repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
background color lerping some pixel spawning changes plant respawns when pixels cut off
7 Years Ago
average out bullet properties with last frame to fix timescale issue merge Skip recipe post process while in play mode bullet pattern durationFunc unit opacity cap snake follows player Merge remote-tracking branch 'refs/remotes/origin/master' into switch Fix for controller rumble Switch doesn't call OnFocus
7 Years Ago
Fixed editor crash and lastest plugins
7 Years Ago
bullet pattern durationFunc unit opacity cap snake follows player
7 Years Ago
Skip recipe post process while in play mode
7 Years Ago
Fixed possible infinite loop Updated Facepunch.ExpressionStrings Better handling for uncached expressions Cached expression returns types are now explicitly generated Merge remote-tracking branch 'refs/remotes/origin/master' into switch Merge remote-tracking branch 'refs/remotes/origin/master' into switch Switched buttons and disabled quit
7 Years Ago
average out bullet properties with last frame to fix timescale issue merge
7 Years Ago
Cached expression returns types are now explicitly generated
7 Years Ago
Better handling for uncached expressions
7 Years Ago
Fixed possible infinite loop Updated Facepunch.ExpressionStrings
7 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly bullet outer bounds fixed unit opacity flickering fixed a pattern volley timing issue when multiple volleys take place on a single frame changed impulseFriction to impulseFrictionPercent converted bullet friction to frictionPercent lineparticle friction to frictionPercent movementcontroller velocity uses frictionpercent impulse velocity frictionpercent changed player brake easing reworked vibration values removed more old friction code Recipe code generation now processes bullet recipes Merge branch 'master' of SpaceUsurperUnity Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
Updated plugins
7 Years Ago
Recipe code generation now processes bullet recipes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Save progression to file
7 Years Ago
removed more old friction code
7 Years Ago
reworked vibration values
7 Years Ago
changed impulseFriction to impulseFrictionPercent converted bullet friction to frictionPercent lineparticle friction to frictionPercent movementcontroller velocity uses frictionpercent impulse velocity frictionpercent changed player brake easing
7 Years Ago
Changed Tier settings to make bloom work
7 Years Ago
NN Lib
7 Years Ago
Latest InControl Plugin
7 Years Ago
bullet outer bounds fixed unit opacity flickering fixed a pattern volley timing issue when multiple volleys take place on a single frame
7 Years Ago
key depth correctly on top of pixelgroups player gun renderposition fixed pxc tint not being init correctly
7 Years Ago
can set movementcontroller position directly key fade in etc units properly set inactive after being destroyed
7 Years Ago
key stage vibration max range fixed unit from being disabled while bg still fading out pixel debris spread angle
7 Years Ago
Fixed Playmaker build errors
7 Years Ago
pixel chunk mass can exit stage while on victory screen Merge remote-tracking branch 'refs/remotes/origin/master' into switch
7 Years Ago
pixel chunk mass can exit stage while on victory screen
7 Years Ago
7 Years Ago
pixel destroy vibration improved bullet flash color opacity
7 Years Ago
better feedback when disconnecting pixel chunk powerups leave stage bounds slowly Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Removed test line from ImportManager Updated Facepunch.ExpressionStrings
7 Years Ago
tweaked player visuals
7 Years Ago
added some explosive pixels on robot level have to hold buttons to leave stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Analytics
7 Years Ago
player locator lines move faster while controls reversed option to adjust relative mouse aiming radius clamp mouse to screen bounds
7 Years Ago
destroy bullet effect change despawn speed based on distance from bullet destroy effect
7 Years Ago
player hitbox uses circles fixed player radius size despawn line bullets when repelling bullets
7 Years Ago
tweaked how much players are pushed from bullets
7 Years Ago
bullet sprite blends into next frame
7 Years Ago
bullets can lerp between 2 frames, improved player aiming responsiveness temp effect timers dynamic again
7 Years Ago
fixed temp effect divergences reworked instanced shaders
7 Years Ago
fixed prereq rope starting node positions
7 Years Ago
Made sure combo options are formatted the same
7 Years Ago
Fixed game pausing when re-focussing sometimes
7 Years Ago
Submission failed error now mentions retry period
7 Years Ago
Failed leaderboard submissions get staggered out a bit better
7 Years Ago
Added description text to loading screen Fixed an exception when playing offline Fixed some more offline errors
7 Years Ago
tentacle prereq ropes wheel prereq ropes
7 Years Ago
each pixelgroup have diff prereq rope properties
7 Years Ago
fixed chained gun ropes tweaked rope visuals