage card glow
5 Years Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
5 Years Ago
tweaked barrage icon again barrage shoot sfx barrage bg aimer barrage/sfx tweaks orb laser looping sfx
5 Years Ago
more barrage polish new barrage aimer barrage icon/description fix barrage aimer flipX
5 Years Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
5 Years Ago
Fixed condition for global bundle asset load fallback Fixed song AudioClips not being precached for the main menu
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
5 Years Ago
tweaked convert vibration barrage powerup work
5 Years Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
5 Years Ago
new convert aimer Merge branch 'master' of SpaceUsurperUnity fixed some bake errors
5 Years Ago
bunch of new shoot sfx
5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
5 Years Ago
tentacle rotating petrify attack Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup
5 Years Ago
Fixed exception during replay tests
5 Years Ago
Fixed some remaining Resources.Load usages Don't call Stage.Draw() in batch mode
5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase