5,204 Commits over 2,710 Days - 0.08cph!
Renamed aiming inputs for keyboard
Bindings revert button only applys to current page
Hijack nullref check
speech
Merge branch 'master' of SpaceUsurperUnity
Separate leaderboard version for dev builds
Fixed not being able to rebind mouse wheel
CHIPPY-381: Added toggle bindings for shoot / brake
CHIPPY-380: Fixed hijack button not showing after watching a replay to the end
Merge branch 'master' of SpaceUsurperUnity
Make sure camera position can't be set to NaN
Never let player get too close to the edge of the screen
hunter trail new child bullet sfx
fix fuse wall nullref
speech
Merge branch 'master' of SpaceUsurperUnity
fix missing asteroid destroy sfx, fix asteroid chunk scaling
fixed dash indicator showing up before selecting it
Updated example custom stage
Added --initial-stage command line option
Reduced main menu load times
Unload song master clips after splicing
Only have one song loaded in the main menu
Force unload song when switching stage
Resource unloading thread safety
Fixed string formatting of times > 1hr
Fixed AudioClips not being unloaded / destroyed
Added memory profiler package
Fixed AudioClips not being unloaded / destroyed
speech changes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
speech lines
More resource unloading logging
DataSources now use weak references to track usages
Working on making sure resources are fully unloaded
Fixed DataSource caches not being cleared
Re-enabled pause on focus loss
Fixed occasional error when loading animation data
Fixed some divergence warnings
GC collect before loading a stage
Fixed some broken bullet colours
Pxc source / anim data now loaded the same way as all other json resources
Merge branch 'master' of SpaceUsurperUnity
Revert "orb divergence fix"
This reverts commit 16cf74aac05e986d3da2f220ad88db28e6752745.
Revert "trying to fix mech divergences"
This reverts commit 06edd3739cb9845d7e0e3637c39287bc5f7b2b29.
Revert "reverting some changes that might be causing divergences"
This reverts commit 91cd84e8ea11dc70c65af9196abc9b53c1eda7a2.
reverting some changes that might be causing divergences
trying to fix mech divergences
Actually fixed that NRE :sweat_smile:
Fixed possible ButtonPromptItem NRE
Fixed time target font
Fixed damage numbers not having outlines
Fixed victory / gameover score font
More font tweaks
Merge branch 'master' of SpaceUsurperUnity
fixed blank taunt speech bubbles for invasion ship1 & ship2
a few new speech lines
Merge branch 'master' of SpaceUsurperUnity
Fixed visual bug when viewing leaderboards while paused
More font replacements
Added binds to jump to the first leaderboard entry
Fixed music not changing when switching campaign
Fixed INCOMPLETE text position in unselected campaign
Timer, leaderboad entry font replacements
Removed legacy song stuff
More song pool safety
More font cleanup
More cleanup
Can now override font material in Stage_Text
Updated powerup / status fonts
fixed some TMP font lookups
Trying out a new monospace font
Fixed leaderboard entry font
Added button to attempt level in pause menu while watching a replay
Store progress graph in replay files
Attempting a level after watching a replay will show only that replay's ghost
Merge branch 'master' of SpaceUsurperUnity
orb turret speech
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
mech loading speech rework
Added option to auto shoot while aiming
Only show warning icons on selected leaderboard entries
Fixed possible NRE in SelectableItem
Don't show leaderboard warnings on game over
Fixed buggy split time difference at the end of a replay
Split time tweaks