repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

6 Years Ago
fixed satellite invuln and bullets stage.AffectBulletsInRadius bullet.AffectTouchingBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Fixed possible translation error spam Working on main menu redesign Stage select darkens when main menu is open Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
frame fractal pattern, bullet recursionLevel frame spinner pattern frame tri spinner frame meteor pattern a+b pattern some pixelchunk experimenting, bullet velocitydirection frame spiral pattern mirroring works properly for bullet autorotation more frame spiral patterns
6 Years Ago
Subroutine example Updated example subroutine Started implementing FSM subroutines Fixed script func discovery missing some private inherited members Abstracted out some reusable parts of FsmCallMethodAction FsmCallSubroutineAction parameter discovery Working on FsmCallSubroutineAction.Execute() Merge branch 'master' into subroutines Merge branch 'master' into subroutines Example subroutine is working Updated Facepunch.ExpressionStrings Implemented ScriptFunc params for CallSubroutine actions Merge branch 'subroutines'
6 Years Ago
Updated Facepunch.ExpressionStrings Implemented ScriptFunc params for CallSubroutine actions
6 Years Ago
arrow pattern pattern rot, pattern.inheritAnchorAngle cancel patterns that have infinite volleys and no shoot delay rest of intro form 2 patterns frame boss tweaks maybe fixed nonexistant gun problem fixed bullet zero-duration keyframe bug frame doll pattern
6 Years Ago
status onPlayerHit callback intro form 2 patterns player.IsPowerupSelected Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity TransformBullets method intro cluster pattern fixed pattern rotateWithAnchor more intro patterns
6 Years Ago
Can now pan up / down with the mousewheel in the main menu Merge branch 'master' into subroutines Example subroutine is working
6 Years Ago
Can now pan up / down with the mousewheel in the main menu
6 Years Ago
blink aiming effect can blink past lasers blink effect shows number of charges brakeCannon -> cannon can drop turrets now fix intro form 2 shieldgen shieldgen texture reworked slowmo powerup ffd powerup bullets can move with player without jittering player gun change color with damage powerups fix fade in on intro Merge branch 'master' into subroutines
6 Years Ago
Fixed script func discovery missing some private inherited members Abstracted out some reusable parts of FsmCallMethodAction FsmCallSubroutineAction parameter discovery Working on FsmCallSubroutineAction.Execute()
6 Years Ago
brakeCannon -> cannon can drop turrets now fix intro form 2 shieldgen shieldgen texture reworked slowmo powerup ffd powerup bullets can move with player without jittering player gun change color with damage powerups fix fade in on intro
6 Years Ago
Subroutine example Updated example subroutine Started implementing FSM subroutines
6 Years Ago
blink aiming effect can blink past lasers blink effect shows number of charges
6 Years Ago
status reworking next/prev status selected status fix changed some powerup visuals dont drop status effects
6 Years Ago
icon bgs activate selected status effect status effect icon level only selected status effects are shown Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated Jenkinsfile
6 Years Ago
Attempt to fix builds
6 Years Ago
Implemented PluginData.Get(ulong workshopId) Removed old PluginUIController Updated Facepunch.Steamworks Can now play subscribed workshop stages
6 Years Ago
movement set methods, tweaked player physics, fixed tentacle json player status icons fixed powerup input rename powerup to status effect fixed status deactivate quad error bullet reflection tweak part shield effect polished shield effect shield part sfx prereq target pattern effect pattern dontReplace Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked part target
6 Years Ago
Added Label options item, OptionFlags enum Added UI to delete plugins Basic workshop upload UI Fixed being able to navigate back while option items are taking focus
6 Years Ago
Working on workshop support Plugin creation UI / working on plugin management Merge branch 'master' into workshop No longer emits warning when loading uncached stuff in custom stages Fixed ConfirumUIController width Fixed planet menu position inconsistencies
6 Years Ago
Plugin creation UI / working on plugin management
6 Years Ago
Working on workshop support
6 Years Ago
start on menu stage
6 Years Ago
fixed custom level octopus pxc paths
6 Years Ago
Fixed possible error in standalone builds
6 Years Ago
