5,204 Commits over 2,710 Days - 0.08cph!
Fixed possible NRE when changing input while speech bubbles are active
CHIPPY-292: Added optional "lifetime" parameter when spawning speech bubbles
Speech bubbles now use DynamicUpdates
Speech bubbles are now behind pause fade layer
Fixed zombie speech bubble parents being left over
Can now specify seperate border / fill colours and alphas for speech bubbles
Speech bubbles will now look for different localized strings for different input types, nicer resizing
Fixed tutorial speech bubbles not always showing the right input types
CHIPPY-291: Speech bubbles fade out on despawn, also text fades in after resizing
Got rid of unimportant error log
Fixed case where mouse icons weren't showing up in button prompts
Fixed case where pooled instances still have active references when executing a Goto action
octopus waves affect bullets
fixed arenadata bg color
octopus egg shield
fix invalid cast
fix corelayer flickering
octopus form 0 changes and movement
Speech bubbles start next to their target object
Merge branch 'master' of SpaceUsurperUnity
Fixed mouse icons not showing up
disable laser anims for now
tutorial text stuff
Some basic speech bubble animations
Fixed button icon label sometimes wrapping
Fixed build failure
Merge branch 'master' of SpaceUsurperUnity
tutorial guy animations and core
Merge branch 'master' of SpaceUsurperUnity
Fixed speech bubbles not resizing properly
Fixed possible errors when fancy text updates rapidly
Added speech bubble progress bar API
Speech bubble progress bar
Merge branch 'master' of SpaceUsurperUnity
fixing implementation of existing spawn anims and adding remaining spawn animations as well as animations for claw1
unit hidden stuff, etc
tutorial cleanup
tutorial state progress percent
CHIPPY-198: Speech bubbles can now have embedded button prompts
Merge branch 'master' of SpaceUsurperUnity
added spawn anim files for first campaign bosses, implementation still needs work
Merge branch 'master' of SpaceUsurperUnity
Started work on a generic embeddable text class
Slight redesign of fancy text API
Finished off embedable text component
Text mesh generation side of element embedding is working
trench tweaks
storm pattern changes
meta files
Merge branch 'master' of SpaceUsurperUnity
fix bullet-spawned patterns being removed too soon
fix invuln collision giving player too much velocity
made some mech patterns easier
intro wall patterns happen less often and are slower
laser reticle patterns easier to dodge, removed some duplicated data
improved other laser reticle patterns
Speech bubble despawning
Example speech bubble styling
Added API for creating speech bubbles
Example speech bubble creation
Fixed error when passing localized strings as parameters in CallMethod actions
Merge branch 'master' of SpaceUsurperUnity
fixed anchored bullet patterns not stopping when they should
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fix tentacle clench anim looping
campaign 2 units twist and nudge
Started work on a speech bubble UI element
Figuring out where to render speech bubble pointers
Merge branch 'master' of SpaceUsurperUnity
New way of generating speech bubble mesh
More speech bubble mesh gen
Finished first pass of speech bubble mesh
Speech bubbles can now point to their target in world-space
Playing around with speech bubble movement
Merge branch 'master' of SpaceUsurperUnity
Speech bubble movement tweaks
new idle anims for Octopus, clench/idle anims for invasion0 and ship1, modified gun frames for ship1
reduced amount of bubbles in octopus attacks
song funcparam fixed
campaign one units twist and nudge, etc
fix animations cutting off random chunks
replacing broken animations for octopus
attract version of convert powerup
octopus clench fixed, idle disabled
new invasion boss pixels
invasion patterns, tweaked how blink is aimed
obstacle powerups aim at the player a bit
tweak player visuals while invulnerable
merge
CHIPPY-208: Re-implemented music choreography methods
Some example usage of song choreography in the intro stage
camera zoom out at start of stage, replaced some broken clench animations for hunter and storm
disabling non-selectable status doesnt reselect item; reducing # invasion bullets
more invasion pattern tweaks
bomb powerup is now erase
octopus non-req guns look different
polished drone
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
claw tweaks, etc
Added tab button icon
Added leaderboard mode display / toggle prompt
Merge branch 'master' of SpaceUsurperUnity
orb laser and curseWarp tweaks
changed orb rotatingLaser a bit
tweaked egg
debris force on invasionstage
polished blink aimer
non-required orb guns look different
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Campaign titles resize to fit
Merge branch 'master' of SpaceUsurperUnity
Leaderboards now all toggle between friends / global together
CHIPPY-286: Can now browse campaign leaderboards
Leaderboard navigation improvements
egg crack effect
unit debris customization tweaks
tweaked egg cracks
new claw form 1 pixels
polished egg
depth hack so pixelgroup sprites dont zfight
egg & mech turret tweaks
Fixed main menu nav bar labels being invisible in some aspects
Better UI placement for narrower aspects
Merge branch 'master' of SpaceUsurperUnity
Added Marquee component to scroll text that's too wide
Leaderboard entries get re-used when scrolling
Leaderboard username marquee tweaks
added spriteData files for orb textures
new textures for orb, not showing in game for some reason though
brightened orb pixels, added studs to form 2
updated prereqs for bosses
more egg, removed zoom debug
removed debug bullet damage
tweaking clenches
fixed prereq ropes
tweaked some more clench anims
pxc anim playNext
pxc anim tweak