repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
tweaked level layout
7 Years Ago
instructions switches sides
7 Years Ago
pxc collision warning removed cheat button, incremented progression
7 Years Ago
single tutorial text object instruction input time more instruction sequencing intro form 1 damage instructions
7 Years Ago
instructions movement instructions aiming instructions more instruction work
7 Years Ago
intro stage fix null _line in player guns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
reset bullet splash range, splash effect pixel queue
7 Years Ago
Added RandLogFrames list to GameManager
7 Years Ago
reset ShootTimer, diagnostics to PlayerGun reset player gun chargePercent
7 Years Ago
reset brake percent properly pool player guns reset player reverseAccelerationFactor
7 Years Ago
some more gun reset stuff check if currentForm is null
7 Years Ago
reset gun direction properly
7 Years Ago
tweaked changelog
7 Years Ago
switched up powerups on all levels changelog, fixed changelog scrollrect, incremented progression
7 Years Ago
updated custom folder edifice first form attacks edifice form 1 patterns edifice third form attacks alternating damage/splash powerup
7 Years Ago
Updated to 5.6.3p4
7 Years Ago
Use the right method name
7 Years Ago
Switch branch just builds Switch (for now)
7 Years Ago
Switch build for Jenkins
7 Years Ago
Build settings for Switch NSPD files
7 Years Ago
side gun powerup diff projectile for side gun
7 Years Ago
splash damage is bullet property not effect splash powerup affects player bullet
7 Years Ago
lasers dont collide with pxc until they pass an open square edifice lasers edifice grid attack part select mode NextAlternating powerups now share a single bullet effect type
7 Years Ago
edifice stage edifice stage 2 edifice third form
7 Years Ago
Fix for possible NRE on watch page
7 Years Ago
Fixed NRE
7 Years Ago
laser resets to starting angle Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity triangle tweaks powerup display powerups bottom left powerup wobble powerup display text increased powerup moves to bottom of display show powerup level better font, etc leaderboard times show extra decimal places when needed time doesnt show unnecessary trailing zeroes timer show timer option multiple player guns at once fixed error with player gun physics force player gun tweaks player gun perp offset autorotating gun form number text powerups blink before disappearing powerup blink tweaks bullets can hit pxc, replace player lineparticle with bullet bullets specify if they collide with pxc/player adjusted bullet raycast points bullet-pxc hit callback hooked up register & resolve bullet-pxc collisions to find closest bullet wont leave bounds before checking pxc collision, no matter its speed despawn styles improved bullet impact bullet size scaling stuff fixed issue with bullets carrying over last bullets values got bullet reflection working improved reflection diamond pixel debris reflection pxc movement quickreflect, rect & circle pixel debris chunk debris fixed bullet size/opacity modifiers can find bullet damage percent removed include explosive pixels glow as they start to explode laser spark bullet player death debris fixed bullets not showing up tweak player bullet values player muzzle flash fuse enemy attack switched to bullet tweaked player bullet damage values fixed a rotation bug no collision leniency for small bullets removed all lineparticle stuff tweaked player hitbox color player shotgun pellets updated tweaked player-pxc collision fixed timer messing up maybe fixed invuln bug concept levels all enemies have death repel working on powerup dispersing disperse one less powerup powerup dispersing, bullet modifiers, bullet force powerups use raw delta time longer when dispersing tweaked powerup display opacity incremented progression rearranged menu fixed wip text bullet.isDynamic increased progression cleaned up old recipes Disabled replay diagnostics for non-fixed Bullets Fixed archived replay quota not being enforced Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet uses rand.dynamic where appropriate reduced enemy death repel cores destroy nearby bullets on death incremented progression dont remove powerups when destroying bullets no damage reduction up close quick restart option bullet spread isnt random, is reduced fixed font changelog ui import changelogs from json changelog navigation buttons changelog toggle button tweaked changelog colors changelog 0 content auto-hide changelog if nothing new removed some debugs incremented progression Started investigating a bullet divergence grazing slows time grazing pushes bullet slightly commented out danger slowdown stuff Fixed Bullet._isRedirecting not being reset Some better bullet diagnostics Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed a bug with text not getting cleaned up properly reduced non-boss death repel sizes Added commit hash to archived replays fixed changelog files not being read in standalone new changelog incremented progression Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed error when submitting analytics Merge branch 'master' of SpaceUsurperUnity fixed controllable turret rotation percent being >1 player-pxc collision is checked first for raycast pxc rotation kinda pushes player dont push player away from pxc while braking custom test stage save selected planet whenever it changes dont save to steam when switching levels, just mark dirty custom corePattern more custom patterns instructions, changelog feedback ui custom following bullet tweaked custom bg text side guns laser lerps length bullet impact pxc effect splash damage bullet effect reworked pixel flashing splash damage min & max pixel distance splash damage doesnt hurt parts new easing funcs, easing test stage bullets use unclamped lerp so they can use elastic easing back and elasticSoft easing funcs bounce easing func forum link pixel spark effect tweaked pxc spark effect for multiple sparks impact pxc effect can trigger on each pixel damaged tweaked satellite skull bullet splash damage is now a pxc effect Merge remote-tracking branch 'refs/remotes/origin/master' into switch # Conflicts: # Assets/Scripts/GameManager/GameManager.cs Removed steamworks import
7 Years Ago
tweaked pxc spark effect for multiple sparks impact pxc effect can trigger on each pixel damaged tweaked satellite skull bullet splash damage is now a pxc effect
7 Years Ago
Updated scripts.js
7 Years Ago
Added button to show all stages
7 Years Ago
Now defaults to showing all stages
7 Years Ago
Added stage column
7 Years Ago
Made `game` global
7 Years Ago
Adding support for multiple stages
7 Years Ago
new easing funcs, easing test stage bullets use unclamped lerp so they can use elastic easing back and elasticSoft easing funcs bounce easing func forum link pixel spark effect
7 Years Ago
side guns laser lerps length bullet impact pxc effect splash damage bullet effect reworked pixel flashing splash damage min & max pixel distance splash damage doesnt hurt parts
7 Years Ago
tweaked custom bg text
7 Years Ago
custom following bullet
7 Years Ago
custom corePattern more custom patterns instructions, changelog feedback ui
7 Years Ago
dont save to steam when switching levels, just mark dirty
7 Years Ago
save selected planet whenever it changes
7 Years Ago
fixed controllable turret rotation percent being >1 player-pxc collision is checked first for raycast pxc rotation kinda pushes player dont push player away from pxc while braking custom test stage
7 Years Ago
Fixed error when submitting analytics Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Updated scripts.js
7 Years Ago
Commit link now opens in a new tab
7 Years Ago
Added link to commit
7 Years Ago
Working on commit boxes
7 Years Ago
fixed a bug with text not getting cleaned up properly reduced non-boss death repel sizes fixed changelog files not being read in standalone new changelog incremented progression Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Added commit hash to archived replays