Added method to precache SFX Added warning when loading json assets during gameplay Working on fixing up ScriptFunc pre-compiling Safeguarded against updating generated funcs while caching is enabled Merge branch 'master' into precaching Fixed possible exceptions when generating script funcs for missing FSMs Added attributes for automatic script func discovery Removed old music manager Implemented new way of discovering ScriptFuncs Added PlayerGunData ScriptFunc discovery PatternRecipe ScriptFunc discovery Removed old MusicManager from scene Resource references can now be enumerables and fields BulletRecipe ScriptFunc discovery Updated Facepunch.ExpressionStrings Working on fixing ScriptFunc cache key conflicts Fixed codegen sometimes failing Got rid of redundant cached script funcs Merge branch 'master' into precaching Updated Facepunch.ExpressionStrings Fixed CallMethod action targets not being discoverd by codegen Added progress bar to code gen Original return type of cached script funcs is now preseved Fixed CallMethod action invocation with cached ScriptFuncs Updated Facepunch.ExpressionStrings Fixed Unit FSM script func discovery Can now discover resource references from FsmCallMethodAction parameters Gradually discovering more ScriptFuncs FsmSetValueAction script func discovery tweaked array style Fixed explosion effect not being discovered by code gen Merge branch 'precaching' of SpaceUsurperUnity into precaching Cached script funcs now generated in separate files for each stage Now generating methods to precache all resources used by a stage FuncParams precaching, repel effect discovery Extra player gun / poweup / pattern script discovery RemoteControlNearbyUnits bulletPath discovery Added editor script to purge empty directories Fixed possible exception when running without steam initialized Merge branch 'master' into precaching Now only emits a warning if an uncached ScriptFunc is encountered Moved some ChargePattern calls to use the new parameters Better warnings about invalid CallMethods / SetValues Can now override FuncParams for fields when doing ScriptFunc discovery Moved HowieTest stage Fixes for ScriptFunc discovery Working on a way for ScriptFunc discovery to know when an action set's target is different to the containing object CodeGen errors now only show up in the editor Merge branch 'master' into precaching Added BakeStageScripts build step Fixed method name ambiguity Ignoring generated scripts (1/2) Ignoring generated scripts (2/2) Started on codegen refactor Finished code gen property export system Fixed regression after codegen refactor
6 Years Ago
Started on codegen refactor Finished code gen property export system
6 Years Ago
Ignoring generated scripts (1/2) Ignoring generated scripts (2/2)
6 Years Ago
Fixed method name ambiguity
6 Years Ago
Added BakeStageScripts build step
6 Years Ago
armor boss patterns removed Unit_Pxc track patterns track form 0 patterns more track patterns fixed pxc not fading out armor stage changes show cheat button on menu tweaked menu fixed pxc last form fading out armor tweaks Disabled unused stuff disabled intro boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fix for standalone error Fixed possible exception on score submit Fixed menu link lines being flipped for some reason Merge branch 'master' into precaching
6 Years Ago
Fixed menu link lines being flipped for some reason
6 Years Ago
Fixed possible exception on score submit
6 Years Ago
Fix for standalone error
6 Years Ago
Working on a way for ScriptFunc discovery to know when an action set's target is different to the containing object CodeGen errors now only show up in the editor
6 Years Ago
disabled intro boss 3rd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Disabled unused stuff
6 Years Ago
fixed pxc last form fading out armor tweaks
6 Years Ago
fixed pxc not fading out armor stage changes show cheat button on menu tweaked menu
6 Years Ago
armor boss patterns removed Unit_Pxc track patterns track form 0 patterns more track patterns
6 Years Ago
Can now override FuncParams for fields when doing ScriptFunc discovery Moved HowieTest stage Fixes for ScriptFunc discovery
6 Years Ago
Now only emits a warning if an uncached ScriptFunc is encountered Moved some ChargePattern calls to use the new parameters Better warnings about invalid CallMethods / SetValues
6 Years Ago
units without repulsion circles still check bounds can set unit avoid/repel strength as callmethod, armor shield repulsion circles etc player and playergun properties work, rotating gun starts in aim direction armor prison 2 damage powerup armor form 0 reqs can override powerups in pattern config damage spokes armor parallel pattern fixed rotating gun angle fixed weird visual with backwards bullet armor patterns armor projectile unit 2 new track wall form 0 track wall form 1 track wall form 2 hunter form 1 movement proximity bullets can take actions on units zoo pet changes, unit Heal method can heal pixels for a certain amount zoo pet 2 tweaked armor lasso locators Added editor script to purge empty directories Fixed possible exception when running without steam initialized Merge branch 'master' into precaching
6 Years Ago
armor projectile unit 2 new track wall form 0 track wall form 1 track wall form 2 hunter form 1 movement proximity bullets can take actions on units zoo pet changes, unit Heal method can heal pixels for a certain amount zoo pet 2 tweaked armor lasso locators
6 Years Ago
RemoteControlNearbyUnits bulletPath discovery
6 Years Ago
FuncParams precaching, repel effect discovery Extra player gun / poweup / pattern script discovery
6 Years Ago
Fixed explosion effect not being discovered by code gen Merge branch 'precaching' of SpaceUsurperUnity into precaching Cached script funcs now generated in separate files for each stage Now generating methods to precache all resources used by a stage
6 Years Ago
tweaked array style