repoSpaceUsurperUnitycancel

5,183 Commits over 2,527 Days - 0.09cph!

4 Years Ago
new build !redux
4 Years Ago
Log outlier frame times Fixed HotloadedData cache faults caused by platform overrides
4 Years Ago
invasion tossed tweaks frame noGunsLeft attack changes
4 Years Ago
more anomaly behaviour changes claw tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity storm noGunsLeft attacks
4 Years Ago
Fixed replay breaking change
4 Years Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
4 Years Ago
Refactored some bullet properties to avoid allocations Speech bubbles now update with raw delta time
4 Years Ago
Attempt to re-use particle systems for Pxc.CreateDebris()
4 Years Ago
added some barrage to levels onion pattern polish, etc onion diamondShot4 art polish & sfx fix onion state changes
4 Years Ago
onion wrappers pattern onion wait times depend on num parts destroyed Merge branch 'master' of SpaceUsurperUnity mech form0 curse timing new airburst aimer
4 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
4 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
4 Years Ago
orb rotatingLaser charge/shoot sfx orb warp curse sfx & polish Merge branch 'master' of SpaceUsurperUnity onion fence pattern onion halves pattern onion cRing pattern
4 Years Ago
New leaderboard mode toggle prompt style Selected stage card glow
4 Years Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
4 Years Ago
tweaked barrage icon again barrage shoot sfx barrage bg aimer barrage/sfx tweaks orb laser looping sfx
4 Years Ago
more barrage polish new barrage aimer barrage icon/description fix barrage aimer flipX
4 Years Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
4 Years Ago
Fixed condition for global bundle asset load fallback Fixed song AudioClips not being precached for the main menu
4 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
4 Years Ago
tweaked convert vibration barrage powerup work
4 Years Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
4 Years Ago
new convert aimer Merge branch 'master' of SpaceUsurperUnity fixed some bake errors
4 Years Ago
bunch of new shoot sfx
4 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
4 Years Ago
tentacle rotating petrify attack Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup
4 Years Ago
Fixed exception during replay tests
4 Years Ago
Fixed some remaining Resources.Load usages Don't call Stage.Draw() in batch mode
4 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
4 Years Ago
bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle
4 Years Ago
Custom stage scripts can compile again!
4 Years Ago
webbed icon new dash icon web sfx
4 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour
4 Years Ago
Working towards supporting custom stages loading with asset bundles
4 Years Ago
Added a way to create Switch asset bundles in the editor Fixed leaderboard related NRE on Switch
4 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
4 Years Ago
hunter dragging vine better string sprite dragging status caused by bullet
4 Years Ago
Fixed AssetBundle errors in Standalone
4 Years Ago
Fixed error spam if Pxc_Texture overlay is missing SfxManager loads after global assetbundle is loaded ProgressionManager updates after global AssetBundle is loaded Fixed error spam if CoreLayer texture is missing Fixed FindAssetEditorFallback Fixed a few more AssetBundle errors
4 Years Ago
Fixed regressions with editor asset loading fallback
4 Years Ago
swap effect reverted onion emoji filtering Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead
4 Years Ago
Added support for 32-bit float wave files Fixed some cases where assets weren't loaded in the editor
4 Years Ago
Cleaning up asset path discovery
4 Years Ago
Fixed build error
4 Years Ago
Global AssetBundle refactor
4 Years Ago
Working towards loading assets only from bundles Stage resources now loaded from AssetBundles, handling unloading Fixed some AssetBundles being unloaded / reloaded unnecessarily
4 Years Ago
BulletPattern now implements IPropertyContainer
4 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims prospector robo unit pixel anims robo laser missOn pattern fix anim bug with prospector Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode Missing meta file Merge branch 'master' Meta file changes Added an AssetBundle merging strategy Fixed menu stage always wanting to load all audio AssetBundles
4 Years Ago
Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode
4 Years Ago
robo laser missOn pattern fix anim bug with prospector