5,204 Commits over 2,710 Days - 0.08cph!
background color lerping
some pixel spawning changes
plant respawns when pixels cut off
average out bullet properties with last frame to fix timescale issue
merge
Skip recipe post process while in play mode
bullet pattern durationFunc
unit opacity cap
snake follows player
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Fix for controller rumble
Switch doesn't call OnFocus
Fixed editor crash and lastest plugins
bullet pattern durationFunc
unit opacity cap
snake follows player
Skip recipe post process while in play mode
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
Better handling for uncached expressions
Cached expression returns types are now explicitly generated
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Switched buttons and disabled quit
average out bullet properties with last frame to fix timescale issue
merge
Cached expression returns types are now explicitly generated
Better handling for uncached expressions
Fixed possible infinite loop
Updated Facepunch.ExpressionStrings
key stage
vibration max range
fixed unit from being disabled while bg still fading out
pixel debris spread angle
can set movementcontroller position directly
key fade in etc
units properly set inactive after being destroyed
key depth correctly on top of pixelgroups
player gun renderposition
fixed pxc tint not being init correctly
bullet outer bounds
fixed unit opacity flickering
fixed a pattern volley timing issue when multiple volleys take place on a single frame
changed impulseFriction to impulseFrictionPercent
converted bullet friction to frictionPercent
lineparticle friction to frictionPercent
movementcontroller velocity uses frictionpercent
impulse velocity frictionpercent
changed player brake easing
reworked vibration values
removed more old friction code
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
Recipe code generation now processes bullet recipes
Merge branch 'master' of SpaceUsurperUnity
removed more old friction code
reworked vibration values
changed impulseFriction to impulseFrictionPercent
converted bullet friction to frictionPercent
lineparticle friction to frictionPercent
movementcontroller velocity uses frictionpercent
impulse velocity frictionpercent
changed player brake easing
Changed Tier settings to make bloom work
bullet outer bounds
fixed unit opacity flickering
fixed a pattern volley timing issue when multiple volleys take place on a single frame
key depth correctly on top of pixelgroups
player gun renderposition
fixed pxc tint not being init correctly
can set movementcontroller position directly
key fade in etc
units properly set inactive after being destroyed
key stage
vibration max range
fixed unit from being disabled while bg still fading out
pixel debris spread angle
Fixed Playmaker build errors
pixel chunk mass
can exit stage while on victory screen
Merge remote-tracking branch 'refs/remotes/origin/master' into switch
pixel chunk mass
can exit stage while on victory screen
pixel destroy vibration
improved bullet flash color opacity
better feedback when disconnecting pixel chunk
powerups leave stage bounds slowly
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Removed test line from ImportManager
Updated Facepunch.ExpressionStrings
added some explosive pixels on robot level
have to hold buttons to leave stage
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
player locator lines
move faster while controls reversed
option to adjust relative mouse aiming radius
clamp mouse to screen bounds
destroy bullet effect
change despawn speed based on distance from bullet destroy effect
player hitbox uses circles
fixed player radius size
despawn line bullets when repelling bullets
tweaked how much players are pushed from bullets
bullet sprite blends into next frame
bullets can lerp between 2 frames, improved player aiming responsiveness
temp effect timers dynamic again
fixed temp effect divergences
reworked instanced shaders
fixed prereq rope starting node positions
Made sure combo options are formatted the same
Fixed game pausing when re-focussing sometimes
Submission failed error now mentions retry period
Failed leaderboard submissions get staggered out a bit better
Added description text to loading screen
Fixed an exception when playing offline
Fixed some more offline errors
tentacle prereq ropes
wheel prereq ropes
each pixelgroup have diff prereq rope properties
fixed chained gun ropes
tweaked rope visuals