5,204 Commits over 2,710 Days - 0.08cph!
despawn bullet that hits player to fix some issues
remove comment
bullet opacity correct while despawning
repel visual effect
cleaned up Bullet class a bit
bulletrecipe ignoreCollisions property
bullet patterns can have visual shoot effect pattern
ShootPatternTowardsPlayer bullet effect
bullet effect param can specify MirrorMode
more bullet shootpattern effect targeting options
fixed satellite anim files
repurposed bullet as explosion effect
removed stage_explosions
Added EffectParameter struct
Working on frame delta caching
Further Pxc_Animation optimisation
Fixed ShouldTestReplay
Working on frame delta caching
Pxc_Animation optimisation and some misc allocation reduction
Pxc_Connection optimisation
Added MaxCatchupFrames to GameManager
Can now load a replay file from command line, or a shared replay in-editor
reorganized bullet physics effects, non-negative bullets use full radius collision
merged bullet effect types
freeze bullet effect
flash bullet color
flash color when repelling bullets
bullet attract effect
vibration strength option
toggle controller vibration option
Reduced main causes of allocation
Started adding some profiling
More profiling
Split `PixelGroup.CenterPos` into `RenderCenterPos` and `FixedCenterPos` to fix a divergence
fixed laser-player collision bug
fixed bullet shape lerping
parellel bullet pattern shape
bullet collision uses fixed shape sizes instead of dynamic
Fixed not being able to click on leaderboard entries
Fix for broken leaderboard rows in some cases
Flipped off / on in toggle buttons
debug console text
save damaged replay even instead of armor switch
added free mouse aiming option
tweaked repel slowmo time
renamed FIRE MODE to BRAKE
bullet bounds not checked until entered arena
tentacle form 1
tentacles only 2 forms for now
Removed redundant SaveProgressionData() call
Fix for sometimes not switching to controller input mode
Added deadzones for options navigation
Possible race condition fix
temp effect while having powerup shield
improved powerup bullet and tentacle bullets
falling rain attack
swarm attack
fixed bug with adding prereqs
improved slowmo when getting hit or getting powerup
pixelgroups drop powerups
couple sfx
tentacle anims
reverse accel
Merge branch 'master' into staging
reworking powerups
disperse powerups
Merge branch 'master' into staging
just a single player damage powerup type
shooting powered visuals
tweaked player properties
follow player strength & radius
pixelgroups can have death powerups
player laser turret
fixed unit respawning timer bug
menu default stage
Merge branch 'master' into staging
removed some debug lines
Can now operate combo options with a mouse
Slider options can now be mouse controlled
Fixed scrolling leaderboard entries, mouse interaction only enabled when browsing
Button prompts can now only be clicked if nothing except for their parent has focus