5,183 Commits over 2,527 Days - 0.09cph!
Fixed a couple of build errors
Leaderboards can now dynamically resize horizontally
Fixed displayed leaderboard rows sometimes not updating
missiles blink on border
border warning function
clamp instructions to cam bounds
new laser form1, laser cores
rest of new laser art
Merge branch 'master' into new-menu
missiles blink on border
border warning function
clamp instructions to cam bounds
new laser form1, laser cores
rest of new laser art
Toggling leaderboard mode works again
Fixed leaderboard scroll arrows sometimes not being visible
Made digit highlighting make more sense visually
Leaderboard now shows fewer entries when not browsing
Fixed leaderboard not centering on current player
Leaderboard now stays centered on selected entry when switching mode
leaderboard remembers mode
missile stage
missle rotate
missile moves toward player
fixed timer jittering
hooked up changelog fonts again
missiles return to bounds to track player
unit repulsion circles
composite repulsion circle hitboxes
unit form overall radius
fixed gun sometimes shooting through melee pixels
missile thruster effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
border warning
bullets have border warnings
bullets heading toward camera view have more warning glow
fixed border overlap
player locator glow lerps color
fix player temp effect stuttering
destroyed pixels have subtle fade out effect
changed ingame timer a bit
fixed timer not using raw dt
Moved leaderboard UI to a prefab to make merging easier
Merge branch 'master' into new-menu
Hooked up leaderboard prefab again
changed ingame timer a bit
fixed timer not using raw dt
border warning
bullets have border warnings
bullets heading toward camera view have more warning glow
fixed border overlap
player locator glow lerps color
fix player temp effect stuttering
destroyed pixels have subtle fade out effect
Fixed leaderboard rows sometimes overflowing for a frame
Fixed leaderboard headers, working on navigation arrow
Re-implemented digit coloring in times
Leaderboard can fetch entries again
Leaderboard entries are displayed again
leaderboard remembers mode
missile stage
missle rotate
missile moves toward player
fixed timer jittering
hooked up changelog fonts again
missiles return to bounds to track player
unit repulsion circles
composite repulsion circle hitboxes
unit form overall radius
fixed gun sometimes shooting through melee pixels
missile thruster effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Working on leaderboard refactor
Updated Facepunch.Steamworks
show all leaderboard modes
bunch of font stuff, Noto used for everything
removed more fonts
switched font used for numbers
tweaked menustage level visual layout
added some Noto fonts, changed leaderboard UI to use them
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed font on overall leaderboard
Level completion is now only read from the progression file
deactivate cheat button even more
changelog, incremented progression
aim instruction tweaked for mouse controls
fixed intro divergence
skip instructions if destroy parts before hit core
dotted arrows, etc
reset selected level if havent completed
instructions are based on current input method
effect bullets dont require a recipe
arrow
arrow points during tutorial
instructions switches sides
pxc collision warning
removed cheat button, incremented progression
single tutorial text object
instruction input time
more instruction sequencing
intro form 1
damage instructions
instructions
movement instructions
aiming instructions
more instruction work
intro stage
fix null _line in player guns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated Facepunch.Steamworks
reset bullet splash range, splash effect pixel queue
Added RandLogFrames list to GameManager
reset ShootTimer, diagnostics to PlayerGun
reset player gun chargePercent
reset brake percent properly
pool player guns
reset player reverseAccelerationFactor
some more gun reset stuff
check if currentForm is null
reset gun direction properly
switched up powerups on all levels
changelog, fixed changelog scrollrect, incremented progression
updated custom folder
edifice first form attacks
edifice form 1 patterns
edifice third form attacks
alternating damage/splash powerup
Use the right method name
Switch branch just builds Switch (for now)
Build settings for Switch NSPD files