repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
Rotation overhaul Fixed camera shake Merge branch 'master' into rotations Merge branch 'master' into rotations Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations reset player camera on stage restart
7 Years Ago
Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations
7 Years Ago
pxc collision works mid-rotation Merge branch 'master' into rotations
7 Years Ago
clamp pxc animation frame fixed planet rotation fixed pixelgroup rotation Merge branch 'master' into rotations
7 Years Ago
pxc collision works mid-rotation
7 Years Ago
fixed planet rotation fixed pixelgroup rotation
7 Years Ago
Fixed camera shake
7 Years Ago
clamp pxc animation frame
7 Years Ago
Rotation overhaul
7 Years Ago
Fix for build error
7 Years Ago
Changed how diagnostics reset, added diagnostics to Unit
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge Merge branch 'master' into diagnostics Finished off basic divergence testing Merge branch 'diagnostics'
7 Years Ago
Finished off basic divergence testing
7 Years Ago
can rotate pxc 90 degrees during gameplay
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy pxcs visually rotate pxcrotation calculations increased replay aiming angular precision Merge branch 'master' into diagnostics
7 Years Ago
pxcs visually rotate pxcrotation calculations increased replay aiming angular precision
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge
7 Years Ago
Can now use the fast forward / slomo UI buttons again
7 Years Ago
Player name auto-hides with the replay timeline
7 Years Ago
Added #if UNITY_EDITOR guards around Utils.DivergenceLog
7 Years Ago
Timeline now shows while playback speed is not 1 Fixed divergence caused by bullet pattern elapsed time not being reset properly Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed turret target not using form 1 attacks fixed wheel form 3 prereqs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity GetEdges works on pxcs with no anchors
7 Years Ago
Replay progress bar only shows if the cursor is over the game window
7 Years Ago
Better replay diagnostic formatting so it works with diff tools
7 Years Ago
Now logs replay diagnostic data when a test divergence frame is specified
7 Years Ago
Added standalone guard around steamworks api usage
7 Years Ago
Moved hijack button Added player name and recording date to replay playback
7 Years Ago
Progress bar now auto-hides if the player doesn't move the mouse for a while Fixed leaderboard entry selection showing when not in focus
7 Years Ago
fixed options menu depth
7 Years Ago
incremented gamemanager
7 Years Ago
show oldest powerup before destroying it
7 Years Ago
longer player trail added gun visual effects and some missing charge times incremented progression manager
7 Years Ago
changed leaderboard label TOTAL TIME to TIME
7 Years Ago
lerp mouse alt fire fixed mine 2nd form not attacking fixed satellite prereqs round music timescale near 1f, speed up timescale when ffw replay
7 Years Ago
fixed core glow issue
7 Years Ago
reworked some stuff with pixelgroup sprite/core colors
7 Years Ago
tweaked tentacle removed default pixelgroup hp removed unused octopus patterns and added shoot effects
7 Years Ago
tentacle prefab change
7 Years Ago
Working on optimising connection checking Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections Space is always left for leaderboard scrolling arrows
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect redirect visual effects player death effect player damaged start visual effect trying another fix for permanent invuln tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack effect bullets use a different pool tentacles attract attack and visual effect tentacle 3rd form Fixed case where victory UI wouldn't hide Connection cache memory optimisation Merge branch 'master' into connections
7 Years Ago
tentacles attract attack and visual effect tentacle 3rd form
7 Years Ago
effect bullets use a different pool
7 Years Ago
tweaked visual effect when getting a powerup pattern params patternNum & patternDegrees; tentacle orb attack
7 Years Ago
trying another fix for permanent invuln
7 Years Ago
redirect visual effects player death effect player damaged start visual effect
7 Years Ago
fixed timer bug repel effect proper size attract effect bullet freeze effect
7 Years Ago
Working on optimising connection checking
7 Years Ago
Fixed pxc connections possibly being marked as invalidated unnecessarily
7 Years Ago
Misc optimisation Bullet update optimisation