repoSpaceUsurperUnitycancel

5,183 Commits over 2,527 Days - 0.09cph!

7 Years Ago
key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly
7 Years Ago
can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed
7 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle
7 Years Ago
Fixed Playmaker build errors
7 Years Ago
pixel chunk mass can exit stage while on victory screen Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
pixel chunk mass can exit stage while on victory screen
7 Years Ago
7 Years Ago
pixel destroy vibration improved bullet flash color opacity
7 Years Ago
better feedback when disconnecting pixel chunk powerups leave stage bounds slowly Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Removed test line from ImportManager Updated Facepunch.ExpressionStrings
7 Years Ago
tweaked player visuals
7 Years Ago
added some explosive pixels on robot level have to hold buttons to leave stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Analytics
7 Years Ago
player locator lines move faster while controls reversed option to adjust relative mouse aiming radius clamp mouse to screen bounds
7 Years Ago
destroy bullet effect change despawn speed based on distance from bullet destroy effect
7 Years Ago
player hitbox uses circles fixed player radius size despawn line bullets when repelling bullets
7 Years Ago
tweaked how much players are pushed from bullets
7 Years Ago
bullet sprite blends into next frame
7 Years Ago
bullets can lerp between 2 frames, improved player aiming responsiveness temp effect timers dynamic again
7 Years Ago
fixed temp effect divergences reworked instanced shaders
7 Years Ago
fixed prereq rope starting node positions
7 Years Ago
Made sure combo options are formatted the same
7 Years Ago
Fixed game pausing when re-focussing sometimes
7 Years Ago
Submission failed error now mentions retry period
7 Years Ago
Failed leaderboard submissions get staggered out a bit better
7 Years Ago
Added description text to loading screen Fixed an exception when playing offline Fixed some more offline errors
7 Years Ago
tentacle prereq ropes wheel prereq ropes
7 Years Ago
each pixelgroup have diff prereq rope properties
7 Years Ago
fixed chained gun ropes tweaked rope visuals
7 Years Ago
fixed robot prereqs fade ropes for hidden units fade ropes in and out
7 Years Ago
rope start and end color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked rope visuals shield rope flows from prereq to dependant can highlight ropes
7 Years Ago
Overall leaderboard time alignment now matches level leaderboard
7 Years Ago
Trying out showing 1 decimal place for times in leaderboards
7 Years Ago
Added sounds to options menu
7 Years Ago
Added antialiasing option in video settings SMAA now defaults to ultra quality
7 Years Ago
fixed old pixel positions when restarting anim
7 Years Ago
refactored pixels/pixelgroup spawning removed some comments
7 Years Ago
moved a couple classes into their own files simplified unit spawning refactored some unit form stuff for clarity some more unit form refactoring
7 Years Ago
Replay validater works in -nographics mode
7 Years Ago
Fixed FuseBoss divergence
7 Years Ago
Fixed FuseEnemy2 divergence Fixed possible incorrect validation average frame time reporting
7 Years Ago
Added some timing data to validation
7 Years Ago
Experimental replay validation batchmode thing
7 Years Ago
Can now slow down divergence tests Now always using the same random seed in Init() Now automatically looks for debug versions of replays Fixed another source of PlayerTempEffect divergence
7 Years Ago
Removed some red herring determinism assertions TempEffectSlow determinism fix
7 Years Ago
fixed moving wall level pixel connections Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity remove powerup behind player instead of in front RopeNode class, fixed a bug when units Bounds isnt set properly
7 Years Ago
Gradually closing in on the cause of the divergence
7 Years Ago
Fixed some diagnostics false positives
7 Years Ago
Added a bunch more divergence diagnostics
7 Years Ago
Can now test divergences between a specific range of frames Added timescale determinism assertion Fixed watched values being discarded